Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Railgunshell/Railgunshell.xml

47 lines
3.0 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Railgunshell" humanoid="False" group="husk" husk="False" needsair="False" canspeak="False" noise="250" blooddecal="">
<!--group="ek_shell_ai"-->
<ragdolls folder="default" />
<animations folder="default" />
<health vitality="3" doesbleed="False" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
<ai combatstrength="80" attackpriorityrooms="0" attackpriorityhumans="0" sight="6" hearing="3" aggressionhurt="50" aggressiongreed="0" fleehealththreshold="0" attackonlywhenprovoked="False" retaliatewhentakingdamage="True" aggressiveboarding="False">
<!--<targetpriority tag="decoy" state="Attack" priority="600" />-->
<targetpriority tag="wall" state="Attack" priority="200" />
<targetpriority tag="stronger" state="Attack" priority="80" />
<targetpriority tag="decoy" state="Attack" priority="0" />
<targetpriority tag="human" state="Attack" priority="0" />
<targetpriority tag="nasonov" state="Attack" priority="0" />
<targetpriority tag="sonar" state="Attack" priority="0" />
<targetpriority tag="room" state="Attack" priority="0" />
<targetpriority tag="provocative" state="Attack" priority="0" />
</ai>
<StatusEffect type="Always" target="Character">
<ReduceAffliction identifier="organdamage" amount="200" />
<ReduceAffliction identifier="bloodloss" amount="200" />
<ReduceAffliction identifier="stun" amount="100" />
<ReduceAffliction identifier="radiationsickness" amount="200" />
<ReduceAffliction identifier="poison" amount="200" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.5" scalemax="1.5" />
<Affliction identifier="internaldamage" strength="0.1" />
</StatusEffect>
<StatusEffect type="Always" target="Character">
<ReduceAffliction identifier="organdamage" amount="200" />
<ReduceAffliction identifier="bloodloss" amount="200" />
<ReduceAffliction identifier="stun" amount="200" />
<ReduceAffliction identifier="radiationsickness" amount="200" />
<ReduceAffliction identifier="poison" amount="200" />
</StatusEffect>
<StatusEffect type="OnDeath" target="This" targetlimb="Head">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnBroken" range="10000" selectionmode="All" />
<sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnBroken" range="10000" />
<Explosion range="700.0" structuredamage="250" stun="5" force="20.0" severlimbsprobability="0.5">
<Affliction identifier="burn" strength="150" />
<Affliction identifier="internaldamage" strength="75" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="This" disabledeltatime="true" stackable="false" delay="0.2">
<RemoveCharacter />
</StatusEffect>
</Character>