96 lines
28 KiBLFS
XML
Executable File
96 lines
28 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Human" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" Color="255,255,255,0" SpritesheetOrientation="180" LimbScale="0.5" JointScale="0.5" TextureScale="1" ColliderHeightFromFloor="140" ImpactTolerance="7.5" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="30" Height="110" Width="0" BodyType="Dynamic" />
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<collider Name="Secondary Collider" Radius="30" Height="80" Width="0" BodyType="Dynamic" />
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<limb Name="Torso (0)" ID="0" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="70" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="160,0,112,192" Origin="0.5,0.5" Depth="0.06" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="Head (1)" ID="1" Type="Head" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="45" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="0,0,128,128" Origin="0.5,0.5" Depth="0.05" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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<attack stickchance="0" StructureSoundType="StructureBlunt" Context="NotDefined" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThroughUntilCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="300" DamageRange="300" MinRange="0" Duration="0.2" CoolDown="0.1" SecondaryCoolDown="0" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="3" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="3" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0.3" OnlyHumans="False" ApplyForceOnLimbs="0, 9" Force="5" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="50" ApplyForcesOnlyOnce="False" TargetImpulse="20" TargetImpulseWorld="0,-20" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0" Blink="False">
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<Affliction Strength="10" Identifier="internaldamage" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<StatusEffect type="OnUse" target="This" targetlimb="Head" disabledeltatime="true">
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<Affliction identifier="internaldamage" strength="1000" />
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<Affliction identifier="burn" strength="1000" />
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</StatusEffect>
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</attack>
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<lightsource Color="255,255,255,255" Range="100" Scale="6" Offset="0,0" Rotation="0" Directional="False" Flicker="1" FlickerSpeed="0.2" PulseFrequency="0" PulseAmount="0.8000001" BlinkFrequency="0.5">
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<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
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</lightsource>
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</limb>
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<limb Name="RightArm (2)" ID="2" Type="RightArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="272,0,64,96" Origin="0.5,0.5" Depth="0.02" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="RightHand (3)" ID="3" Type="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="20" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="272,160,64,48" Origin="0.44,0.4" Depth="0.015" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftArm (4)" ID="4" Type="LeftArm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="336,0,64,96" Origin="0.5,0.5" Depth="0.14" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftHand (5)" ID="5" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="20" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="336,160,64,48" Origin="0.44,0.4" Depth="0.16" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftThigh (6)" ID="6" Type="LeftThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="80,0,80,128" Origin="0.5,0.5" Depth="0.13" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftLeg (7)" ID="7" Type="LeftLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="80,128,80,128" Origin="0.5,0.5" Depth="0.131" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftFoot (8)" ID="8" Type="LeftFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-2.8043144,-11.4667225" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="336,208,64,48" Origin="0.48,0.55" Depth="0.132" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<sound Tag="footstep_ghost" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="RightThigh (9)" ID="9" Type="RightThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="0,0,80,128" Origin="0.5,0.5" Depth="0.12" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="RightLeg (10)" ID="10" Type="RightLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="0,128,80,128" Origin="0.5,0.5" Depth="0.121" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="RightFoot (11)" ID="11" Type="RightFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-7.0750213,-11.173927" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="272,208,64,48" Origin="0.48,0.55" Depth="0.122" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<sound Tag="footstep_ghost" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="Waist (12)" ID="12" Type="Waist" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="25" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="1000" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="160,192,112,64" Origin="0.5,0.5" Depth="0.121" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="LeftForearm (13)" ID="13" Type="LeftForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="336,96,64,64" Origin="0.5,0.5" Depth="0.15" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<limb Name="RightForearm (14)" ID="14" Type="RightForearm" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<sprite SourceRect="272,96,64,64" Origin="0.5,0.5" Depth="0.01" Texture="%ModDir:2518816103%/Characters/Teleglitch/Teleglitch.png" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="5" />
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.0001" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun" />
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</limb>
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<!-- head to body -->
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<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-1.107115,-9.960549" Limb2Anchor="2.598679,24.53047" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 1 - 12" Limb1="1" Limb2="12" Limb1Anchor="0.6756937,-14.529727" Limb2Anchor="3.6317906,13.369865" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-43.000004" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<!-- body to left arm -->
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<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="-0.0260481,9.356544" Limb2Anchor="0.1378281,6.515157" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="0.598445,-15.47756" Limb2Anchor="-0.2582154,15.09215" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="181.6321" LowerLimit="3.949243" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<!-- body to right arm -->
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<joint Name="Joint 1 - 4" Limb1="1" Limb2="4" Limb1Anchor="-7.013377,8.597107" Limb2Anchor="0.1378281,6.515157" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="220.5413" LowerLimit="-65.71375" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="0.598445,-15.47756" Limb2Anchor="-0.2582154,15.09215" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="181.6321" LowerLimit="3.949243" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<!-- body to left leg -->
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<joint Name="Joint 12 - 6" Limb1="12" Limb2="6" Limb1Anchor="1.939754,-0.07583398" Limb2Anchor="-3.0942388,15.454158" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-11.98455" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="3.097271,-18.08422" Limb2Anchor="2.890171,17.48538" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-4.698214" LowerLimit="-99.91029" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-1.837945,-12.91255" Limb2Anchor="7.783974,5.812551" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="45.68608" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<!-- body to right leg -->
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<joint Name="Joint 12 - 9" Limb1="12" Limb2="9" Limb1Anchor="-1.031944,-2.107499" Limb2Anchor="-3.094239,15.45416" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-11.98455" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="3.097271,-18.08422" Limb2Anchor="2.890171,17.48538" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-4.698214" LowerLimit="-99.91029" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="-1.837945,-12.91255" Limb2Anchor="7.783974,5.812551" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="45.68608" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 2 - 14" Limb1="2" Limb2="14" Limb1Anchor="3.7,-29" Limb2Anchor="5,4" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 13 - 4" Limb1="13" Limb2="4" Limb1Anchor="3.7,29" Limb2Anchor="5,4" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |