185 lines
47 KiBLFS
XML
Executable File
185 lines
47 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Stonewanderer" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavabody.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="2" JointScale="2" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Head">
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<collider Name="Main Collider" Radius="212" Height="220" Width="0" BodyType="Dynamic" />
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<limb Name="Limb 0" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="3" Radius="209.25" Height="0" Width="238.49997" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="5,0,730,465" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="800" DamageRange="680" MinRange="0" Duration="0.35000002" CoolDown="4" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="180" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="70" Penetration="0" LevelWallDamage="80" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="2.9999976" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="160" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
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<affliction Strength="40" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<affliction Strength="10" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<StatusEffect type="OnUse" target="This">
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<Explosion ignorecover="false" onlyinside="true" range="550" force="1" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="120" applyFireEffects="false">
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<Affliction identifier="stun" strength="3" probability="1" />
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</Explosion>
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</StatusEffect>
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</attack>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="bleeding" AfflictionTypes="" />
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</limb>
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<limb Name="Limb 1" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="1.6" Width="6.8" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="533,689,215,163" Origin="0.5,0.5" Depth="0.45" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<lightsource Color="255,0,55,81" Range="160" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
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<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
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</lightsource>
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</limb>
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<limb Name="Limb 2" ID="2" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="39.6" Width="137.7" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="300,705,153,44" Origin="0.5,0.5" Depth="0.505" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 3" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="32.399998" Width="107.09998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="332,772,119,36" Origin="0.5,0.5" Depth="0.51" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 4" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="37.8" Width="82.799995" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="362,827,92,42" Origin="0.5,0.5" Depth="0.52" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 5" ID="5" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="35.1" Width="74.7" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="278,827,83,39" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 6" ID="6" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="31.5" Width="109.8" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="213,772,122,35" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 7" ID="7" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="38.699997" Width="142.2" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="146,704,158,43" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 8" ID="8" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="38.699997" Width="128.7" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="5,704,143,43" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 9" ID="9" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="35.1" Width="87.299995" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="183,827,97,39" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 10" ID="10" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="32.399998" Width="112.5" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="89,772,125,36" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<deformablespritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb Name="Limb 11" ID="11" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="189.89998" Width="155.7" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="805,505,173,211" Origin="0.5,0.5" Depth="0.05" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="Limb 12" ID="12" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="189.89998" Width="155.7" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="805,770,173,211" Origin="0.5,0.5" Depth="0.7" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
</limb>
|
|
<limb Name="TailArmor" ID="13" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="103.049995" Height="0" Width="0" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="0,668,229,327" Origin="0.5,0.5" Depth="0.205" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="right vent" ID="14" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="127.79999" Height="0" Width="0" Density="0.1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="15" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="225,401,284,264" Origin="0.5,0.5" Depth="0.02" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
|
|
</StatusEffect>
|
|
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="0.1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="700" DamageRange="700" MinRange="0" Duration="0.1" CoolDown="1" SecondaryCoolDown="0.3" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="True" RequiredAngle="360" RequiredAngleToShoot="20" AimRotationTorque="10" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<StatusEffect type="OnFailure" target="UseTarget">
|
|
<SpawnItem identifier="fireballz" spawnposition="This" count="1" aimspread="5" rotationtype="Limb" rotation="90" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnFailure" target="This">
|
|
<HideLimb duration="15" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
</StatusEffect>
|
|
</attack>
|
|
</limb>
|
|
