Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Lavathresher/Ragdolls/LavathresherDefaultRagdoll.xml
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Lavathresher" Texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="1.1013" JointScale="1.1013" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="20" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Head">
<collider Name="Main Collider" Radius="55" Height="0" Width="0" BodyType="Dynamic" />
<limb mass="0" Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="50" Radius="30" Height="0" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0.6,-0.5" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="10" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="763,0,140,86" Origin="0.455141,0.4293179" Depth="0.01" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" Color="255,230,180,100" Range="400" Scale="2" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="763,539,140,86" origin="0.455141,0.4293179" depth="0" alpha="1" />
<conditional watchersgaze="lte 0" />
</lightsource>
<attack StructureSoundType="StructureSlash" Context="Outside" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="100" MinRange="0" Duration="0.25" CoolDown="3" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="2" Force="80" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="80" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="50" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="1" Priority="1" Blink="False">
<affliction Strength="30" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="20" Identifier="bleeding" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="25" Identifier="burn" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="0.3" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
</limb>
<limb mass="0" Name="Neck" ID="1" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="70" Width="90" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="5,5" SourceRect="655,0,105,131" Origin="0.4171119,0.5004655" Depth="0.05" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource castshadows="false" Color="255,230,180,100" Range="400" Scale="2" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="655,539,105,131" origin="0.4171119,0.5004655" depth="0.04" alpha="1" />
<conditional watchersgaze="lte 0" />
</lightsource>
</limb>
<limb mass="0" Name="Jaw" ID="2" Type="Jaw" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="30" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="763,85,140,48" Origin="0.6043741,0.4799384" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureSlash" Context="Inside" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="100" MinRange="0" Duration="0.5" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="40" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="80" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="-25" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0" Blink="False">
<affliction Strength="20" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="20" Identifier="bleeding" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="25" Identifier="burn" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<affliction Strength="0.2" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
</limb>
<limb mass="0" Name="Torso" ID="3" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="110" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="5,5" SourceRect="559,0,99,131" Origin="0.4975774,0.4925216" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource castshadows="false" Color="255,230,180,30" Range="50" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="559,539,99,131" origin="0.4975774,0.4925216" depth="0.09" alpha="1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail1" ID="4" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="70" Width="70" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="5,5" SourceRect="481,0,80,131" Origin="0.5,0.5" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource castshadows="false" Color="255,230,180,30" Range="50" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="481,539,80,131" origin="0.5,0.5" depth="0.19" alpha="1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail2" ID="5" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="65" Width="130" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource castshadows="false" Color="255,230,180,30" Range="50" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="352,539,131,131" origin="0.5223112,0.4369143" depth="0.29" alpha="1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail3" ID="6" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="45" Width="130" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="5,5" SourceRect="226,0,129,131" Origin="0.559274,0.4766338" Depth="0.4" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource castshadows="false" Color="255,230,180,30" Range="50" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="%ModDir:2518816103%/Characters/Lavathresher/Lavathresher.png" sourcerect="226,539,129,131" origin="0.559274,0.4766338" depth="0.39" alpha="1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail4" ID="7" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<lightsource castshadows="false" Color="255,230,180,100" Range="250" Scale="2" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
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</lightsource>
</limb>
<limb mass="0" Name="Tail5" ID="8" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<lightsource castshadows="false" Color="255,230,180,100" Range="200" Scale="2" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
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</lightsource>
</limb>
<limb mass="0" Name="Limb 9" ID="9" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="44.2" Width="43.35" Density="5" IgnoreCollisions="True" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.45" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
</limb>
<limb mass="0" Name="Limb 10" ID="10" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="47.6" Width="42.5" Density="5" IgnoreCollisions="True" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="5,5" SourceRect="899,199,50,56" Origin="0.4434903,0.5113276" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.5" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0,0" row2="0.75,0 0.75,0 1,0 0.75,0 0,0" row3="0,0 0.5,0 0.5,0 0.5,0 0.75,0" row4="0.1,0 0.1,0 0.1,0 0.1,0 0.25,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb Name="StructureAttack" ID="11" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="36" Width="46" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="974,9,46,36" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureSlash" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="200" DamageRange="200" MinRange="0" Duration="0.5" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="55" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="15" Penetration="0" LevelWallDamage="30" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="40" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="80" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="-100" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.8" Priority="0" Blink="False" />
<lightsource castshadows="false" Color="255,255,255,0" Range="0" Scale="1" Offset="8,10" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<deformablesprite texture="Content/Characters/Watcher/gazerage.png" sourcerect="0,84,140,56" alpha="1" />
<conditional watchersgaze="gt 0" />
</lightsource>
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-32.70639,-13.92811" Limb2Anchor="20.47176,18.65292" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="29.98326" LowerLimit="10.18363" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 3" Limb1="1" Limb2="3" Limb1Anchor="-40.47342,-0.008001959" Limb2Anchor="51.03936,-0.4045685" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="40" LowerLimit="-40" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-47.86543,5.567174" Limb2Anchor="40.27424,5.397914" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="-39.10581,6.820272" Limb2Anchor="60.91164,-1.29879" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-68.79895,-4.843943" Limb2Anchor="54.93156,0.772907" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-69.5307,3.508062" Limb2Anchor="49.68465,-1.568497" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-43.18816,4.012878" Limb2Anchor="43.90269,0.5970243" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="26.51008,-12.90655" Limb2Anchor="-29.2091,-4.121207" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-18.25742" LowerLimit="-33.39247" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 10" Limb1="1" Limb2="10" Limb1Anchor="-32.38958,-41.90891" Limb2Anchor="8.495511,18.03033" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="34.4841" LowerLimit="-36.70172" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 9" Limb1="1" Limb2="9" Limb1Anchor="5.660322,-39.7109" Limb2Anchor="3.308667,18.52715" CanBeSevered="True" SeveranceProbabilityModifier="0.2" BreakSound="gore" LimitEnabled="True" UpperLimit="7.110166" LowerLimit="-19.75739" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 11" Limb1="0" Limb2="11" Limb1Anchor="14.882141,-1.2462716" Limb2Anchor="-1.2833966,1.2297482" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
</Ragdoll>