Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Orangeboy/Orangeboy.xml
T

49 lines
8.4 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<override>
<Character visiblity="100" SpeciesName="Orangeboy" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="human" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="5" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="30" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="petdufflebag">
<ragdolls folder="default" />
<animations folder="default" />
<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<health Vitality="48" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0.2" BurnReduction="0.02" ConstantHealthRegeneration="0.02" HealthRegenerationWhenEating="10" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="2" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
<Limb name="Torso" />
</health>
<Inventory Slots="Any, Any, Head" AccessibleWhenAlive="True" Commonness="1" />
<ai CombatStrength="10" Sight="1" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="200" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="True" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="False" TargetOuterWalls="False" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<target Tag="owner" State="Protect" Priority="100" ReactDistance="200" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="3" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Avoid" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Avoid" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Follow" Priority="10" ReactDistance="200" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<petbehavior maxhappiness="100" unhappythreshold="50" happythreshold="80" happinessdecreaserate="0.035" hungerincreaserate="0.013" playforce="6.0">
<eat tag="petfood3" ignorecontained="true" requiredhunger="30-100" hunger="-50" happiness="5" priority="100" />
<eat tag="dead" requiredhunger="70-100" hunger="-100" happiness="10" priority="100" />
<itemproduction rate="0.0" invhungerrate="0.002" requiredhunger="0-30">
<item identifier="poop" commonness="100" />
</itemproduction>
<itemproduction rate="0.0015" requiredhappiness="50-100" requiredhunger="0-30">
<item identifier="chitin" />
</itemproduction>
<itemproduction rate="0.0015" requiredhappiness="80-100" requiredhunger="0-30">
<item identifier="orangeboyegg" commonness="30" />
<item identifier="" commonness="70" />
</itemproduction>
</petbehavior>
</ai>
<StatusEffect type="OnDeconstructed" target="Character">
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="1" probability="1" />
<SpawnItem identifiers="badcreepingorange" spawnposition="ThisInventory" count="1" probability="0.25" />
<SpawnItem identifiers="food" spawnposition="ThisInventory" count="1" probability="0.1" />
</StatusEffect>
<sound File="Content/Characters/Orangeboy/ORANGEBOY_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_idle2.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_idle2.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_takeDamage1.ogg" State="Damage" Range="1000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_takeDamage2.ogg" State="Damage" Range="1000" Volume="1" Tags="" />
<sound frequencymultiplier="1.5" File="Content/Characters/Orangeboy/ORANGEBOY_takeDamage1.ogg" State="Die" Range="2000" Volume="1" Tags="" />
<sound frequencymultiplier="1.5" File="Content/Characters/Orangeboy/ORANGEBOY_takeDamage2.ogg" State="Die" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_positive.ogg" State="Happy" Range="1000" Volume="1" Tags="" />
<sound File="Content/Characters/Orangeboy/ORANGEBOY_negative.ogg" State="Unhappy" Range="1000" Volume="1" Tags="" />
</Character>
</override>