Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Latcher/Ragdolls/LatcherDefaultRagdoll.xml
T

445 lines
121 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Latcher" Texture="Content/Characters/Latcher/Latcher.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="1" JointScale="1" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="200" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="600" Height="0" Width="0" BodyType="Dynamic" />
<limb Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="300" Height="0" Width="600" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,1" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="19,264,1497,887" Origin="0.49550107,0.5040135" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
</limb>
<limb Name="Belly" ID="1" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="500" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="10" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite subdivisions="15,15" SourceRect="110,1145,1318,903" Origin="0.49962693,0.43289593" Depth="0.9" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="noise" typename="noise" Frequency="0.5" Amplitude="1" ChangeSpeed="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="inflate" typename="inflate" Frequency="2" Scale="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="True" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0.75" Resolution="5,5" />
<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0.5,0 0.5,0 0.5,0 0,0" row2="0,0 0.75,0 1,0 0.75,0 0,0" row3="0,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0.1,0 0.1,0 0.1,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="True" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
<spritedeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0.5 0,0 0,0" row2="0,0 0,0.75 0,1 0,0.75 0,0" row3="0,1 0,1 0,1 0,1 0,1" row4="0,0.5 0,0.25 0,0.75 0,0.25 0,0.5" typename="custom" Frequency="2" Amplitude="0.2" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="True" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0.5" Resolution="5,5" />
</deformablesprite>
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
<StatusEffect type="OnDamaged" target="This" onlyplayertriggered="true">
<requiredaffliction type="damage" minstrength="10" />
<requiredaffliction type="burn" minstrength="10" />
<Conditional isdead="False" />
<particleemitter particle="blackwaterblood" drawontop="True" particleamount="1" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="7" scalemax="15" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<particleemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
<sound file="Content/Characters/Latcher/ABYSSM_damage.ogg" range="30000" volume="1" selectionmode="random" />
<sound file="Content/Characters/Latcher/ABYSSM_damage_1.ogg" range="30000" volume="1" selectionmode="random" />
<sound file="Content/Characters/Latcher/ABYSSM_damage_2.ogg" range="30000" volume="1" selectionmode="random" />
<sound file="Content/Characters/Latcher/ABYSSM_damage_3.ogg" range="30000" volume="1" selectionmode="random" />
</StatusEffect>
</limb>
<limb Name="Right Leg 1A" ID="2" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="-2" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5041666,0.5003841" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Right Leg 1B" ID="3" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Right Leg 1C" ID="4" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="1000" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="-10" SineAmplitudeMultiplier="0" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1550,911,235,1114" Origin="0.50174284,0.49969974" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 1A" ID="5" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.49616405,0.5" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 1B" ID="6" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="-2" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.5" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 1C" ID="7" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="1000" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="10" SineAmplitudeMultiplier="0" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1550,911,235,1114" Origin="0.5,0.5" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Right Leg 2A" ID="8" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="-2" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.50052637" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Right Leg 2B" ID="9" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.5" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Right Leg 2C" ID="10" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="1000" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="-10" SineAmplitudeMultiplier="0" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1550,911,235,1114" Origin="0.5,0.5" Depth="1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 2A" ID="11" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 2B" ID="12" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="800" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="-2" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1553,5,224,894" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
<limb Name="Left Leg 2C" ID="13" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="1000" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="10" SineAmplitudeMultiplier="0" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1550,911,235,1114" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding,damage,burn" />
</limb>
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<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="False" Retreat="False" Range="2000" DamageRange="2000" MinRange="0" Duration="1" CoolDown="60" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="30" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<conditional targetself="true" healthpercentage="lt 75" />
<StatusEffect type="OnFailure" target="This">
<SpawnItem identifier="toothspike" spawnposition="This" count="3" aimspread="15" rotationtype="Collider" rotation="0" />
<sound file="Content/Characters/Latcher/ABYSSM_teeth.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.1">
<SpawnItem identifier="toothspike" spawnposition="This" count="2" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="toothspike" spawnposition="This" count="5" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.3">
