Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/SeasnekBiter/SeasnekBiter.xml
T

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="SeasnekBiter" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="seasnek" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="0.1" CanEat="False" EatingSpeed="20" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="%ModDir:2518816103%/Characters/SeasnekBiter/Ragdolls/" />
<animations folder="%ModDir:2518816103%/Characters/SeasnekBiter/Animations/" />
<health Vitality="50" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
<ai CombatStrength="120" Sight="20" Hearing="10" MaxPerceptionDistance="-1" AggressionHurt="200" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="0" MinFleeTime="0" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="100" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<target Tag="decoy" State="Attack" Priority="500" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="husk" State="PassiveAggressive" Priority="200" ReactDistance="2000" AttackDistance="500" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Attack" Priority="80" ReactDistance="500" AttackDistance="150" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="tool" State="Aggressive" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="leucocyte" State="Avoid" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="sonar" State="Attack" Priority="5" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="door" State="Avoid" Priority="5" ReactDistance="50" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="leucocyte" State="Avoid" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<SwarmBehavior mindistfromclosest="200" maxdistfromcenter="1000" cohesion="0.5" />
<latchonto attachtocharacters="true" attachtosub="false" attachtowalls="false" mindeattachspeed="12.0" maxdeattachspeed="20.0" damageondetach="5" detachstun="0.0" attachlimb="Head" localattachpos="0,0" offset="0" attachlimbrotation="0" weld="false" maxattachduration="5" cooldown="0" />
</ai>
<sound File="%ModDir:2518816103%/characters/Seasnek/worm1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="%ModDir:2518816103%/characters/Seasnek/worm2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="%ModDir:2518816103%/characters/Seasnek/worm3.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="%ModDir:2518816103%/characters/Seasnek/worm4.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="%ModDir:2518816103%/characters/Seasnek/darkmagicsnake.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_damage6.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_dead1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_dead2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_dead3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Spineling/SPINELING_dead4.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<Inventory Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
<!-- <Item Identifier="alienblood" /> -->
</Inventory>
<Inventory Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
<Item Identifier="antibloodloss1" />
</Inventory>
<Inventory Slots="Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<item amount="1" Identifier="sufforin" />
</Inventory>
<Inventory Slots="Any, Any" AccessibleWhenAlive="False" Commonness="10"></Inventory>
<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.2" ScaleMax="0.4" VelocityMin="50" VelocityMax="80" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blackblood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="2" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter lifetime="0.5" Particle="blackwaterblood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="20" VelocityMax="50" EmitInterval="2" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.2" ScaleMax="0.4" VelocityMin="50" VelocityMax="80" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
</Character>