256 lines
30 KiBLFS
XML
Executable File
256 lines
30 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Thalamuscarrier" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="thalamus" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="15000" DisableDistance="50000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="950" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="10" BurnReduction="10" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir:2518816103%/Characters/Thalamuscarrier/SonarSweep1.ogg" State="Idle" Range="18000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir:2518816103%/Characters/Thalamuscarrier/SonarSweep2.ogg" State="Idle" Range="18000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir:2518816103%/Characters/Thalamuscarrier/SonarSweep3.ogg" State="Idle" Range="18000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir:2518816103%/Characters/Thalamuscarrier/SonarSweep4.ogg" State="Idle" Range="18000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir:2518816103%/Characters/Thalamuscarrier/SonarSweep5.ogg" State="Idle" Range="18000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Carrier/CARRIER_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
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<StatusEffect type="Always" target="This" lifetime="35" targetlimb="Body">
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<Conditional isdead="True" />
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<ParticleEmitter particle="blackwaterblood" particlespersecond="40" scalemin="2" scalemax="8" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="Always" target="NearbyCharacters" tag="EMI" duration="0.1" stackable="false" range="5000" />
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<StatusEffect type="OnActive" target="NearbyCharacters" range="10000">
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<Affliction identifier="EMcarrierbeacon" strength="1" />
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<Conditional IsDead="false" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="NearbyCharacters" range="10000">
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<Affliction identifier="EMcarrierbeacon" strength="-100" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="This" delay="40" targetlimb="Head" stackable="false">
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<SpawnItem identifier="xandepthchargeshell" />
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<Conditional IsDead="false" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="0" target="This" targetlimb="Body">
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<Explosion range="900" structuredamage="300" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="100" camerashakerange="2000" flashrange="0" flashduration="0" screencolor="255,255,255,25" screencolorrange="0" screencolorduration="0">
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<Affliction identifier="burn" strength="10" />
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<Affliction identifier="stun" strength="5" />
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</Explosion>
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<sound file="Content/Characters/Carrier/CARRIER_death1.ogg" range="10000" volume="2" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="3" target="This">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictreactordie.ogg" range="8000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="3.5" target="This" targetlimb="Body" offset="500,0">
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<Explosion range="3000" structuredamage="80" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="300" camerashakerange="10000" flashrange="0" flashduration="0" screencolor="255,255,255,55" screencolorrange="0" screencolorduration="0">
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<Affliction identifier="burn" strength="50" />
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<Affliction identifier="stun" strength="10" />
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<Affliction identifier="radiationsickness" strength="5" />
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</Explosion>
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" drawontop="True" particleamount="10" scalemin="9" scalemax="10" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="shrapnel" drawontop="True" particleamount="50" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="shrapnel" drawontop="True" particleamount="50" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="10000" volume="2" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="5" target="This" targetlimb="Body" offset="0,100">
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="6" target="This" targetlimb="Body">
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<SpawnCharacter speciesname="Terminalcell" count="3" spread="70" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="9" target="This" targetlimb="Body" offset="0,100">
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<Explosion range="1800" structuredamage="120" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="300" camerashakerange="10000" flashrange="10000" flashduration="2.0" screencolor="255,255,255,55" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="burn" strength="25" />
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<Affliction identifier="stun" strength="10" />
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<Affliction identifier="radiationsickness" strength="10" />
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</Explosion>
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="10000" volume="2" />
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<ParticleEmitter particle="shrapnel" drawontop="True" particleamount="50" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="shrapnel" drawontop="True" particleamount="50" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="10" target="This" targetlimb="Body">
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<Explosion range="1000" structuredamage="500" force="400" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="300" camerashakerange="10000" flashrange="10000" flashduration="2.0" screencolor="255,255,255,55" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="burn" strength="25" />
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<Affliction identifier="radiationsickness" strength="40" />
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<Affliction identifier="stun" strength="10" />
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</Explosion>
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<ParticleEmitter particle="blackwaterblood" drawontop="True" particleamount="10" scalemin="11" scalemax="11" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="10000" volume="2" />
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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<SpawnCharacter speciesname="Terminalcell" count="5" spread="100" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="18" scalemax="18" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="12" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="14" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="16" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="18" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="20" target="This" targetlimb="Head">
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<SpawnCharacter speciesname="Turretcarrier" count="1" spread="100" />
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="22" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="24" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="26" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="28" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="30" target="This" targetlimb="Head" offset="100,50">
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<SpawnCharacter speciesname="Terminalcell" count="2" spread="100" />
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="31" target="This" targetlimb="Head" offset="0,-50">
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<SpawnCharacter speciesname="Terminalcell" count="5" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="32" target="This" targetlimb="Head" offset="100,0">
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<SpawnCharacter speciesname="Terminalcell" count="3" spread="100" />