<SpawnItem identifier="toothspike" spawnposition="This" count="2" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.4">
<SpawnItem identifier="toothspike" spawnposition="This" count="3" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.5">
<SpawnItem identifier="toothspike" spawnposition="This" count="4" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
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<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0.1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="False" Retreat="False" Range="2000" DamageRange="2000" MinRange="0" Duration="1" CoolDown="15" SecondaryCoolDown="7" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="30" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 1" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<StatusEffect type="OnFailure" target="This">
<particleemitter drawontop="false" copyentityangle="true" particle="damagebubbles" particleamount="50" scalemin="1" scalemax="5" velocitymin="500" velocitymax="1000" anglemin="-40" anglemax="40" />
<sound file="Content/Characters/Latcher/ABYSSM_tongueMove.ogg" range="20000" volume="1" dontmuffle="false" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="tonguetendon" spawnposition="This" count="1" aimspread="0" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
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<Affliction Strength="100" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<StatusEffect type="OnUse" target="This">
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<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" Reverse="False" Retreat="False" Range="500" DamageRange="500" MinRange="0" Duration="0.25" CoolDown="30" SecondaryCoolDown="15" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="100" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 1" Force="300" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
<conditional targetself="true" healthpercentage="lt 90" />
<StatusEffect type="OnUse" target="This">
<Explosion ignorecover="true" onlyinside="true" range="550" force="1" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="350" applyFireEffects="false">
<Affliction identifier="stun" strength="4.5" probability="1" />
</Explosion>
<sound file="Content/Characters/Latcher/ABYSSM_bite.ogg" range="20000" volume="1" selectionmode="random" dontmuffle="true" />
<sound file="Content/Characters/Latcher/ABYSSM_bite_1.ogg" range="20000" volume="1" selectionmode="random" dontmuffle="true" />
</StatusEffect>
</attack>
</limb>
<!--More eyes-->
<limb Name="Eye 6" ID="48" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="6" BlinkDurationIn="0.5" BlinkDurationOut="0.1" BlinkHoldTime="1" BlinkRotationIn="-20" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 7" ID="49" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="2" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="1" BlinkRotationIn="45" BlinkRotationOut="10" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 8" ID="50" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="5" BlinkDurationIn="0.5" BlinkDurationOut="4" BlinkHoldTime="3" BlinkRotationIn="-45" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 9" ID="51" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="1" BlinkRotationIn="-60" BlinkRotationOut="-20" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 10" ID="52" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="2" BlinkDurationIn="2" BlinkDurationOut="2" BlinkHoldTime="0" BlinkRotationIn="-60" BlinkRotationOut="60" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 11" ID="53" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="5" BlinkDurationIn="1" BlinkDurationOut="1" BlinkHoldTime="4" BlinkRotationIn="-45" BlinkRotationOut="10" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 12" ID="54" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="4" BlinkDurationIn="3" BlinkDurationOut="3" BlinkHoldTime="0.5" BlinkRotationIn="-45" BlinkRotationOut="20" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 13" ID="55" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="10" BlinkDurationIn="1" BlinkDurationOut="0.5" BlinkHoldTime="4" BlinkRotationIn="-30" BlinkRotationOut="20" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 14" ID="56" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.2" BlinkDurationOut="0.2" BlinkHoldTime="0.5" BlinkRotationIn="-60" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<limb Name="Eye 15" ID="57" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.1" BlinkDurationOut="1" BlinkHoldTime="1" BlinkRotationIn="-45" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseOut" BlinkTransitionOut="EaseIn" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
<deformablesprite SourceRect="1798,0,253,256" Origin="0.5,0.5" Depth="0.8" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="110,90,90,255" DeadColorTime="3" />
<lightsource castshadows="false" Color="25,100,85,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<deformablesprite texture="Content/Characters/Latcher/Latcher.png" sourcerect="1798,258,253,256" alpha="0.75" />
</lightsource>
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="0,-225.4056" Limb2Anchor="0,205.06482" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Legs-->
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="350.8046,-394.628" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="-1.827139,-351.94266" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="140" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-1.7605729,-357.12668" Limb2Anchor="-4.9245486,452.25455" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-140" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="-274.709,-188.71877" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-1.759357,-356.88037" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-140" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-1.9904028,-357.13876" Limb2Anchor="-4.9263806,454.6845" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="140" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 8" Limb1="0" Limb2="8" Limb1Anchor="279.4352,-198.69884" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="-1.827139,-351.94266" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="140" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="-1.7605729,-357.12668" Limb2Anchor="-4.9245486,452.25455" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-140" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 