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BarotraumaModServer/LocalMods/Barotraumatic/Characters/Thalatocyte/Ragdolls/ThalatocyteDefaultRagdoll.xml
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XML
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<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Thalamidnew" Texture="%ModDir%/Characters/Thalatocyte/thalamidnew.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="1" JointScale="1" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="95" Height="65" Width="0" BodyType="Dynamic" />
<limb Name="Torso" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="75" Height="0" Width="55" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="35,289,223,186" Origin="0.5,0.57" Depth="0.52" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="3" Scale="0.15" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.1" ChangeSpeed="4" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 2,1 5,2 2,1 0,0" row2="0,0 2,1 2,1 2,1 0,0" row3="0,0 1,1 2,2 1,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2.7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<!--<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0.1" AfterAttackSecondary="FollowThrough" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="False" Retreat="False" Range="8500" DamageRange="8500" MinRange="0" Duration="0.1" CoolDown="10" SecondaryCoolDown="0.01" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0.5" Blink="False">
<Conditional speciesname="Thalatocyte" targetself="true" />
<Conditional haste="eq 0" targetself="true" />
<StatusEffect type="OnFailure" target="UseTarget">
<SpawnItem identifier="fleshguntendonthalamidnew" spawnposition="This" count="1" aimspread="5" rotationtype="Target" rotation="0" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch1.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch2.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch3.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<ParticleEmitter particle="gib" anglemin="-15" anglemax="15" particleamount="10" velocitymin="300" velocitymax="600" scalemin="0.5" scalemax="1.0" />
<ParticleEmitter particle="heavygib" anglemin="-15" anglemax="15" particleamount="10" velocitymin="500" velocitymax="1000" scalemin="0.5" scalemax="1.0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" comparison="and" stackable="false">
<Affliction identifier="haste" amount="25" />
</StatusEffect>
</attack>-->
</limb>
<limb Name="Torso2" ID="1" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="75" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="35,475,223,222" Origin="0.5,0.4" Depth="0.521" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="3" Scale="0.15" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.1" ChangeSpeed="4" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="-2,0 1,1 3,1 1,1 -2,0" row2="-2,0 1,1 1,1 1,1 -2,0" row3="-2,0 1,1 1,1 1,1 -2,0" row4="35,35 2,2 1,1 2,2 35,35" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2.7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0.1" AfterAttackSecondary="FollowThrough" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="False" Retreat="False" Range="8500" DamageRange="8500" MinRange="0" Duration="0.1" CoolDown="10" SecondaryCoolDown="0.01" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="5" Blink="False">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Conditional haste="eq 0" targetself="true" />
<StatusEffect type="OnFailure" target="UseTarget">
<SpawnItem identifier="fleshguntendonthalamidnewbrain" spawnposition="This" count="1" aimspread="5" rotationtype="Target" rotation="0" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch1.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch2.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<Sound file="Content/Map/Thalamus/Sounds/CARRIER_harpoonLaunch3.ogg" range="10000" selectionmode="Random" frequencymultiplier="1.5,2" />
<ParticleEmitter particle="cellgib" particleamount="45" scalemin="1" scalemax="2" velocitymin="100" velocitymax="150" anglemin="0" anglemax="360" ColorMultiplier="0,125,0,255" />
<ParticleEmitter particle="leucogib" particleamount="7" scalemin="2.5" scalemax="3.5" velocitymin="20" velocitymax="60" ColorMultiplier="0,125,0,255" />
<ParticleEmitter particle="whitegoosplash" particleamount="10" velocitymin="0" velocitymax="300" anglemin="0" anglemax="360" scalemin="1" scalemax="1.5" ColorMultiplier="0,125,0,255" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" comparison="and" stackable="false">
<Affliction identifier="haste" amount="25" />
</StatusEffect>
</attack>
</limb>
<limb Name="Head" ID="2" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="95" Height="15" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="7,11,268,271" Origin="0.5,0.6" Depth="0.519" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="3" Scale="0.15" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.1" ChangeSpeed="4" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="6,0 2,2 2,2 2,2 6,0" row1="1.5,0 1,1 1,1 1,1 1.5,0" row2="0.3,0 1,0 0.3,0 1,0 0.3,0" row3="0.1,0.1 0.1,0.1 0.1,0.1 0.1,0.1 0.1,0.1" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="60" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Reverse" AfterAttackDelay="0" AfterAttackSecondary="FallBackUntilCanAttack" AfterAttackSecondaryDelay="1.3" Reverse="False" SnapRopeOnNewAttack="False" Retreat="False" Range="500" DamageRange="500" MinRange="0" Duration="0.25" CoolDown="7" SecondaryCoolDown="0.1" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="60" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="30" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 1, 2" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="3" SeverLimbsProbability="0" Priority="15" Blink="False">
