36 lines
8.1 KiBLFS
XML
Executable File
36 lines
8.1 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Praywhalemineral" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="Whale" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="blooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="7" CanEat="True" EatingSpeed="90" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="300" DistantSonarRange="10000" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="3000" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="15" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="5" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="0.2" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="True" Immunities="" />
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<ai CombatStrength="4000" Sight="0.1" Hearing="6" MaxPerceptionDistance="-1" AggressionHurt="-1" AggressionGreed="-10" FleeHealthThreshold="600" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="0" AvoidTime="10" MinFleeTime="8" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target damagethreshold="20" Tag="stronger" State="Attack" Priority="30" ReactDistance="4500" AttackDistance="0" Timer="5" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="dead" State="Eat" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="sonar" State="Aggressive" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4400" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="human" State="Attack" Priority="90" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="3000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="tool" State="Aggressive" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="True" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4400" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<sound gender="None" dontmuffle="true" File="%ModDir:2518816103%/Characters/Praywhalemineral/mineral1.ogg" State="Attack" Range="8000" Volume="2" Tags="" />
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<sound gender="None" dontmuffle="true" File="%ModDir:2518816103%/Characters/Praywhalemineral/mineral2.ogg" State="Attack" Range="8000" Volume="2" Tags="" />
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<sound gender="None" dontmuffle="true" File="%ModDir:2518816103%/Characters/Praywhalemineral/mineral3.ogg" State="Attack" Range="8000" Volume="2" Tags="" />
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<sound gender="None" dontmuffle="true" File="%ModDir:2518816103%/Characters/Praywhalemineral/mineral4.ogg" State="Attack" Range="8000" Volume="2" Tags="" />
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<inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<item Identifier="diamond" />
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<item Identifier="diamond" />
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<item Identifier="swimbladder" />
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<item Identifier="oxygeniteshard" />
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<item Identifier="oxygeniteshard" />
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<item Identifier="sulphuriteshard" />
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<item Identifier="sulphuriteshard" />
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<item Identifier="dryice" />
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</inventory>
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<StatusEffect type="OnUse" target="This" checkconditionalways="true" comparison="and" delay="30" stackable="false">
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<Conditional isdead="false" />
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<SpawnItem identifier="electropulse" spawnposition="This" count="1" spread="3000" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" disabledeltatime="true" stackable="false" delay="1000">
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<RemoveCharacter />
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</StatusEffect>
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="0" ScaleMin="10" ScaleMax="10" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="4" ParticleAmount="3" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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</Character> |