57 lines
9.0 KiBLFS
XML
Executable File
57 lines
9.0 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Lurker" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="" Humanoid="True" HasInfo="False" CanInteract="True" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="0" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="300" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="1" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="1" StunImmunity="False" PoisonImmunity="True" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
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<Limb name="Torso" />
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<Limb name="Head" />
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<Limb name="LeftLeg" />
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<Limb name="RightLeg" />
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<!--Tail-->
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<Limb />
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</health>
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<damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.15" ScaleMax="0.2" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="idcard" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="diversremains" />
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<Item Identifier="idcard" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="idcard" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="idcard" />
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<Item Identifier="smallmudraptoregg" />
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</Inventory>
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<ai CombatStrength="240" Sight="3" Hearing="2" MaxPerceptionDistance="-1" AggressionHurt="10" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="True" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="0" AggressionCumulation="-8" WallTargetingMethod="Steering" PlayDeadProbability="0">
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<latchonto attachtowalls="false" attachtocharacters="true" attachtosub="false" mindeattachspeed="10.0" maxdeattachspeed="10.0" duration="10" attachlimb="RightHand (19)" />
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<latchonto attachtowalls="false" attachtocharacters="true" attachtosub="false" mindeattachspeed="10.0" maxdeattachspeed="10.0" duration="10" attachlimb="LeftHand (23)" />
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<latchonto attachtowalls="false" attachtocharacters="true" attachtosub="false" mindeattachspeed="10.0" maxdeattachspeed="10.0" duration="10" attachlimb="Head (1)" />
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<latchonto attachtowalls="false" attachtocharacters="true" attachtosub="false" mindeattachspeed="10.0" maxdeattachspeed="10.0" duration="10" attachlimb="Torso" />
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<target Tag="decoy" State="Attack" Priority="500" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Eat" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="100" SweepStrength="10" SweepSpeed="10" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Avoid" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="watcheroid" State="Protect" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<StatusEffect type="OnEating" target="Character" disabledeltatime="false" setvalue="true" comparison="and" checkconditionalalways="true">
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<Conditional isdead="false" />
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<AITrigger state="Flee" duration="10" probability="100" allowtobeoverridden="false" allowtooverride="true" />
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<Sound file="Content/Characters/Fractalguardian/ALIEN_fractalGuardianPanicLoop.ogg" loop="true" range="3000" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="Character" disabledeltatime="false" setvalue="true" comparison="and" checkconditionalalways="true">
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<Conditional isdead="false" />
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<Conditional AIState="Attack" />
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<AITrigger state="Eat" duration="10" probability="100" allowtobeoverridden="true" allowtooverride="true" />
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<Sound file="Content/Characters/Fractalguardian/ALIEN_fractalGuardianPanicLoop.ogg" loop="true" range="3000" />
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</StatusEffect>
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</Character> |