Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Scavie/Scavie.xml
T

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24 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" Hascharacterinfo="False" SpeciesName="ScavieBTC" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="scavenger" Humanoid="True" HasInfo="False" CanInteract="True" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="0.2" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="duffelbag" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="default" />
<animations folder="default" />
<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound File="Content/Characters/Human/female_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/female_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
<sound File="Content/Characters/Human/male_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<sound File="Content/Characters/Human/male_damage11.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
<health minvitality="-30" Vitality="200" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="True" BleedingReduction="4" BurnReduction="0.01" ConstantHealthRegeneration="0.025" HealthRegenerationWhenEating="0.05" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="0.2" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="True" Immunities="">
<Limb name="Head">
<VitalityMultiplier type="damage" multiplier="1.25" />
<VitalityMultiplier type="burn" multiplier="1.25" />
</Limb>
<Limb name="Torso">
<VitalityMultiplier type="damage" multiplier="0.8" />
<VitalityMultiplier type="burn" multiplier="0.8" />
</Limb>
<Limb name="LeftArm">
<VitalityMultiplier type="damage" multiplier="0.5" />
<VitalityMultiplier type="burn" multiplier="0.5" />
</Limb>
<Limb name="RightArm">
<VitalityMultiplier type="damage" multiplier="0.5" />
<VitalityMultiplier type="burn" multiplier="0.5" />
</Limb>
<Limb name="LeftLeg">
<VitalityMultiplier type="damage" multiplier="0.5" />
<VitalityMultiplier type="burn" multiplier="0.5" />
</Limb>
<Limb name="RightLeg">
<VitalityMultiplier type="damage" multiplier="0.5" />
<VitalityMultiplier type="burn" multiplier="0.5" />
</Limb>
</health>
<ai CombatStrength="100" Sight="1" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="1.0">
<target Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Aggressive" Priority="70" ReactDistance="5000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="humanimmortal" State="Attack" Priority="40" ReactDistance="100" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="dead" State="attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="dead" State="eat" Priority="20" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<targetpriority Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0">
<Conditional Speciesgroup="neq clowns" />
</targetpriority>
<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Aggressive" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="sonar" State="Attack" Priority="40" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="husk" State="Aggressive" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
<sound File="%ModDir%/Characters/Scavie/SCAVIE1.ogg" State="Idle" Range="500" Volume="1" Tags="" />
<sound File="%ModDir%/Characters/Scavie/SCAVIE2.ogg" State="Idle" Range="500" Volume="1" Tags="" />
<sound File="%ModDir%/Characters/Scavie/SCAVIE3.ogg" State="Idle" Range="500" Volume="1" Tags="" />
<sound File="%ModDir%/Characters/Scavie/SCAVIE4.ogg" State="Attack" Range="500" Volume="1" Tags="" />
<sound File="%ModDir%/Characters/Scavie/SCAVIE5.ogg" State="Attack" Range="500" Volume="1" Tags="" />
<sound File="%ModDir%/Characters/Scavie/SCAVIE6.ogg" State="Attack" Range="500" Volume="1" Tags="" />
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="2">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="OuterClothes" forcetoslot="true" Identifier="brokendivingsuit" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="2">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="OuterClothes" forcetoslot="true" Identifier="bodyarmor" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="2">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="OuterClothes" forcetoslot="true" Identifier="piratebodyarmor" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="2">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="InnerClothes" Identifier="scavviejumpsuittied" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="1">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="InnerClothes" Identifier="scavviejumpsuittied" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="2">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="InnerClothes" Identifier="scavieclowncostume" />
</inventory>
<inventory arrowslot="9" accessiblebyowner="True" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="1">
<Item slot="RightHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item slot="LeftHand" forcetoslot="true" Identifier="scavieclawsbtc" />
<Item Identifier="ethanol" />
<Item amount="2" Identifier="meth" />
<Item amount="2" Identifier="antibleeding1" />
<Item slot="Card" Identifier="idcard" />
<Item slot="InnerClothes" Identifier="scavieclowncostume" />
</inventory>
<StatusEffect type="OnDeconstructed" target="Character">
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="1" probablity="1" />
<SpawnItem identifiers="poop" spawnposition="ThisInventory" count="2" probablity="1" />
<SpawnItem identifiers="alienblood" spawnposition="ThisInventory" count="1" probablity="0.5" />
</StatusEffect>
<Vars>
<Var var="GENDER" tags="female,male" />
</Vars>
<MenuCategory var="GENDER" />
<Pronouns var="GENDER" />
<!--
<Wearable type="FaceAttachment" commonness="1.0">
<sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
</Wearable>
-->
<!-- <StatusEffect type="Always" target="Character" comparison="and" delay="1.3" checkconditionalalways="true" stackable="false">
<Affliction identifier="humanarmed" amount="500" />
<SpawnItem identifier="humanmeatcleaver" spawnposition="ThisInventory" equip="true" />
<Conditional humanarmed="eq 0" />
<Requireditem item="meatcleaver" type="picked" allowvariants="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character,Contained" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
<Conditional isdead="false" />
<RequiredItem items="humanmeatcleaver" type="contained" />
<Use />
</StatusEffect>
<StatusEffect type="Always" target="Character" comparison="and" delay="1.3" checkconditionalalways="true" stackable="false">
<Affliction identifier="humanarmed" amount="500" />
<SpawnItem identifier="clownsawcutter" spawnposition="ThisInventory" equip="true" />
<Conditional humanarmed="eq 0" />
<Requireditem item="sawcutter" type="picked" allowvariants="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character,Contained" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
<Conditional isdead="false" />
<RequiredItem items="clownsawcutter" type="contained" />
<Use />
</StatusEffect> -->
</Character>