51 lines
11 KiBLFS
XML
Executable File
51 lines
11 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="Magmalarva" humanoid="False" speciestranslationoverride="" group="" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="False" noise="100" visibility="100" blooddecal="blood" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="0.4999999" hideinsonar="False" sonardisruption="1" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="True" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="blackwaterblood" particleamount="5" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="3" scalemax="4" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackwaterblood" particleamount="40" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="2" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackwaterblood" drawontop="True" particleamount="1" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="1" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health vitality="210" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="1.5" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="False" applyafflictioncolors="False" Immunities="burn" />
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<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="btcsmallswimbladder" />
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<Item identifier="fulgurium" />
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<Item identifier="k_em_magmalarvatendril" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
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<Item identifier="btcsmallswimbladder" />
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<Item identifier="incendium" />
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<Item identifier="k_em_magmalarvatendril" />
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</Inventory>
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<Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="2">
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<Item identifier="btcsmallswimbladder" />
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<Item identifier="k_em_magmalarvatendril" />
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<Item identifier="k_em_magmalarvatendril" />
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</Inventory>
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<StatusEffect type="OnActive" interval="5" comparison="and" target="This">
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<Conditional isdead="False" />
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<Fire />
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</StatusEffect>
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<StatusEffect type="OnDeath" Delay="3" target="This">
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<particleemitter particle="brownchunks" particleamount="20" velocitymin="0" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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<Sound file="Content/Sounds/Damage/Gore6.ogg" range="5500" volume="1.5" />
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<Fire />
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</StatusEffect>
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<ai combatstrength="1" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" aggressiveboarding="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
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<target tag="stronger" state="PassiveAggressive" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="human" state="Attack" priority="65" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="sonar" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="dead" state="Eat" priority="45" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="nasonov" state="Attack" priority="55" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="door" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="weaker" state="Attack" priority="55" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="fractaldestroyer" state="Idle" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignorewhileinside="False" ignorewhileoutside="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="Carriernew" state="Aggressive" priority="90" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="Thalamuscarrier" state="Aggressive" priority="90" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="Carrierleviathan" state="Aggressive" priority="90" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target Tag="watcheroid" state="Protect" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="watcherwanderer" state="Protect" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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</ai>
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</Character> |