11" Limb1="0" Limb2="11" Limb1Anchor="-364.39343,-398.02228" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="-1.759357,-356.88037" Limb2Anchor="-2.4720623,359.70718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-140" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 12 - 13" Limb1="12" Limb2="13" Limb1Anchor="-1.9904028,-357.13876" Limb2Anchor="-4.9263806,454.6845" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="140" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="SpikeAttackJoint" Limb1="0" Limb2="14" Limb1Anchor="1.8949302,75.06292" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="TongueJoint1" Limb1="0" Limb2="15" Limb1Anchor="0,112.41449" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="TongueJoint2" Limb1="0" Limb2="45" Limb1Anchor="0,112.41449" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="CharacterBiteAttackJoint" Limb1="0" Limb2="46" Limb1Anchor="0,240.26215" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="StructureBiteAttackJoint" Limb1="0" Limb2="47" Limb1Anchor="0,167.1759" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Teeth-->
<joint Name="Joint 0 - 16" Limb1="0" Limb2="16" Limb1Anchor="129.9194,220.2213" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="-83.91706,211.95866" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="-10" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 18" Limb1="0" Limb2="18" Limb1Anchor="250.59654,230.56824" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="50" LowerLimit="20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="-100.889984,221.84055" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="173.01018,242.08247" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="5" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 21" Limb1="0" Limb2="21" Limb1Anchor="-150.34673,206.40971" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="5" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="313.80002,222.86478" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 23" Limb1="0" Limb2="23" Limb1Anchor="-196.6944,218.79349" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 24" Limb1="0" Limb2="24" Limb1Anchor="65.81152,184.03542" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="25" LowerLimit="10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 25" Limb1="0" Limb2="25" Limb1Anchor="-245.64899,225.19136" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="-10" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 26" Limb1="0" Limb2="26" Limb1Anchor="224.7222,249.01001" Limb2Anchor="-6.868622,-158.25066" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 27" Limb1="0" Limb2="27" Limb1Anchor="-295.15646,223.97661" Limb2Anchor="3.9369085,-153.69775" CanBeSevered="False" SeveranceProbabilityModifier="0.05" BreakSound="gore" LimitEnabled="True" UpperLimit="-10" LowerLimit="-40" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Eyes-->
<joint Name="Joint 0 - 28" Limb1="0" Limb2="28" Limb1Anchor="305.44772,-54.703667" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 29" Limb1="0" Limb2="29" Limb1Anchor="-576.42615,-3.052561" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 30" Limb1="0" Limb2="30" Limb1Anchor="351.12473,72.39995" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 31" Limb1="0" Limb2="31" Limb1Anchor="443.94354,41.456326" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 32" Limb1="0" Limb2="32" Limb1Anchor="-166.5538,25.494333" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Hair-->
<joint Name="Joint 0 - 33" Limb1="0" Limb2="33" Limb1Anchor="237.47108,-342.04422" Limb2Anchor="-2.6754034,-97.423965" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 34" Limb1="0" Limb2="34" Limb1Anchor="-525.0411,-346.40552" Limb2Anchor="-5,-79.92" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 35" Limb1="0" Limb2="35" Limb1Anchor="-271.53778,-248.21382" Limb2Anchor="-2.6754034,-97.423965" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 36" Limb1="0" Limb2="36" Limb1Anchor="-400.40015,-317.18695" Limb2Anchor="-5,-79.92" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 37" Limb1="0" Limb2="37" Limb1Anchor="-222.39328,-318.171" Limb2Anchor="-2.6754034,-97.423965" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 38" Limb1="0" Limb2="38" Limb1Anchor="324.28287,-264.87396" Limb2Anchor="-5,-79.92" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 39" Limb1="0" Limb2="39" Limb1Anchor="597.87823,-333.2937" Limb2Anchor="-2.6754034,-97.423965" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 40" Limb1="0" Limb2="40" Limb1Anchor="463.0705,-325.61914" Limb2Anchor="-5,-79.92" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 41" Limb1="0" Limb2="41" Limb1Anchor="199.48306,-208.5417" Limb2Anchor="0,-202.3" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 42" Limb1="0" Limb2="42" Limb1Anchor="-396.24622,-305.03802" Limb2Anchor="0,-202.3" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 43" Limb1="0" Limb2="43" Limb1Anchor="-211.46222,-298.14096" Limb2Anchor="0,-202.3" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 44" Limb1="0" Limb2="44" Limb1Anchor="24.845488,-260.30835" Limb2Anchor="0,-202.3" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--More eyes-->
<joint Name="Joint 0 - 48" Limb1="0" Limb2="48" Limb1Anchor="-438.33566,30.319038" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 49" Limb1="0" Limb2="49" Limb1Anchor="-441.20612,118.98154" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 50" Limb1="0" Limb2="50" Limb1Anchor="185.68326,35.413445" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 51" Limb1="0" Limb2="51" Limb1Anchor="458.1458,122.235275" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 52" Limb1="0" Limb2="52" Limb1Anchor="9.19831,-1.5486238" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 53" Limb1="0" Limb2="53" Limb1Anchor="-442.03052,-87.066246" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 54" Limb1="0" Limb2="54" Limb1Anchor="-332.1161,55.801193" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 55" Limb1="0" Limb2="55" Limb1Anchor="-284.50482,-61.99351" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 56" Limb1="0" Limb2="56" Limb1Anchor="598.56885,-7.2250614" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 57" Limb1="0" Limb2="57" Limb1Anchor="458.16623,-75.29526" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>