71 lines
8.8 KiBLFS
XML
Executable File
71 lines
8.8 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Character speciesname="Spineling" humanoid="False" husk="False" needsair="False" needswater="True" canspeak="False" noise="100" visibility="100" blooddecal="blackblood" group="spineling" eatingspeed="20" displayname="" hasinfo="False" usehuskappendage="False" bleedparticleair="blackblooddrop" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="" sonardisruption="0" caneat="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health vitality="50" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
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<ai combatstrength="120" sight="2" hearing="2" aggressionhurt="200" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" targetouterwalls="True" avoidgunfire="True" DamageThreshold="10" enforceaggressivebehaviorformissions="True" randomattack="False" avoidtime="3" minfleetime="20">
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<target tag="decoy" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="tool" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="stronger" state="PassiveAggressive" priority="100" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="1" ignoreifnotinsamesub="True" />
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<target tag="leucocyte" state="Avoid" priority="100" reactdistance="600" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="engine" state="Avoid" priority="100" reactdistance="500" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="True" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="room" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1500" sweepstrength="5" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="human" state="Aggressive" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="weaker" state="Aggressive" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True" />
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<target tag="wall" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="5" sweepspeed="1" />
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<target tag="sonar" state="Attack" priority="5" attackpattern="Sweep" sweepdistance="1500" sweepstrength="5" />
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<target tag="spineling_giant" state="Follow" priority="1" ignoreinside="true" reactdistance="2000" />
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<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="1000" cohesion="0.5" />
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</ai>
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<sound file="Content/Characters/Spineling/SPINELING_idle1.ogg" state="Idle" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_idle2.ogg" state="Idle" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_idle3.ogg" state="Idle" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_idle4.ogg" state="Idle" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage1.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage2.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage3.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage4.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage5.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_damage6.ogg" state="Damage" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_dead1.ogg" state="Die" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_dead2.ogg" state="Die" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_dead3.ogg" state="Die" range="3000" volume="1" />
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<sound file="Content/Characters/Spineling/SPINELING_dead4.ogg" state="Die" range="3000" volume="1" />
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<Inventory slots="Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="10">
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<Item identifier="alienblood" />
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<Item identifier="spinelingspikeloot" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
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<Item identifier="alienblood" />
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<Item identifier="spinelingspikeloot" />
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<Item identifier="spinelingtail" amount="1" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
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<Item identifier="alienblood" />
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<Item identifier="spinelingspikeloot" />
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<Item identifier="spinelingpod" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
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<Item identifier="alienblood" />
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<Item identifier="spinelingspikeloot" />
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<Item identifier="spinelingspikeloot" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="alienblood" />
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<Item identifier="spinelingpod" />
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<Item identifier="spinelingtail" />
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</Inventory>
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<StatusEffect type="OnDeconstructed" target="Character">
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<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="2" probability="1" />
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<SpawnItem identifiers="alienblood" spawnposition="ThisInventory" count="1" probability="0.05" />
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<SpawnItem identifiers="spinelingspikeloot" spawnposition="ThisInventory" count="1" probability="0.02" />
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</StatusEffect>
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<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackwaterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
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</Character>
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</Override> |