115 lines
29 KiBLFS
XML
Executable File
115 lines
29 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Ragdoll type="Survivor New Creatures" Texture="%ModDir:2518816103%/Characters/FractalEnforcer/fractalguardian.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.35079998" JointScale="0.35079998" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
|
|
<collider Name="Main Collider" Radius="120" Height="0" Width="0" BodyType="Dynamic" />
|
|
<limb Name="MainBody" ID="0" Type="Torso" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="90" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.25" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="194,0,240,344" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="-55,55" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<conditionalsprite exclusive="True">
|
|
<conditional isDead="True" />
|
|
<sprite sourcerect="194,650,240,344" origin="0.5,0.5" texture="%ModDir:2518816103%/Characters/FractalEnforcer/fractalguardian.png" />
|
|
</conditionalsprite>
|
|
<damagedsprite sourcerect="0,467,200,266" origin="0.5,0.5" />
|
|
<StatusEffect type="OnDamaged" target="This" requiredafflictions="gunshotwound,explosiondamage">
|
|
<Conditional isdead="False" />
|
|
<ParticleEmitter particle="plasmaspark" drawontop="true" particleamount="10" scalemin="0.3" scalemax="0.5" velocitymin="300" velocitymax="600" anglemin="0" anglemax="360" />
|
|
</StatusEffect>
|
|
<lightsource castshadows="true" Color="255,255,255,200" Range="300" Scale="1" Offset="0,0" Rotation="-90" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
|
|
<lighttexture Texture="Content/Lights/Guardianlight.png" Origin="0.15,0.5" Size="1,1" />
|
|
<Conditional AIState="! FleeTo" />
|
|
<Conditional HealthPercentage="gt 30" />
|
|
</lightsource>
|
|
</limb>
|
|
<limb Name="Sensor" ID="1" Type="Head" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="207,355,149,149" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<lightsource castshadows="false" Color="255,255,255,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
|
|
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
|
|
<sprite texture="%ModDir:2518816103%/Characters/FractalEnforcer/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
|
|
<Conditional HealthPercentage="gt 30" />
|
|
</lightsource>
|
|
</limb>
|
|
<!--Arms-->
|
|
<limb Name="RightArm" ID="2" Type="RightArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="160" Width="45" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="100,277,75,176" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="RightForearm" ID="3" Type="RightForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="120" Width="30" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="99,113,75,165" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="RightHand" ID="4" Type="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="30" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="99,0,75,114" Origin="0.49506646,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<attack StructureSoundType="StructureSlash" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="500" DamageRange="500" MinRange="0" Duration="3" CoolDown="0" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="0" SeverLimbsProbability="0" Priority="1" Blink="False">
|
|
<conditional targetself="true" healthpercentage="gt 30" />
|
|
</attack>
|
|
</limb>
|
|
<limb Name="LeftArm" ID="5" Type="LeftArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="160" Width="45" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="100,277,75,176" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="LeftForearm" ID="6" Type="LeftForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="120" Width="30" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="99,113,75,165" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="LeftHand" ID="7" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="30" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="99,0,75,114" Origin="0.49506646,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.65" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<!-- <attack StructureSoundType="StructureSlash" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Reverse" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="700" DamageRange="700" MinRange="0" Duration="3" CoolDown="3" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="0" SeverLimbsProbability="0" Priority="1" Blink="False">
|
|
<conditional drag="lte 0" />
|
|
<conditional targetself="true" healthpercentage="gt 30" />
|
|
</attack> -->
|
|
</limb>
|
|
<!--Tail-->
|
|
<limb Name="Tail1" ID="8" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="170" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="0,0,70,235" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.35" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="Tail2" ID="9" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="170" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="0,0,70,235" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.35" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="Tail3" ID="10" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="170" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.5" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="0,0,70,235" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.35" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<limb Name="Tail4" ID="11" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="170" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="0,0,70,235" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.35" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<!--Melee-->
|
|
<limb Name="Stinger" ID="12" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="157.5" Width="30" Density="5" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.75" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="1,304,76,148" Origin="0.45454016,0.5009382" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<attack StructureSoundType="StructureSlash" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="175" DamageRange="50" MinRange="0" Duration="0.25" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="10" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="0.1" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 5, 6, 7, 12" Force="12" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="200" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<affliction Strength="30" Identifier="lacerations" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<affliction Strength="30" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<affliction Strength="0.2" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
</attack>
|
|
<damagemodifier DamageSound="MetalImpact" DamageParticle="" DamageMultiplier="0.35" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
</limb>
|
|
<!--Emergency mode-->
|
|
<limb Name="Emergency" ID="13" Type="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
|
|
<sprite SourceRect="513,0,149,149" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<lightsource castshadows="false" Color="255,0,0,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
|
|
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
|
|
<sprite texture="%ModDir:2518816103%/Characters/FractalEnforcer/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
|
|
<Conditional HealthPercentage="lte 30" />
|
|
</lightsource>
|
|
</limb>
|
|
<!--Sensor-->
|
|
<joint Name="Torso-Sensor" Limb1="0" Limb2="1" Limb1Anchor="0,56.705017" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Torso-Emergency" Limb1="0" Limb2="13" Limb1Anchor="0,56.705017" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<!--Arms-->
|
|
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="61,-61" Limb2Anchor="0.43189558,-60.072" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-190" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="0.5492516,66.80062" Limb2Anchor="-1.3444438,-46.514153" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-1.3845586,64.292046" Limb2Anchor="-1.5662653,-33.37965" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="-61,-61" Limb2Anchor="0.40093312,-61.108025" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="190" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-1.4535246,66.70912" Limb2Anchor="-1.786032,-46.98801" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-0.27359048,64.099434" Limb2Anchor="-1.4222066,-33.44571" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 7 - 12" Limb1="7" Limb2="12" Limb1Anchor="-0.6515329,32.592834" Limb2Anchor="1.2743322,-62.849365" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<!--Tail-->
|
|
<joint Name="Torso-Tail 1" Limb1="0" Limb2="8" Limb1Anchor="0.66559714,-128.41592" Limb2Anchor="0,85" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Tail 2" Limb1="8" Limb2="9" Limb1Anchor="0,-85" Limb2Anchor="0,85" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Tail 3" Limb1="9" Limb2="10" Limb1Anchor="0,-85" Limb2Anchor="0,85" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Tail 4" Limb1="10" Limb2="11" Limb1Anchor="0,-85" Limb2Anchor="0,85" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
</Ragdoll> |