<limb Name="Limb 15" ID="15" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="119.69999" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="265,667,266,330" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="Limb 16" ID="16" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="82.799995" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="571,689,184,308" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="left vent5" ID="17" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="True" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="120.59998" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="15" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="221,399,286,268" Origin="0.5,0.5" Depth="0.1" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
|
|
</StatusEffect>
|
|
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="0.1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="700" DamageRange="700" MinRange="0" Duration="0.1" CoolDown="1" SecondaryCoolDown="0.3" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="True" RequiredAngle="360" RequiredAngleToShoot="20" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<StatusEffect type="OnFailure" target="UseTarget">
|
|
<SpawnItem identifier="fireballz" spawnposition="This" count="1" aimspread="5" rotationtype="Limb" rotation="90" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnFailure" target="This">
|
|
<HideLimb duration="15" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
</StatusEffect>
|
|
</attack>
|
|
</limb>
|
|
<limb Name="center vent" ID="18" Type="None" SecondaryType="None" Notes="" Scale="1.3" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="130.5" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="15" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite SourceRect="552,374,298,290" Origin="0.5,0.5" Depth="0.1" Texture="%ModDir:2518816103%/Characters/stonewandererlava/stonewandererlavaarmor.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.35" />
|
|
</StatusEffect>
|
|
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="0.1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="700" DamageRange="700" MinRange="0" Duration="0.1" CoolDown="1" SecondaryCoolDown="0.3" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="True" RequiredAngle="360" RequiredAngleToShoot="20" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<ParticleEmitter particle="flamethrower" particlespersecond="80" anglemin="0" anglemax="0" velocitymin="1000" velocitymax="1500" highqualitycollisiondetection="true" />
|
|
<ParticleEmitter particle="flamethrowersmoke" particlespersecond="80" anglemin="0" anglemax="0" velocitymin="500" velocitymax="1000" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" type="OnUse" range="750.0" loop="true" />
|
|
<StatusEffect type="OnFailure" target="UseTarget">
|
|
<SpawnItem identifier="fireballz" spawnposition="This" count="1" aimspread="5" rotationtype="Limb" rotation="90" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnFailure" target="This">
|
|
<HideLimb duration="15" />
|
|
<ParticleEmitter particle="bubbles" particlespersecond="20" anglemin="-10" anglemax="10" scalemin="0.3" scalemax="0.7" velocitymin="5" velocitymax="100" copyentityangle="true" />
|
|
<ParticleEmitter particle="fleshsmoke" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="1" scalemax="1.5" velocitymin="5" velocitymax="200" copyentityangle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
<sound file="Content/Items/Weapons/FlameThrowerLoop.ogg" range="2000" volume="0.1" selectionmode="random" dontmuffle="true" />
|
|
</StatusEffect>
|
|
</attack>
|
|
</limb>
|
|
<joint Name="1" Limb1="0" Limb2="1" Limb1Anchor="-97.47778,-98.55097" Limb2Anchor="14.92478,0.7612733" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11.000006" LowerLimit="11.000006" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 1 - 4" Limb1="0" Limb2="4" Limb1Anchor="-88.57238,-186.25528" Limb2Anchor="22.350784,1.7750889" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="61.000004" LowerLimit="30.999998" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 1 - 3" Limb1="0" Limb2="3" Limb1Anchor="-125.932526,-172.7903" Limb2Anchor="48.605,-0.31375772" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="61.000004" LowerLimit="24" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 1 - 2" Limb1="0" Limb2="2" Limb1Anchor="-164.57419,-143.58542" Limb2Anchor="60.23745,1.4124677" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="59" LowerLimit="18" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 2 - 7" Limb1="2" Limb2="7" Limb1Anchor="-75.98905,0.06530918" Limb2Anchor="78.40935,-0.5053036" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-75.9547,-3.1608791" Limb2Anchor="70.40358,-3.7168212" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 3 - 6" Limb1="3" Limb2="6" Limb1Anchor="-64.674774,3.9629617" Limb2Anchor="53.31267,1.5924983" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 6 - 10" Limb1="6" Limb2="10" Limb1Anchor="-51.5,3.32" Limb2Anchor="67.72699,4.8695965" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="-45.12399,0.6542186" Limb2Anchor="41.904922,1.7625693" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 5 - 9" Limb1="5" Limb2="9" Limb1Anchor="-37.79529,4.8908434" Limb2Anchor="50.89423,4.3217444" CanBeSevered="True" SeveranceProbabilityModifier="0.3" BreakSound="gore" LimitEnabled="True" UpperLimit="23" LowerLimit="-23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 11" Limb1="0" Limb2="11" Limb1Anchor="160.34279,-69.10709" Limb2Anchor="0.49709246,88.35901" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="22.999992" LowerLimit="-29" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 12" Limb1="0" Limb2="12" Limb1Anchor="161.7439,-70.33275" Limb2Anchor="6.794463,91.43509" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="22.999992" LowerLimit="-16.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 15" Limb1="0" Limb2="15" Limb1Anchor="-24.825388,67.44768" Limb2Anchor="8.62734,-125.40788" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 13" Limb1="0" Limb2="13" Limb1Anchor="-267.1673,13.175183" Limb2Anchor="-2.6844945,-131.00717" CanBeSevered="True" SeveranceProbabilityModifier="0.25" BreakSound="gore" LimitEnabled="True" UpperLimit="26.999998" LowerLimit="27.000011" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="-237.6463,61.59085" Limb2Anchor="0.85044366,-79.902405" CanBeSevered="True" SeveranceProbabilityModifier="0.35" BreakSound="gore" LimitEnabled="True" UpperLimit="14.999997" LowerLimit="14.999997" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 18" Limb1="0" Limb2="18" Limb1Anchor="-8.002351,118.05269" Limb2Anchor="2.8461914,-86.29342" CanBeSevered="True" SeveranceProbabilityModifier="0.4" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 16" Limb1="0" Limb2="16" Limb1Anchor="236.1597,72.03507" Limb2Anchor="2.8479128,-106.95538" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="gore" LimitEnabled="True" UpperLimit="-17.000027" LowerLimit="-17.000013" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 14 - 0" Limb1="14" Limb2="0" Limb1Anchor="-1.9664595,-78.287865" Limb2Anchor="185.17322,36.226498" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="17.999994" LowerLimit="18.000008" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |