Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Variants/Fractalguardianwanderer/Fractalguardianwanderer.xml
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16 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Fractalguardianwanderer" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="True" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="True" CanSpeak="False" ShowHealthBar="False" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
<ragdolls folder="default" />
<animations folder="default" />
<health Vitality="400" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="1" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="True" PoisonVulnerability="1" EmpVulnerability="1" ApplyAfflictionColors="False" Immunities="">
<Limb name="Torso">
<VitalityMultiplier identifier="explosiondamage" multiplier="1.5" />
<VitalityMultiplier type="burn" multiplier="0.25" />
<VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
</Limb>
<Limb name="Head">
<VitalityMultiplier identifier="explosiondamage" multiplier="1.5" />
<VitalityMultiplier type="burn" multiplier="0.25" />
<VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
</Limb>
<Limb name="RightArm">
<VitalityMultiplier identifier="explosiondamage" multiplier="1" />
<VitalityMultiplier type="burn" multiplier="0.25" />
<VitalityMultiplier identifier="lacerations" multiplier="0.5" />
<VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
</Limb>
<Limb name="LeftArm">
<VitalityMultiplier identifier="explosiondamage" multiplier="1" />
<VitalityMultiplier type="burn" multiplier="0.25" />
<VitalityMultiplier identifier="lacerations" multiplier="0.5" />
<VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
</Limb>
<Limb>
<!-- Tail -->
<VitalityMultiplier identifier="explosiondamage" multiplier="1" />
<VitalityMultiplier type="burn" multiplier="0.25" />
<VitalityMultiplier identifier="lacerations" multiplier="0.5" />
<VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
</Limb>
</health>
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle3.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle4.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack4.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack5.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death4.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<ai CombatStrength="2500" Sight="2" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="0" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="10" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="2000" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Avoid" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Avoid" Priority="100" ReactDistance="3000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="3000" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="3000" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="50">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="aliencircuitry" />
<item Identifier="guardianparts" />
<Item Identifier="guardianspeargun" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="50">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<Item identifier="aliencircuitry" />
<Item Identifier="guardianlifesupport" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="50">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<item Identifier="guardianparts" />
<Item Identifier="guardiandome" />
</inventory>
<inventory slots="RightHand, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="25">
<Item identifier="guardianhookcannon" slot="RightHand" />
<Item identifier="aliencircuitry" />
<Item identifier="alientrinket1" />
<item Identifier="guardianparts" />
</inventory>
<inventory slots="RightHand, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="25">
<Item identifier="guardianhookcannon" slot="RightHand" />
<Item identifier="aliencircuitry" />
<Item identifier="alientrinket2" />
<item Identifier="guardianparts" />
</inventory>
<inventory slots="RightHand, Any, Any, Any, Any" accessiblewhenalive="False" accessiblebyowner="True" commonness="25">
<Item identifier="guardianhookcannon" slot="RightHand" />
<Item identifier="aliencircuitry" />
<Item identifier="alientrinket3" />
<item Identifier="guardianparts" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="20">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<Item Identifier="aliencircuitry" />
<Item Identifier="oxygeniteshard" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="20">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardiandome" />
<Item Identifier="aliencircuitry" />
<Item Identifier="guardianlifesupport" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="20">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianlifesupport" />
<Item Identifier="aliencircuitry" />
<Item Identifier="guardianparts" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="20">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<Item Identifier="guardianparts" />
<Item Identifier="guardianlifesupport" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<item Identifier="guardianparts" />
<Item identifier="alientrinket1" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianspeargun" />
<item Identifier="guardianparts" />
<Item identifier="alientrinket2" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardiandome" />
<item Identifier="guardianparts" />
<Item identifier="alientrinket3" />
</inventory>
<inventory accessiblebyowner="True" Slots="RightHand, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item slot="RightHand" Identifier="guardianhookcannon" />
<Item Identifier="guardianlifesupport" />
<item Identifier="guardianparts" />
<Item identifier="alientrinket1" />
</inventory>
<StatusEffect type="OnActive" target="this">
<Conditional HealthPercentage="lte 30" />
<Affliction identifier="internaldamage" strength="1.0" />
<Affliction identifier="strengthen" strength="50" />
<Sound file="Content/Characters/Fractalguardian/ALIEN_fractalGuardianPanicLoop.ogg" loop="true" range="3000" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
<Conditional isdead="false" />
<Conditional inwater="true" />
<Conditional healthpercentage="lt 70" />
<Conditional healthpercentage="gt 30" />
<SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="1" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
<Conditional isdead="false" />
<Conditional inwater="true" />
<Conditional healthpercentage="lt 30" />
<SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="1" spread="20" />
</StatusEffect>
</Character>