Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Molochgreen/Bioworm/Bioworm.xml
T

59 lines
5.5 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Bioworm" humanoid="False" blooddecal="" BleedParticleAir="cellgib" BleedParticleWater="cellgib" group="moloch" husk="False" needsair="False" canspeak="False" noise="100" visiblity="100" eatingspeed="5" displayname="" visibility="100" pathfinderpriority="1" hasinfo="False" usehuskappendage="False" AISlowTurretPriority="0.5">
<ragdolls folder="default" />
<animations folder="default" />
<DamageEmitter particle="cellgib" particleamount="45" scalemin="1" scalemax="2" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<GibEmitter particle="cellgib" particleamount="45" scalemin="1" scalemax="2" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<health vitality="40" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" poisonvulnerability="0" />
<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="50"></Inventory>
<ai combatstrength="50" sight="1" hearing="1.0" fleehealththreshold="0" aggressiveboarding="true" aggressiongreed="10" aggressionhurt="200" avoidgunfire="False">
<target tag="stronger" state="Avoid" priority="200" reactdistance="2000" />
<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
<target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
<target tag="weaker" state="Attack" priority="80" reactdistance="0" />
<target tag="human" state="Attack" priority="120" reactdistance="0" />
<target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" />
<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" />
<target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" />
<target tag="room" state="Attack" priority="30" reactdistance="0" />
<target tag="wall" state="Attack" priority="15" reactdistance="0" />
<target tag="door" state="Attack" priority="5" reactdistance="0" />
<target tag="sonar" state="Attack" priority="5" reactdistance="0" ignoreinside="true" />
</ai>
<StatusEffect type="OnDeath" target="AllLimbs">
<ParticleEmitter particle="cellgib" particleamount="5" scalemin="1" scalemax="3" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<Explosion range="130.0" ballastfloradamage="0" structuredamage="5" levelwalldamage="5" itemdamage="2" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="biowormburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="AllLimbs" delay="0.2">
<ParticleEmitter particle="cellgib" particleamount="5" scalemin="2" scalemax="4" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<Explosion range="130.0" ballastfloradamage="0" structuredamage="5" levelwalldamage="5" itemdamage="2" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="biowormburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="AllLimbs" delay="0.5">
<ParticleEmitter particle="cellgib" particleamount="5" scalemin="2" scalemax="4" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<Explosion range="130.0" ballastfloradamage="0" structuredamage="5" levelwalldamage="5" itemdamage="2" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="biowormburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="AllLimbs" delay="0.7">
<ParticleEmitter particle="cellgib" particleamount="5" scalemin="3" scalemax="5" velocitymin="15" velocitymax="50" anglemin="0" anglemax="360" ColorMultiplier="0,200,0,255" />
<Explosion range="130.0" ballastfloradamage="0" structuredamage="5" levelwalldamage="5" itemdamage="2" shockwave="false" flash="false" smoke="false" playtinnitus="false" flames="false" sparks="false" underwaterbubble="false" camerashake="0" severlimbsprobability="0" debris="false">
<Affliction identifier="biowormburndamage" strength="5" />
</Explosion>
</StatusEffect>
<StatusEffect type="OnDeath" target="AllLimbs" duration="5" Alpha="-0.8" />
<StatusEffect type="OnDeath" target="this" delay="1">
<SpawnItem identifier="wormacidremnant" spawnposition="This" count="2" spread="5" />
</StatusEffect>
<StatusEffect type="OnDeath" target="This" delay="1.2">
<RemoveCharacter />
</StatusEffect>
<StatusEffect type="OnDeath" target="This">
<sound file="%ModDir%/Characters/Molochgreen/acidexplode.ogg" range="1500" volume="1" dontmuffle="true" frequencymultiplier="1.1,1.6" />
</StatusEffect>
</Character>