Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Seaurchin/Ragdolls/SeaurchinDefaultRagdoll.xml
T

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16 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Seaurchin" Texture="%ModDir:2518816103%/Characters/Seaurchin/Fishes.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.5239999" JointScale="0.5239999" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="42" Height="0" Width="1" BodyType="Dynamic" />
<limb Name="Torso (0)" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="126" Width="75.6" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="77,372,84,140" Origin="0.5595238,0.50357145" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<deformablesprite subdivisions="5,5" SourceRect="77,372,84,140" Origin="0.5595238,0.50357145" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb Name="Head (1)" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="229.49998" Width="128" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="159,260,138,255" Origin="0.36956522,0.5141129" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0.1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="90" DamageRange="90" MinRange="0" Duration="0.25" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="5" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="14" Penetration="0" LevelWallDamage="32" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<affliction Strength="5" Identifier="lacerations" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="8" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="0.5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
<deformablesprite subdivisions="5,5" SourceRect="159,260,138,255" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb Name="Limb 2" ID="2" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="76.49999" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="0,428,79,85" Origin="0.5443038,0.49411765" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<deformablesprite subdivisions="5,5" SourceRect="0,428,79,85" Origin="0.5443038,0.49411765" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<SpriteDeformation type="custom" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb Name="Limb 3" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="70" Width="25" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="318,326,22,49" Origin="0,0.93877554" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="50" MinRange="0" Duration="0.25" CoolDown="2.5" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="15" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<affliction Strength="10" Identifier="lacerations" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="8" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="0.5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
</limb>
<limb Name="Limb 4" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="75" Width="30" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="316,272,22,49" Origin="0.6818182,1" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Ground" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="50" MinRange="0" Duration="0.25" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="10" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<affliction Strength="7" Identifier="lacerations" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="5" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="0.5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="55.694324,1.8946657" Limb2Anchor="-46.314045,-52.586754" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 0" Limb1="2" Limb2="0" Limb1Anchor="47.53243,7.141339" Limb2Anchor="-34.04979,-20.41" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="43.999996" LowerLimit="-30.000021" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 1" Limb1="3" Limb2="1" Limb1Anchor="1.7,0" Limb2Anchor="37.42,-35.72" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 1" Limb1="4" Limb2="1" Limb1Anchor="-0.5954273,1.406556" Limb2Anchor="36.592857,-34.02" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>