Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Mudraptorhuskhunter/Mudraptorhuskhunter.xml
T

79 lines
16 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Mudraptorhuskhunter" Tags="" SpeciesTranslationOverride="mudraptor" DisplayName="" Group="mudraptor" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="default" />
<animations folder="default" />
<health Vitality="250" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="1" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="1" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
<damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.15" ScaleMax="0.2" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle1.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle2.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle3.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle4.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
<Item Identifier="hydroxyapatite" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="hydroxyapatite" />
<Item Identifier="diversremains" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item forcetoslot="true" Identifier="mudraptorshell" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
</Inventory>
<ai CombatStrength="280" Sight="1" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<latchonto attachtowalls="true" attachtosub="false" attachlimb="HeadArmor" />
<target Tag="decoy" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="tigerthresher" State="Avoid" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="dead" State="Eat" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="sonar" State="Idle" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="watcher" State="Protect" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="mudraptor_veteran" State="Follow" Priority="1" ReactDistance="750" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="husk" State="Attack" Priority="400" ReactDistance="8000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="huskinfected" State="Attack" Priority="400" ReactDistance="8000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Attack" Priority="400" ReactDistance="8000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0">
<Conditional huskinfection="gte 75" />
</target>
<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="1000" cohesion="0.25" />
</ai>
<StatusEffect tags="iseating" duration="0.1" type="OnEating" target="This" disabledeltatime="true" />
<StatusEffect forcePlaySounds="true" delay="1.2" type="OnEating" target="This" targetlimb="Head" stackable="false" checkconditionalalways="true" ConditionalComparison="AND" disabledeltatime="true">
<Conditional HasStatusTag="iseating" />
<sound File="%ModDir%/Characters/Mudraptorhuskhunter/elecharge.ogg" Range="1000" Volume="0.8" frequencymultiplier="0.8,1.2" />
</StatusEffect>
<StatusEffect forcePlaySounds="true" duration="0.1" type="OnEating" target="This" stackable="false" checkconditionalalways="true" ConditionalComparison="AND" disabledeltatime="true">
<Conditional HasStatusTag="iseating" />
<TriggerAnimation Type="Walk" filename="Mudraptorhuskhunterimpale" priority="10" ExpectedSpecies="mudraptorhuskhunter" />
<TriggerAnimation Type="Run" filename="Mudraptorhuskhunterimpalerun" priority="10" ExpectedSpecies="mudraptorhuskhunter" />
</StatusEffect>
<StatusEffect forcePlaySounds="true" duration="0.45" delay="1.2" type="OnEating" target="This" targetlimb="Head" stackable="false" checkconditionalalways="true" ConditionalComparison="AND" disabledeltatime="true">
<Conditional HasStatusTag="iseating" />
<TriggerAnimation Type="Walk" filename="MudraptorhuskhunterSlam" priority="15" ExpectedSpecies="mudraptorhuskhunter" />
<TriggerAnimation Type="Run" filename="MudraptorhuskhunterSlamRun" priority="15" ExpectedSpecies="mudraptorhuskhunter" />
<sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800.0" selectionmode="Random" frequencymultiplier="0.8,1.1" />
<sound file="Content/Sounds/Damage/HitArmor2.ogg" range="800.0" selectionmode="Random" frequencymultiplier="0.8,1.1" />
<sound file="Content/Sounds/Damage/HitArmor3.ogg" range="800.0" selectionmode="Random" frequencymultiplier="0.8,1.1" />
<sound file="Content/Sounds/Damage/HitArmor4.ogg" range="800.0" selectionmode="Random" frequencymultiplier="0.8,1.1" />
<ParticleEmitter particle="whitespark" anglemin="0" anglemax="360" particleamount="75" velocitymin="45" velocitymax="350" EmitInterval="0.25" scalemin="0.6" scalemax="0.9" />
<ParticleEmitter particle="ElectricShock" AngleMax="360" DistanceMax="80" ScaleMin="0.01" ScaleMax="0.35" ScaleMultiplier="1,1" EmitInterval="0.2" ParticleAmount="135" CopyEntityDir="False" ColorMultiplier="255,255,255,105" LifeTimeMultiplier="1.15" />
<Explosion range="100.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="2.0" flashDuration="0.9" flashRange="200" flash="true" ignorecover="true">
<Affliction identifier="elecdamage" strength="100" />
</Explosion>
</StatusEffect>
</Character>