303 lines
92 KiBLFS
XML
Executable File
303 lines
92 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Watchercephalopod" Texture="%ModDir%/Characters/Observer/watchercehlapod_spritesheet2-min.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.9" JointScale="0.9" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="600" Height="100" Width="0" BodyType="Dynamic" />
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<limb Name="Torso" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="400" Height="0" Width="435" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
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<limb Name="Eyebase" ID="1" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="270" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
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<limb Name="Eyelidtop" ID="2" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="105" Height="0" Width="135" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="2" BlinkDurationIn="0.25" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="-27" BlinkRotationOut="5" BlinkForce="30" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
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<limb Name="Eyelidbottom" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="105" Height="0" Width="135" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="2" BlinkDurationIn="0.25" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="18" BlinkRotationOut="-15" BlinkForce="30" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="3504,476,368,197" Origin="0.47,0.5" Depth="0.4982" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="Eye" ID="4" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="190" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="100" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="3999,233,393,391" Origin="0.4860051,0.48976982" Depth="0.4985" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<lightsource castshadows="false" Color="75,75,255,200" Range="1" Scale="1" Offset="-155,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
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<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
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<deformablesprite texture="Content/Characters/Watcher/Watcher.png" sourcerect="772,644,124,192" />
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</lightsource>
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<damagemodifier DamageSound="gore" DamageParticle="waterblood" DamageMultiplier="3" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,burn" AfflictionTypes="" />
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<StatusEffect type="OnSevered" target="This">
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodsplashwater" particleamount="20" scalemin="2" scalemax="5" velocitymin="25" velocitymax="200" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="True" particle="gib" particleamount="50" scalemin="1" scalemax="2" velocitymin="200" velocitymax="500" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="False" particle="waterblood" particleamount="10" scalemin="8" scalemax="12" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter drawontop="True" particle="waterblood" particleamount="25" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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</StatusEffect>
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</limb>
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<limb Name="Shell" ID="5" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="530" Height="0" Width="1235" Density="5" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite SourceRect="51,46,2675,1093" Origin="0.5,0.53" Depth="0.309" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="TentacleA1" ID="6" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="110" Height="0" Width="235" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="4" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</limb>
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<limb Name="TentacleA2" ID="7" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="90" Height="0" Width="215" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="4" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<limb Name="TentacleA3" ID="8" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="0" Width="200" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="4" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<limb Name="TentacleA4" ID="9" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="90" Height="0" Width="200" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="4" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<limb Name="TentacleA5" ID="10" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="120" Height="0" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="4" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<limb Name="String2" ID="49" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="280" Height="0" Width="125" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<limb Name="String3" ID="50" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="450" Height="0" Width="125" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="469.2678,133.67151" Limb2Anchor="-98.45274,-54.797028" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="2.1808665,38.58105" Limb2Anchor="-23.556398,-130.97842" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="5" LowerLimit="-27" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 1 - 3" Limb1="1" Limb2="3" Limb1Anchor="13.633127,39.599167" Limb2Anchor="-48.038612,76.45244" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="18" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 1 - 4" Limb1="1" Limb2="4" Limb1Anchor="46.346764,45.647896" Limb2Anchor="0,-0.007172908" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="15" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="-133.46846,236.4068" Limb2Anchor="258.13467,15.920003" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 6" Limb1="0" Limb2="6" Limb1Anchor="592.18805,-156.59789" Limb2Anchor="-140.5557,12.766992" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="38" LowerLimit="-38" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="190.68114,-17.155605" Limb2Anchor="-169.74828,16.076769" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="168.09521,-6.1448464" Limb2Anchor="-145.19104,-9.541419" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="146.17813,14.993315" Limb2Anchor="-170.67264,41.69961" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="168.4735,-17.815407" Limb2Anchor="-165.54399,12.494354" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="164.69571,16.984486" Limb2Anchor="-265.93033,-1.3542354" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 