169 lines
21 KiBLFS
XML
Executable File
169 lines
21 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Twin" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="True" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="True" HideInThermalGoggles="False" SonarDisruption="20" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="8000" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="False" />
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<Limb name="RightArm">
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<VitalityMultiplier type="bleeding" multiplier="0" />
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<VitalityMultiplier type="burn" multiplier="0.1" />
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<VitalityMultiplier type="lacerations" multiplier="0.5" />
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<VitalityMultiplier type="bitewounds" multiplier="0.5" />
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</Limb>
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<sound gender="None" dontmuffle="True" File="%ModDir:2518816103%/Characters/fractaldestroyer/FRACTALDESTROYER_idle1.ogg" State="Attack" Range="5000" Volume="2" Tags="" />
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<StatusEffect type="OnActive" target="this">
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<Sound file="%ModDir:2518816103%/Characters/fractaldestroyer/FRACTALDESTROYER_idle1.ogg" loop="false" range="40000" dontmuffle="true" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" targetlimb="Head">
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<Explosion range="10" structuredamage="0" force="1" smoke="false" sparks="true" shockwave="true" underwaterbubble="false" severlimbsprobability="1.0" camerashake="300" camerashakerange="10000" flashrange="10000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0"></Explosion>
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<sound file="%ModDir:2518816103%/Characters/fractaldestroyer/FRACTALDESTROYER_die1.ogg" range="5000" volume="8" selectionmode="All" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="2" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="4" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="6" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="8" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="10" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="12" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="14" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="16" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="18" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="5000" flashduration="1.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="20" target="This" targetlimb="Head">
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<sound file="Content/Items/Weapons/ElectricalDischarger.ogg" range="6000" volume="8" selectionmode="All" />
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<sound file="Content/Items/Weapons/Emp.ogg" range="8000" volume="8" />
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<Explosion range="8000" force="0.1" smoke="false" sparks="true" empstrength="5" shockwave="true" underwaterbubble="false" severlimbsprobability="0.1" camerashake="300" camerashakerange="10000" flashrange="10000" flashduration="5.0" screencolor="0,100,155,25" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="explosiondamage" strength="5" />
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<Affliction identifier="stun" strength="5" />
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</Explosion>
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</StatusEffect>
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<StatusEffect target="NearbyCharacters" range="10000">
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<Affliction identifier="radiationsickness" strength="0.08" />
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<Sound file="Content/Items/Alien/ALIEN_guardianPodLoop.ogg" loop="true" gender="None" range="10000" dontmuffle="true" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="20" target="This" targetlimb="Head">
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="6000" volume="8" selectionmode="All" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="30" scalemax="30" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<Explosion range="1500" stun="0.5" structuredamage="1000" force="0.1" smoke="false" sparks="true" empstrength="15" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="800" camerashakerange="10000">
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<Affliction identifier="burn" strength="40" />
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<Affliction identifier="radiationsickness" strength="100" />
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<Affliction identifier="explosiondamage" strength="10" />
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<Affliction identifier="stun" strength="10" />
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</Explosion>
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" disabledeltatime="true" stackable="false" delay="200">
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<RemoveCharacter />
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</StatusEffect>
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<StatusEffect type="OnActive" target="This">
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<Conditional HealthPercentage="lte 30" />
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<Affliction identifier="internaldamage" strength="0.4" />
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<Affliction identifier="strengthen" strength="50" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="This">
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<Conditional isdead="false" />
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<Conditional speciesname="!eq fractaldestroyer" />
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<Conditional speciesname="!eq twin" />
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<Conditional speciesname="human" />
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<Explosion range="1000" stun="0" structuredamage="0" force="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" camerashake="0" underwaterbubble="false" playtinnitus="false" applyfireeffects="false">
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<Affliction identifier="burn" strength="0.2" />
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</Explosion>
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</StatusEffect>
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<StatusEffect type="OnActive" target="This" stackable="false" delay="10">
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<Explosion range="0" empstrength="0" force="0" shockwave="false" flames="false" smoke="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" applyfireeffects="false" />
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<ParticleEmitter particle="faradayfx" anglemax="360" particleamount="50" velocitymin="50" velocitymax="200" scalemin="2" scalemax="4" />
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</StatusEffect>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="1">
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<Item Identifier="decorem" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="5">
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<Item amount="3" Identifier="cigar" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="alientrinket3" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="8">
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="alientrinket1" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="10">
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<Item Identifier="alientrinket2" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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</Inventory>
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<ai CombatStrength="20000" Sight="7" Hearing="7" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="1" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="6">
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="decoy" State="Attack" Priority="300" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="nasonov" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="stronger" State="PassiveAggressive" Priority="200" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="leucocyte" State="Avoid" Priority="10" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="weapon" State="Attack" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="wall" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="2" CircleMaxRandomOffset="10" />
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<target damagethreshold="0" Tag="sonar" State="Attack" Priority="20" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="2" CircleMaxRandomOffset="10" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="room" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="human" State="Attack" Priority="25" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="weaker" State="Attack" Priority="25" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="terminalcell" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="magmalarva" State="Idle" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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</Character> |