83 lines
14 KiBLFS
XML
Executable File
83 lines
14 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Abyssmonster" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="abyss" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="1000" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="100000" SoundInterval="10" DrawLast="True" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.3" ScaleMax="0.5" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="5" ScaleMax="10" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="5" ScaleMax="10" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="40" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter drawontop="True" Particle="blackwaterblood" AngleMin="0" AngleMax="360" ScaleMin="3" ScaleMax="5" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<health Vitality="6000" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0.25" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.3" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
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<Limb name="Head" />
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<Limb name="Torso" />
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<Limb name="LeftArm" />
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<Limb name="RightArm" />
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<Limb name="LeftLeg" />
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<Limb name="RightLeg" />
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</health>
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<sound File="Content/Characters/Latcher/ABYSSM_idle.ogg" State="Idle" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_idle_1.ogg" State="Idle" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_idle_2.ogg" State="Idle" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_idle_3.ogg" State="Idle" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_attack.ogg" State="Attack" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_attack_1.ogg" State="Attack" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_attack_2.ogg" State="Attack" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_attack_3.ogg" State="Attack" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_attack_4.ogg" State="Attack" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_damage.ogg" State="Damage" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_damage_1.ogg" State="Damage" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_damage_2.ogg" State="Damage" Range="20000" Volume="2" Tags="" />
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<sound File="Content/Characters/Latcher/ABYSSM_damage_3.ogg" State="Damage" Range="20000" Volume="2" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Latcher/ABYSSM_escape.ogg" State="Die" Range="30000" Volume="2" Tags="" />
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<sound dontmuffle="true" File="Content/Characters/Latcher/ABYSSM_escape_1.ogg" State="Die" Range="30000" Volume="2" Tags="" />
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<ai CombatStrength="7000" Sight="3" Hearing="10" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="True" DamageThreshold="80" AvoidTime="10" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="True" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="10" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="decoy" State="Attack" Priority="500" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="dead" State="Eat" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="True" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4000" IgnoreTargetSize="False" CircleRotationSpeed="3" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="1" CircleMaxRandomOffset="10" />
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<target Tag="room" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="True" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4000" IgnoreTargetSize="False" CircleRotationSpeed="3" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="1" CircleMaxRandomOffset="10" />
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<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="True" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4000" IgnoreTargetSize="False" CircleRotationSpeed="3" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="1" CircleMaxRandomOffset="10" />
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<target Tag="terminalcell" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="leucocyte" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="5">
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<item amount="5" Identifier="alienblood" />
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<item amount="4" Identifier="fishoil" />
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<item Identifier="latcherfang" />
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<item amount="3" Identifier="latchereye" />
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<item Identifier="latcherhair" />
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<item amount="4" Identifier="fishbone" />
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</inventory>
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<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="10">
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<item amount="5" Identifier="alienblood" />
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<item amount="4" Identifier="fishoil" />
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<item amount="2" Identifier="latchereye" />
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<item Identifier="latcherhair" />
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<item amount="4" Identifier="fishbone" />
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</inventory>
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<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="10">
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<item amount="5" Identifier="alienblood" />
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<item amount="4" Identifier="fishoil" />
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<item Identifier="latcherfang" />
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<item Identifier="latcherhair" />
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<item amount="2" Identifier="latchereye" />
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<item amount="4" Identifier="fishbone" />
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</inventory>
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<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="10">
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<item amount="5" Identifier="alienblood" />
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<item amount="4" Identifier="fishoil" />
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<item Identifier="latcherhair" />
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<item amount="4" Identifier="fishbone" />
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<item Identifier="latchertooth" />
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<item amount="3" Identifier="latchereye" />
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</inventory>
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<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="1">
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<item amount="5" Identifier="alienblood" />
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<item amount="4" Identifier="fishoil" />
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<item Identifier="latcherhair" />
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<item amount="2" Identifier="latchereye" />
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<item amount="1" Identifier="latcherfang" />
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</inventory>
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</Character> |