36 lines
5.0 KiBLFS
XML
Executable File
36 lines
5.0 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="Longcrawlerlegacy" humanoid="false" blooddecal="blood" speciestranslationoverride="" displayname="" group="" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="False" noise="100" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0">
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<ragdolls folder="default" />
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<animations folder="default" />
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<bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health vitality="70" doesbleed="True" crushdepth="-Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
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<sound file="Content/Characters/Legacycrawler/attack1.ogg" state="Attack" range="500" volume="1" gender="None" />
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<sound file="Content/Characters/Legacycrawler/attack2.ogg" state="Attack" range="500" volume="1" gender="None" />
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<sound file="Content/Characters/Legacycrawler/idle1.ogg" state="Idle" range="500" volume="1" gender="None" />
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<sound file="Content/Characters/Legacycrawler/idle2.ogg" state="Idle" range="500" volume="1" gender="None" />
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<Inventory slots="Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="swimbladder" />
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</Inventory>
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<ai combatstrength="100" sight="0.5" hearing="1" fleehealththreshold="10" aggressiveboarding="True" aggressionhurt="100" aggressiongreed="10" attackwhenprovoked="False" avoidgunfire="True" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False">
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<latchonto attachtowalls="true" attachtosub="true" mindeattachspeed="3.0" maxdeattachspeed="10.0" damageondetach="1000" detachstun="5.0" attachlimb="Head" localattachpos="10,32" attachlimbrotation="40" />
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<targetpriority tag="human" state="Attack" priority="500" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="nasonov" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="stronger" state="Escape" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="dead" state="Eat" priority="55" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="sonar" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="room" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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<targetpriority tag="weaker" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" />
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</ai>
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<ai combatstrength="100" sight="0.5" hearing="1.0" fleehealththreshold="10" aggressiveboarding="true" attackcooldown="3.0">
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<targetpriority tag="human" state="Attack" priority="500" />
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<targetpriority tag="nasonov" state="Attack" priority="100" />
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<targetpriority tag="stronger" state="Escape" priority="60" />
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<targetpriority tag="dead" state="Eat" priority="55" />
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<targetpriority tag="sonar" state="Attack" priority="50" />
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<targetpriority tag="room" state="Attack" priority="50" />
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<targetpriority tag="weaker" state="Attack" priority="50" />
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</ai>
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</Character> |