108 lines
21 KiBLFS
Plaintext
Executable File
108 lines
21 KiBLFS
Plaintext
Executable File
<Ragdoll type="Charybdis" texture="Mods\Undersea Horrors\Characters\Rockworm\Characters\Rockworm\Rockworm.png" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" color="255,255,255,255">
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<collider radius="350" width="0" name="Main Collider" height="600" />
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<limb id="0" name="Head" type="Head" height="0" width="225.89998" notes="" scale="1.4" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="185.39998" density="20" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0.25,-0.25" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="1391,3,663,412" origin="0.45217296,0.25695094" depth="0.4" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="90,210" afflictiontypes="damage,bleeding" damagemultiplier="5" damagesound="LimbSlash" deflectprojectiles="False" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier armorsector="-90,90" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
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<damagemodifier armorsector="-90,90" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<StatusEffect type="OnDamaged" onlyplayertriggered="true" requiredafflictions="damage,burn">
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<Conditional isdead="False" />
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<!-- Note, the order matters: only the first valid trigger is launched. But multiple triggers can be triggered from different limbs. -->
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<!-- Railgun hit in the mouth -->
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<AITrigger state="Escape" duration="10" probability="1" mindamage="700" allowtobeoverridden="false" allowtooverride="true" />
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<!-- Railgun hit on the head -->
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<AITrigger state="Escape" duration="6" probability="1" mindamage="200" allowtobeoverridden="true" allowtooverride="true" />
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<!-- Coilgun hit in the mouth -->
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<AITrigger state="Escape" duration="4" probability="0.25" mindamage="50" allowtobeoverridden="true" allowtooverride="false" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_death1.ogg" range="30000" volume="1" dontmuffle="true" selectionmode="random" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_death2.ogg" range="30000" volume="1" dontmuffle="true" />
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</StatusEffect>
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</limb>
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<limb id="1" name="Torso" type="Torso" height="0" width="350" notes="" scale="0.9" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" radius="350" density="20" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="0,459,1431,934" origin="0.59690136,0.5006372" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="2" width="391.49997" height="251.09999" name="Jaw" type="Jaw" notes="" scale="1.5" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="120" steerforce="0" radius="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="20" attackforcemultiplier="0" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="5" blinkdurationin="1" blinkdurationout="0.1" blinkholdtime="0.5" blinkrotationin="-20" blinkrotationout="30" blinkforce="100" blinktransitionin="Smoother" blinktransitionout="Exponential" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="1517,520,435,279" origin="0.39169815,0.08716464" depth="0.39" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="-45,90" afflictiontypes="damage,bleeding,burn" damagemultiplier="5" damagesound="" deflectprojectiles="False" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier armorsector="90,270" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
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<damagemodifier armorsector="90,270" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier armorsector="90,270" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<attack range="1000" damagerange="500" duration="0.5" structuredamage="50" structuresoundtype="StructureSlash" torque="0" force="500" targetforce="1000" severlimbsprobability="10" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" cooldown="4" secondarycooldown="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 1, 2" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="1" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="500" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="True" penetration="0">
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<Affliction identifier="bitewounds" strength="150" probability="1" />
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<Affliction identifier="bleeding" strength="100" probability="1" />
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<Affliction identifier="stun" strength="2" probability="1" />
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<StatusEffect type="OnUse">
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack1.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack2.ogg" range="30000" volume="1" dontmuffle="True" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
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</StatusEffect>
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</attack>
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<StatusEffect type="OnDamaged" onlyplayertriggered="true" requiredafflictions="damage,burn">
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<Conditional isdead="False" />
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<!-- Note, the order matters: only the first valid trigger is launched. But multiple triggers can be triggered from different limbs. -->
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<!-- Railgun hit in the mouth -->
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<AITrigger state="Escape" duration="10" probability="1" mindamage="700" allowtobeoverridden="false" allowtooverride="true" />
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<!-- Railgun hit on the head -->
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<AITrigger state="Escape" duration="6" probability="1" mindamage="200" allowtobeoverridden="true" allowtooverride="true" />
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<!-- Coilgun hit in the mouth -->
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<AITrigger state="Escape" duration="4" probability="0.25" mindamage="50" allowtobeoverridden="true" allowtooverride="false" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_death1.ogg" range="30000" volume="1" dontmuffle="true" selectionmode="random" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_death2.ogg" range="30000" volume="1" dontmuffle="true" />
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</StatusEffect>
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</limb>
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<!--Tail-->
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<limb id="3" width="800" height="500" name="Tail1" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="974,1390,1074,659" origin="0.4511423,0.4754728" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="4" width="800" height="500" name="Tail2" type="Tail" notes="" scale="1.2" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="974,1390,1074,659" origin="0.4511423,0.4754728" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="5" width="800" height="500" name="Tail3" type="Tail" notes="" scale="1.1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="974,1390,1074,659" origin="0.4511423,0.4754728" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="6" width="800" height="500" name="Tail4" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="974,1390,1074,659" origin="0.4511423,0.4754728" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="7" width="400" height="0" name="TailEnd" type="Tail" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="180" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="2" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="" sourcerect="4,1555,974,492" origin="0.67699045,0.2621681" depth="0.6" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" subdivisions="10,5" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="10,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
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<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<!--Fins-->
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<limb id="8" width="62" height="62" name="Limb 8" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" spriteorientation="NaN" steerforce="0" radius="0" density="0.1" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="1835,222,62,62" origin="0.49480724,0.40739575" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack range="900" damagerange="650" duration="0.5" structuredamage="100" structuresoundtype="StructureSlash" torque="1000" force="500" targetforce="0" severlimbsprobability="1" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBack" cooldown="4" secondarycooldown="0" itemdamage="100" stun="0" onlyhumans="False" applyforceonlimbs="0, 1, 2" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="1" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="500" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="True" penetration="0">
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<StatusEffect type="OnUse" target="This">
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<Explosion ignorecover="true" onlyinside="true" range="550" force="1" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="200" applyFireEffects="false">
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<Affliction identifier="stun" strength="3" probability="1" />
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</Explosion>
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack1.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack2.ogg" range="30000" volume="1" dontmuffle="True" />
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<sound file="Content/Characters/Charybdis/CHARYBDIS_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
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</StatusEffect>
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</attack>
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</limb>
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<joint limb1="1" limb2="0" limb1anchor="424.64127,30.523571" limb2anchor="-258.26675,-165.17827" name="Joint 1 - 0 (neck)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="23" lowerlimit="-22.000011" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="2" limb1anchor="-126.552666,-66.85045" limb2anchor="-170.6147,144.63652" name="Joint 0 - 2 (jaw)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="25" lowerlimit="-25" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
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<!--Tail-->
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<joint limb1="1" limb2="3" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 1 - 3 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="4" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 3 - 4 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="4" limb2="5" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 4 - 5 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="5" limb2="6" limb1anchor="-331.2529,8.264108" limb2anchor="302.8554,5.8688397" name="Joint 5 - 6 (tail)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="6" limb2="7" limb1anchor="-163.02122,-0.4694028" limb2anchor="378.1026,5.303201" name="Joint 6 - 7 (tail end)" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<!--Fins-->
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<joint limb1="0" limb2="8" limb1anchor="50.18072,-122.341034" limb2anchor="2.5,2.5" name="Joint 0 - 8" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
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</Ragdoll> |