12" Limb1="0" Limb2="12" Limb1Anchor="667.0338,-103.40445" Limb2Anchor="-109.406784,-4.363555" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 12 - 13" Limb1="12" Limb2="13" Limb1Anchor="187.316,2.3896198" Limb2Anchor="-135.3947,10.576563" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="132.19379,-30.4207" Limb2Anchor="-137.01476,15.071106" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="138.63121,-8.407552" Limb2Anchor="-132.47562,7.231675" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 15 - 16" Limb1="15" Limb2="16" Limb1Anchor="131.74448,-2.3934639" Limb2Anchor="-152.68832,5.2542677" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="587.72394,10.03991" Limb2Anchor="-109.406784,-4.363555" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="25" LowerLimit="-55" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="187.316,2.3896198" Limb2Anchor="-135.3947,10.576563" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 18 - 19" Limb1="18" Limb2="19" Limb1Anchor="129.65918,-14.601797" Limb2Anchor="-139.67125,-8.521323" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 19 - 20" Limb1="19" Limb2="20" Limb1Anchor="138.63121,-8.407552" Limb2Anchor="-132.47562,7.231675" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 20 - 21" Limb1="20" Limb2="21" Limb1Anchor="131.74448,-2.3934639" Limb2Anchor="-152.68832,5.2542677" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="455.76233,-131.47144" Limb2Anchor="165.80202,1.3248339" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="125" LowerLimit="25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 22 - 23" Limb1="22" Limb2="23" Limb1Anchor="-260.71356,-18.154827" Limb2Anchor="116.51726,2.2944975" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 23 - 24" Limb1="23" Limb2="24" Limb1Anchor="-114.16899,0.63720244" Limb2Anchor="101.294266,-0.048325676" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 24 - 25" Limb1="24" Limb2="25" Limb1Anchor="-99.2295,-1.6118128" Limb2Anchor="113.5257,5.0920253" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 25 - 26" Limb1="25" Limb2="26" Limb1Anchor="-112.592255,2.6950417" Limb2Anchor="185.90807,-42.188488" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 27" Limb1="0" Limb2="27" Limb1Anchor="492.18805,-6.59789" Limb2Anchor="-140.5557,12.766992" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="38" LowerLimit="-38" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 27 - 28" Limb1="27" Limb2="28" Limb1Anchor="190.68114,-17.155605" Limb2Anchor="-169.74828,16.076769" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 28 - 29" Limb1="28" Limb2="29" Limb1Anchor="168.09521,-6.1448464" Limb2Anchor="-145.19104,-9.541419" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 29 - 30" Limb1="29" Limb2="30" Limb1Anchor="146.17813,14.993315" Limb2Anchor="-170.67264,41.69961" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 30 - 31" Limb1="30" Limb2="31" Limb1Anchor="168.4735,-17.815407" Limb2Anchor="-165.54399,12.494354" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 31 - 32" Limb1="31" Limb2="32" Limb1Anchor="164.69571,16.984486" Limb2Anchor="-265.93033,-1.3542354" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 33" Limb1="0" Limb2="33" Limb1Anchor="547.0338,15.40445" Limb2Anchor="-109.406784,-4.363555" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 33 - 34" Limb1="33" Limb2="34" Limb1Anchor="187.316,2.3896198" Limb2Anchor="-135.3947,10.576563" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 34 - 35" Limb1="34" Limb2="35" Limb1Anchor="132.19379,-30.4207" Limb2Anchor="-137.01476,15.071106" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 35 - 36" Limb1="35" Limb2="36" Limb1Anchor="138.63121,-8.407552" Limb2Anchor="-132.47562,7.231675" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 36 - 37" Limb1="36" Limb2="37" Limb1Anchor="131.74448,-2.3934639" Limb2Anchor="-152.68832,5.2542677" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 38" Limb1="0" Limb2="38" Limb1Anchor="527.72394,45.03991" Limb2Anchor="-109.406784,-4.363555" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="25" LowerLimit="-55" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 38 - 39" Limb1="38" Limb2="39" Limb1Anchor="187.316,2.3896198" Limb2Anchor="-135.3947,10.576563" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 39 - 40" Limb1="39" Limb2="40" Limb1Anchor="129.65918,-14.601797" Limb2Anchor="-139.67125,-8.521323" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 40 - 41" Limb1="40" Limb2="41" Limb1Anchor="138.63121,-8.407552" Limb2Anchor="-132.47562,7.231675" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 41 - 42" Limb1="41" Limb2="42" Limb1Anchor="131.74448,-2.3934639" Limb2Anchor="-152.68832,5.2542677" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 43" Limb1="0" Limb2="43" Limb1Anchor="355.76233,-31.47144" Limb2Anchor="165.80202,1.3248339" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="125" LowerLimit="25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 43 - 44" Limb1="43" Limb2="44" Limb1Anchor="-260.71356,-18.154827" Limb2Anchor="116.51726,2.2944975" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 44 - 45" Limb1="44" Limb2="45" Limb1Anchor="-114.16899,0.63720244" Limb2Anchor="101.294266,-0.048325676" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 45 - 46" Limb1="45" Limb2="46" Limb1Anchor="-99.2295,-1.6118128" Limb2Anchor="113.5257,5.0920253" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 46 - 47" Limb1="46" Limb2="47" Limb1Anchor="-112.592255,2.6950417" Limb2Anchor="185.90807,-42.188488" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="11" LowerLimit="-11" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 5 - 48" Limb1="5" Limb2="48" Limb1Anchor="-196.31786,-208.87465" Limb2Anchor="-17.206375,-5.2694387" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="3" LowerLimit="-3" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 5 - 49" Limb1="5" Limb2="49" Limb1Anchor="-247.20975,-126.02145" Limb2Anchor="-17.206375,-5.2694387" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="4" LowerLimit="-4" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 5 - 50" Limb1="5" Limb2="50" Limb1Anchor="-205.51591,-24.98444" Limb2Anchor="-60.88936,7.4559593" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="5" LowerLimit="-13" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |