355 lines
111 KiBLFS
XML
Executable File
355 lines
111 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Molochold" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="1.3" JointScale="1.3" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="309" Height="0" Width="635" BodyType="Dynamic" />
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<limb mass="0" Name="Torso" ID="3" Type="Torso" SecondaryType="None" Notes="0_Torso" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="309" Height="0" Width="635" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="15,15" SourceRect="36,0,1588,669" Origin="0.4949142,0.4817872" Depth="0.1" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,200" DeadColor="255,255,255,200" DeadColorTime="0" />
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<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="800" DamageRange="800" MinRange="0" Duration="0.25" CoolDown="15" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="110" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="50" Penetration="0" LevelWallDamage="35" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="15" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="1000" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
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<StatusEffect type="OnUse" target="NearbyCharacters">
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<Explosion ignorecover="true" onlyinside="true" distancefalloff="true" range="1200" force="500" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="100" playtinnitus="false" structuredamage="5" applyFireEffects="false">
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<Conditional speciesname="human" />
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<Affliction identifier="stun" strength="0.8" probability="0.5" />
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</Explosion>
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<Explosion ignorecover="true" onlyinside="true" range="900" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="180" applyFireEffects="false" smoke="false">
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<Affliction identifier="stun" strength="7.5" probability="1" />
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</Explosion>
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</StatusEffect>
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<Affliction Strength="90" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="15" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="10" Identifier="internaldamage" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="3" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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</attack>
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<damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="internaldamage,explosiondamage" AfflictionTypes="bleeding,damage,burn" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,180" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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</limb>
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<limb mass="0" Name="Bladder" ID="16" Type="Head" SecondaryType="None" Notes="1bc_Bladder" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="457" Height="0" Width="311" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="15,15" SourceRect="423,1025,1226,915" Origin="0.5,0.5" Depth="0.29" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<Spritedeformation type="noise" typename="noise" Frequency="0.5" Amplitude="1" ChangeSpeed="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="True" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0.75" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0,0" row2="0.75,0 0.75,0 1,0 0.75,0 0,0" row3="0,0 0.5,0 0.5,0 0.5,0 0.75,0" row4="0.1,0 0.1,0 0.1,0 0.1,0 0.25,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0," row1="0,0 0,0.5 0,0.5 0,0 0,0" row2="0,0 0,0.75 0,1 0,0.75 0,0" row3="0,1 0,1 0,1 0,1 0,1" row4="0,0.5 0,0.25 0,0.75 0,0.25 0,0.5" typename="custom" Frequency="2" Amplitude="0.2" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="True" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0.75" Resolution="5,5" />
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</deformablesprite>
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<lightsource castshadows="false" Color="51,204,153,178" Range="600" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
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<sprite texture="%ModDir:2518816103%/Characters/Molochold/Blatterlight.png" sourcerect="0,0,997,752" depth="0.025" origin="0.5,0.5" />
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</lightsource>
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<damagemodifier isarmor="false" DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="1.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
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</limb>
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<limb mass="0" Name="TentacleArm11" ID="7" Type="LeftArm" SecondaryType="None" Notes="2bl_TentacleArm11" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="300" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="0,663,147,327" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm21" ID="8" Type="None" SecondaryType="None" Notes="3bc_TentacleArm21" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="300" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="147,663,138,327" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm31" ID="9" Type="None" SecondaryType="None" Notes="4br_TentacleArm31" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="300" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="285,663,138,327" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm12" ID="13" Type="None" SecondaryType="None" Notes="21bc_TentacleArm12" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="290" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="5,990,142,293" Origin="0.5,0.5" Depth="0.21" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm22" ID="14" Type="None" SecondaryType="None" Notes="31bc_TentacleArm22" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="290" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="147,990,138,293" Origin="0.5,0.5" Depth="0.21" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm32" ID="15" Type="None" SecondaryType="None" Notes="41bc_TentacleArm32" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="290" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="285,990,138,293" Origin="0.5,0.5" Depth="0.21" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm13" ID="20" Type="None" SecondaryType="None" Notes="211bc_TentacleArm13" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="200" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="0,1283,147,204" Origin="0.5,0.5" Depth="0.211" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="TentacleArm23" ID="21" Type="None" SecondaryType="None" Notes="311bc_TentacleArm23" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="300" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="147,1283,138,204" Origin="0.5,0.5" Depth="0.211" Texture="%ModDir:2518816103%/Characters/Molochold/Molochold.