<StatusEffect type="OnFailure" target="this" comparison="and" stackable="false" checkconditionalalways="true" forcePlaySounds="true">
<Conditional speciesname="Thalatocyte" targetself="true" />
<Affliction identifier="thalamidspikeanimremove" amount="-5000" />
<Affliction identifier="thalamidspikeanimadd" amount="5" />
<Sound file="%ModDir%/Characters/Thalatocyte/thalamidspikeuse.ogg" dontmuffle="true" range="10000" frequencymultiplier="0.8,1.2" />
<Explosion ignorecover="true" distancefalloff="true" onlyinside="false" range="480" force="-20" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="7" playtinnitus="false" structuredamage="320" applyFireEffects="false" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocyte" targetself="true" />
<Affliction identifier="stun" amount="1.4" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="1" comparison="and" stackable="false" forcePlaySounds="true">
<Conditional speciesname="Thalatocyte" targetself="true" />
<Affliction identifier="thalamidspikeanimadd" amount="-5000" />
<Affliction identifier="thalamidspikeanimremove" amount="5" />
<Sound file="%ModDir%/Characters/Thalatocyte/thalamidspikeretract.ogg" dontmuffle="true" range="10000" frequencymultiplier="0.8,1.2" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this">
<Conditional speciesname="Thalatocyte" targetself="true" />
<SpawnItem identifier="fleshguntendonthalamidnewgrabber" spawnposition="This" count="25" aimspread="3" rotationtype="Limb" rotation="90" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" comparison="and" duration="4" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<ParticleEmitter particle="acidmistgrenade" AngleMin="80" AngleMax="100" DistanceMin="125" DistanceMax="185" VelocityMin="100" VelocityMax="300" ScaleMin="2" ScaleMax="4.5" ScaleMultiplier="1,1" EmitInterval="0.1" ParticleAmount="1" ParticlesPerSecond="1" CopyEntityAngle="False" CopyEntityDir="False" CopyTargetAngle="True" ColorMultiplier="135,255,135,255" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" comparison="and" stackable="false" checkconditionalalways="true" forcePlaySounds="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
<AITrigger state="Follow" duration="3" probability="1" allowtobeoverridden="false" allowtooverride="true" />
<Sound file="%ModDir%/Characters/Thalatocyte/thalamidgasrelease.ogg" dontmuffle="true" range="10000" frequencymultiplier="0.9,1.1" />
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="0.5" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="1" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="1.5" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="2" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="2.5" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="this" delay="3" comparison="and" stackable="false" checkconditionalalways="true">
<Conditional speciesname="Thalatocytebrain" targetself="true" />
<Explosion range="550.0" ballastfloradamage="5" structuredamage="15" levelwalldamage="55" itemdamage="0" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="thalamidburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnFailure" target="Parent" delay="2" targetlimb="Torso" comparison="and" stackable="false" checkconditionalalways="true" spawnitemrandomly="true">
<Conditional speciesname="Thalatocyte" targetself="true" />
<SpawnItem identifier="barotraumatic_nothing" spawnposition="This" count="1" />
<SpawnItem identifier="terminalcellspawn" spawnposition="This" count="1" />
</StatusEffect>
<StatusEffect type="OnFailure" target="Parent" targetlimb="Torso" delay="3" comparison="and" stackable="false" checkconditionalalways="true" spawnitemrandomly="true">
<Conditional speciesname="Thalatocyte" targetself="true" />
<SpawnItem identifier="barotraumatic_nothing" spawnposition="This" count="1" />
<SpawnItem identifier="terminalcellspawn" spawnposition="This" count="1" />
</StatusEffect>
</attack>
</limb>
<limb Name="Tail1" ID="3" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="48" Height="57" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="290,10,107,148" Origin="0.5,0.52" Depth="0.525" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="3" Scale="0.25" Sync="5" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.1" ChangeSpeed="4" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 2,0 2,0 2,0 0,0" row2="0,0 2,0 2,0 2,0 0,0" row3="0,0 2,0 2,0 2,0 0,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2.7" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
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</limb>
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</limb>
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<conditional thalamidspikeanim="gte 90" />
<conditional thalamidspikeanim="lte 100" />
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<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.1" ChangeSpeed="4" sync="7" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 80" />
