96 lines
15 KiBLFS
XML
Executable File
96 lines
15 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Moloch_nuclear" SpeciesTranslationOverride="" DisplayName="" Group="moloch" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="blooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="30000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.3" ScaleMax="0.5" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="5" ScaleMax="10" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="5" ScaleMax="10" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="40" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter drawontop="True" Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="3" ScaleMax="5" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<health Vitality="1250" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0.2" BurnReduction="0" ConstantHealthRegeneration="0.1" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="False">
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<Limb name="Head" />
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<Limb name="Torso" />
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<Limb name="LeftArm" />
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<Limb name="RightArm" />
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<Limb name="LeftLeg" />
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<Limb name="RightLeg" />
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</health>
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack1.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack2.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack3.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack4.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack5.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Moloch/MOLOCH_attack6.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_damage1.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_damage2.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_damage3.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_idle1.ogg" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_idle2.ogg" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_idle3.ogg" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_idle4.ogg" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_idle5.ogg" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_death1.ogg" State="Die" Range="20000" Volume="1" Tags="" />
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<sound File="Content/Characters/Moloch/MOLOCH_death2.ogg" State="Die" Range="20000" Volume="1" Tags="" />
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="100">
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<Item count="2" Identifier="uranium" />
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<Item Identifier="molochbone" />
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<Item Identifier="brockite" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="100">
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<Item count="2" Identifier="uranium" />
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<Item Identifier="brockite" />
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<Item Identifier="molochtentacles" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="100">
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<Item count="2" Identifier="uranium" />
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<Item Identifier="molochtentacles" />
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<Item Identifier="brockite" />
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<Item Identifier="molochbone" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="100">
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<Item count="2" Identifier="uranium" />
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<Item amount="3" Identifier="brockite" />
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<Item Identifier="molochbone" />
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<Item Identifier="molochtentacles" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="20">
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<Item count="2" Identifier="uranium" />
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<Item forcetoslot="true" Identifier="shellshield" />
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<Item Identifier="brockite" />
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</Inventory>
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<ai CombatStrength="1250" Sight="0.075" Hearing="1" AggressionHurt="5" AggressionGreed="1" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
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<target Tag="decoy" State="Attack" Priority="300" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="leucocyte" State="Avoid" Priority="300" ReactDistance="1500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="Avoid" Priority="300" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="100" ReactDistance="4000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="100" ReactDistance="4000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="PassiveAggressive" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="turret" State="Attack" Priority="20" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="molochbaby" State="Protect" Priority="10" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<StatusEffect type="OnActive" target="this">
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<Sound file="Content/Characters/Moloch/MOLOCH_moving.ogg" loop="true" range="5000" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="3" target="This">
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<sound file="%ModDir:2518816103%/Characters/Variants/Moloch_nuclear/nukeactivated.ogg" range="8000" volume="2" dontmuffle="true" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="5" target="This" targetlimb="Torso">
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<Explosion range="2000" structuredamage="200" empstrength="1.1" force="30" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" debris="true" decal="explosion" decalsize="1.0" severlimbsprobability="1.0" camerashake="700" camerashakerange="30000" flashrange="6000" flashduration="3.0" screencolorrange="4000" screencolorduration="3.0" screencolor="255,255,255,55">
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<Affliction identifier="burn" strength="50" />
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<Affliction identifier="explosiondamage" strength="20" />
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<Affliction identifier="radiationsickness" strength="30" />
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<Affliction identifier="stun" strength="10" />
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</Explosion>
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<SpawnItem identifier="nuclearaftereffectemitter" spawnposition="This" />
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<ParticleEmitter particle="bubbles" particleamount="40" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" drawontop="True" particleamount="10" scalemin="9" scalemax="10" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="8" scalemin="12" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="100" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="30000" />
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<sound file="Content/Items/Weapons/ExplosionLarge2.ogg" range="30000" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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</Character> |