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="33" target="This" targetlimb="Head" offset="0,100">
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<SpawnCharacter speciesname="Mechflorathalamus" count="1" probability="0.8" spread="100" />
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<SpawnCharacter speciesname="Mechflorathalamus" count="1" probability="0.2" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="34" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="35" target="This" targetlimb="Head">
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<SpawnCharacter speciesname="Terminalcell" count="3" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="36" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="38" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="40" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="42" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="44" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="46" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="48" target="This" targetlimb="Body">
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/derelictalarm.ogg" range="10000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="50" target="This" targetlimb="Head" offset="0,100">
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<Explosion range="2000" structuredamage="100" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="400" camerashakerange="10000" flashrange="0" flashduration="0.0" screencolor="255,255,255,55" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="burn" strength="40" />
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<Affliction identifier="stun" strength="10" />
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<Affliction identifier="radiationsickness" strength="2" />
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</Explosion>
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="10000" volume="2" />
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<sound file="%ModDir:2518816103%/Characters/Thalamuscarrier/ReactorBigBoom.ogg" range="10000" volume="2" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="51" target="This" targetlimb="Head" offset="0,100">
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<Explosion range="2000" structuredamage="100" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="400" camerashakerange="10000" flashrange="0" flashduration="0.0" screencolor="255,255,255,55" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="burn" strength="40" />
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<Affliction identifier="stun" strength="2" />
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<Affliction identifier="radiationsickness" strength="3" />
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</Explosion>
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="10000" volume="2" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="7" scalemax="7" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="55" target="This" targetlimb="Head" offset="0,100">
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<Explosion range="2000" structuredamage="100" force="300" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="600" camerashakerange="10000" flashrange="0" flashduration="0.0" screencolor="255,255,255,100" screencolorrange="5000" screencolorduration="3.0">
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<Affliction identifier="burn" strength="40" />
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<Affliction identifier="stun" strength="2" />
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<Affliction identifier="radiationsickness" strength="40" />
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</Explosion>
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</StatusEffect>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="k_em_thalamusthorn" />
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<Item Identifier="k_em_thalamusstump" />
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<Item Identifier="fuelrod" />
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<Item Identifier="fuelrod" />
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<Item Identifier="calyxanide" />
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<Item Identifier="huskeggs" />
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<Item Identifier="huskeggs" />
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<Item Identifier="revolver" />
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<Item Identifier="titaniumaluminiumalloy" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="k_em_thalamusthorn" />
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<Item Identifier="k_em_thalamusstump" />
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<Item Identifier="fuelrod" />
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<Item Identifier="fuelrod" />
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<Item Identifier="calyxanide" />
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<Item Identifier="huskeggs" />
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<Item Identifier="titaniumaluminiumalloy" />
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<Item Identifier="titaniumaluminiumalloy" />
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<Item Identifier="smg" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="k_em_thalamusthorn" />
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<Item Identifier="k_em_thalamusstump" />
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<Item Identifier="huskeggs" />
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<Item Identifier="fuelrod" />
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<Item Identifier="fuelrod" />
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<Item Identifier="titaniumaluminiumalloy" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item Identifier="k_em_thalamusstump" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="k_em_thalamusthorn" />
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<Item Identifier="k_em_thalamusstump" />
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<Item Identifier="huskeggs" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fuelrod" />
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<Item Identifier="titaniumaluminiumalloy" />
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<Item Identifier="titaniumaluminiumalloy" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="k_em_thalamusthorn" />
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<Item Identifier="k_em_thalamusstump" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item Identifier="huskeggs" />
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<Item Identifier="huskeggs" />
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<Item Identifier="titaniumaluminiumalloy" />
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<Item Identifier="titaniumaluminiumalloy" />
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</Inventory>
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<ai CombatStrength="1000" Sight="2.5" Hearing="2" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="stronger" State="PassiveAggressive" Priority="100" ReactDistance="2000" AttackDistance="700" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="leucocyte" State="Idle" Priority="15" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="wall" State="Attack" Priority="110" ReactDistance="2000" AttackDistance="2500" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="door" State="Attack" Priority="110" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="weaker" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="sonar" State="Attack" Priority="120" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="carrier" State="Idle" Priority="15" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="carrierleviathan" State="Idle" Priority="15" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="turretcarrier" State="Idle" Priority="15" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" damagethreshold="0" Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="2500" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0.5" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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</Character> |