<conditional thalamidspikeanim="lt 90" />
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</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 70" />
<conditional thalamidspikeanim="lt 80" />
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</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 60" />
<conditional thalamidspikeanim="lt 70" />
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</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 50" />
<conditional thalamidspikeanim="lt 60" />
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</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 40" />
<conditional thalamidspikeanim="lt 50" />
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</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 30" />
<conditional thalamidspikeanim="lt 40" />
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</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 20" />
<conditional thalamidspikeanim="lt 30" />
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</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gte 10" />
<conditional thalamidspikeanim="lt 20" />
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</deformablesprite>
</conditionalsprite>
<conditionalsprite exclusive="True">
<conditional thalamidspikeanim="gt 0" />
<conditional thalamidspikeanim="lt 10" />
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</deformablesprite>
</conditionalsprite>
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-1.3882776,-78.72476" Limb2Anchor="-1.3368074,88.36853" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-0.00976501,69.05903" Limb2Anchor="5.862254,-57.440197" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="16" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 3" Limb1="1" Limb2="3" Limb1Anchor="9.145204,-58.866226" Limb2Anchor="-0.7241966,61.367958" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-1.4309499,-70.73111" Limb2Anchor="-1.2574056,56.3658" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="1.1774665,-58.14082" Limb2Anchor="1.2337393,53.98307" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-3.5939019,-55.674107" Limb2Anchor="-3.7385135,52.462883" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-3.963775,-53.775448" Limb2Anchor="1.1708144,57.260292" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="1.5616555,-57.48148" Limb2Anchor="1.7378142,73.69772" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="0.81619656,-73.64205" Limb2Anchor="0.8308662,127.00242" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="16" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 10" Limb1="1" Limb2="10" Limb1Anchor="10.526538,-0.47775418" Limb2Anchor="-2.6155672,81.07462" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="8" LowerLimit="-8" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="-2.089982,-95.01265" Limb2Anchor="-2.491824,60.798275" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="-2.1166253,-61.04" Limb2Anchor="-3.7399502,61.818314" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 13" Limb1="11" Limb2="13" Limb1Anchor="-3.5733547,76.939735" Limb2Anchor="8.561807,80.74055" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="8" LowerLimit="-8" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="-2.089982,-95.01265" Limb2Anchor="-2.491824,60.798275" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="-2.1166253,-61.04" Limb2Anchor="-3.7399502,61.818314" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 16" Limb1="14" Limb2="16" Limb1Anchor="9.900759,23.751661" Limb2Anchor="-2.6155672,81.07462" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 16 - 17" Limb1="16" Limb2="17" Limb1Anchor="-2.089982,-95.01265" Limb2Anchor="-2.491824,60.798275" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="16" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="-2.1166253,-61.04" Limb2Anchor="-3.7399502,61.818314" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 19" Limb1="17" Limb2="19" Limb1Anchor="-4.247842,-46.72631" Limb2Anchor="1.6795238,146.8661" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="2.0312424,41.766598" Limb2Anchor="63.41112,-2.399415" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 21" Limb1="1" Limb2="21" Limb1Anchor="1.3462741,21.02564" Limb2Anchor="52.080143,-0.6416757" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-90" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 22" Limb1="11" Limb2="22" Limb1Anchor="27.780342,7.3606095" Limb2Anchor="-48.31727,7.3160834" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 23" Limb1="14" Limb2="23" Limb1Anchor="-33.43587,-44.151405" Limb2Anchor="46.263657,6.935158" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 24" Limb1="17" Limb2="24" Limb1Anchor="27.346388,-20.654886" Limb2Anchor="-48.31727,7.3160834" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 25" Limb1="0" Limb2="25" Limb1Anchor="34.056732,-59.563" Limb2Anchor="4,35" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 26" Limb1="0" Limb2="26" Limb1Anchor="-34.056732,-59.563" Limb2Anchor="-4,35" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 27" Limb1="2" Limb2="27" Limb1Anchor="6.411771,85.8746" Limb2Anchor="2.3439636,-287.445" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
</Ragdoll>