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<joint Name="Joint Torso - Bladder" Limb1="3" Limb2="16" Limb1Anchor="36.95913,117.7716" Limb2Anchor="20.72723,333.17" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - Skirt11" Limb1="3" Limb2="0" Limb1Anchor="8.091979,-501.8178" Limb2Anchor="0,84" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.42601" LowerLimit="-29.72463" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - Skirt21" Limb1="3" Limb2="1" Limb1Anchor="-307.8923,-199.8343" Limb2Anchor="0,84" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.42601" LowerLimit="-29.72463" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - Skirt31" Limb1="3" Limb2="2" Limb1Anchor="-208.6266,-396.8431" Limb2Anchor="0,84" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.42601" LowerLimit="-29.72463" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt11 - Skirt12" Limb1="0" Limb2="4" Limb1Anchor="18.1546,-257.856" Limb2Anchor="17.05073,129.0254" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt21 - Skirt22" Limb1="1" Limb2="5" Limb1Anchor="18.1546,-257.856" Limb2Anchor="17.05073,129.0254" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt31 - Skirt32" Limb1="2" Limb2="6" Limb1Anchor="18.1546,-257.856" Limb2Anchor="17.05073,129.0254" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt12 - Skirt13" Limb1="4" Limb2="10" Limb1Anchor="18.64172,-122.6207" Limb2Anchor="27.17953,103.4169" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt22 - Skirt23" Limb1="5" Limb2="11" Limb1Anchor="18.64172,-122.6207" Limb2Anchor="27.17953,103.4169" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt32 - Skirt33" Limb1="6" Limb2="12" Limb1Anchor="18.64172,-122.6207" Limb2Anchor="27.17953,103.4169" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt13 - Skirt14" Limb1="10" Limb2="17" Limb1Anchor="56.7732,-87.88844" Limb2Anchor="50.19606,113.6896" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt23 - Skirt24" Limb1="11" Limb2="18" Limb1Anchor="56.7732,-87.88844" Limb2Anchor="50.19606,113.6896" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt33 - Skirt34" Limb1="12" Limb2="19" Limb1Anchor="56.7732,-87.88844" Limb2Anchor="50.19606,113.6896" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt14 - Skirt15" Limb1="17" Limb2="23" Limb1Anchor="4.444633,-118.7604" Limb2Anchor="0,88.41884" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt24 - Skirt25" Limb1="18" Limb2="24" Limb1Anchor="5.916948,-118.5354" Limb2Anchor="0,84" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt34 - Skirt35" Limb1="19" Limb2="25" Limb1Anchor="5.916948,-118.5354" Limb2Anchor="0,84" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt15 - Skirt16" Limb1="23" Limb2="26" Limb1Anchor="21.73646,-84.008" Limb2Anchor="12.27139,98.56974" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt25 - Skirt26" Limb1="24" Limb2="27" Limb1Anchor="21.73646,-84.008" Limb2Anchor="12.27139,98.56974" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt35 - Skirt36" Limb1="25" Limb2="28" Limb1Anchor="21.73646,-84.008" Limb2Anchor="12.27139,98.56974" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt16 - Skirt17" Limb1="26" Limb2="35" Limb1Anchor="10.10254,-114.1303" Limb2Anchor="7.010631,168.5791" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt26 - Skirt27" Limb1="27" Limb2="36" Limb1Anchor="10.10254,-114.1303" Limb2Anchor="7.010631,168.5791" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Skirt36 - Skirt37" Limb1="28" Limb2="37" Limb1Anchor="10.10254,-114.1303" Limb2Anchor="7.010631,168.5791" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.36527" LowerLimit="-29.60324" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - TentacleArm11" Limb1="3" Limb2="7" Limb1Anchor="303.9352,-244.33" Limb2Anchor="3.873102,104.5076" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - TentacleArm21" Limb1="3" Limb2="8" Limb1Anchor="419.6299,-218.6097" Limb2Anchor="3.873102,104.5076" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint Torso - TentacleArm31" Limb1="3" Limb2="9" Limb1Anchor="510.1867,-150.9581" Limb2Anchor="-12.46636,108.5765" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm11 - TentacleArm12" Limb1="7" Limb2="13" Limb1Anchor="0.04433262,-161.3581" Limb2Anchor="0.4177943,145.4955" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm21 - TentacleArm22" Limb1="8" Limb2="14" Limb1Anchor="0.7397991,-164.1882" Limb2Anchor="0,133.4449" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm31 - TentacleArm32" Limb1="9" Limb2="15" Limb1Anchor="0.4702146,-152.3846" Limb2Anchor="2.853317,147.744" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm12 - TentacleArm13" Limb1="13" Limb2="20" Limb1Anchor="3.081626,-128.5099" Limb2Anchor="-0.4068228,95.95629" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm22 - TentacleArm23" Limb1="14" Limb2="21" Limb1Anchor="0,-116.8" Limb2Anchor="-12.14911,81.6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm32 - TentacleArm33" Limb1="15" Limb2="22" Limb1Anchor="-2.936549,-125.2224" Limb2Anchor="-6.824089,95.13184" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm13 - TentacleArm14" Limb1="20" Limb2="29" Limb1Anchor="0,-81.6" Limb2Anchor="0,72.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm23 - TentacleArm24" Limb1="21" Limb2="30" Limb1Anchor="7.517816,-99.0316" Limb2Anchor="-3.55779,71.13374" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm33 - TentacleArm34" Limb1="22" Limb2="31" Limb1Anchor="0,-81.6" Limb2Anchor="0,72.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm14 - TentacleArm15" Limb1="29" Limb2="32" Limb1Anchor="-27.1159,-73.07678" Limb2Anchor="-30.17649,83.60973" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm24 - TentacleArm25" Limb1="30" Limb2="33" Limb1Anchor="-15.38526,-67.98167" Limb2Anchor="-5.765438,78.30988" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm34 - TentacleArm35" Limb1="31" Limb2="34" Limb1Anchor="3.22937,-71.17667" Limb2Anchor="10.34659,61.95397" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm15 - TentacleArm16" Limb1="32" Limb2="38" Limb1Anchor="1.778515,-73.19841" Limb2Anchor="3.222452,102.3154" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm25 - TentacleArm26" Limb1="33" Limb2="39" Limb1Anchor="-6.465402,-65.87617" Limb2Anchor="-4.173838,106.9633" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint TentacleArm35 - TentacleArm36" Limb1="34" Limb2="40" Limb1Anchor="0,-62.40001" Limb2Anchor="0,88.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30.477" LowerLimit="-29.37807" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |