Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Huskcrawlie1/Ragdolls/Huskcrawlie1DefaultRagdoll.xml
T

219 lines
62 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Huskcrawlie1" Texture="%ModDir%/Characters/Huskcrawlie1/humanhusk_spritesheet-min.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.32" JointScale="0.32" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="75" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="42" Height="0" Width="0" BodyType="Dynamic" />
<limb Name="Core" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="35" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="1.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
<sprite SourceRect="433,423,114,117" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="75" DamageRange="75" MinRange="0" Duration="0.25" CoolDown="5" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="5" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="5" Penetration="0" LevelWallDamage="5" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0" Force="5" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="10" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="3" Blink="True">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<ReduceAffliction type="damage" strength="2" />
</StatusEffect>
<Affliction Strength="3" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="1" Identifier="bleeding" Probability="0.75" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="5" Identifier="huskinfection" Probability="0.3" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="0.3" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
</attack>
</limb>
<limb Name="Skull" ID="1" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="42" Height="0" Width="15" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="1" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="40,604,100,84" Origin="0.5,0.5" Depth="0.49" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="1.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
<StatusEffect type="OnSevered" target="This">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="20" velocitymin="85" velocitymax="130" scalemin="0.4" scalemax="0.6" ColorMultiplier="185,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="15" velocitymin="35" velocitymax="100" scalemin="0.1" scalemax="0.2" ColorMultiplier="125,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="heavygib" particleamount="20" scalemin="0.2" scalemax="0.6" velocitymin="50" velocitymax="80" anglemin="0" anglemax="360" DistanceMax="0" DrawOrder="Foreground" />
<sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
<sound file="Content/Sounds/Damage/ArmorBreak2.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
<sound file="Content/Sounds/Damage/ArmorBreak3.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
<sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
</StatusEffect>
<StatusEffect type="OnSevered" target="This" delay="0.15">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="20" velocitymin="85" velocitymax="130" scalemin="0.4" scalemax="0.6" ColorMultiplier="185,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="15" velocitymin="35" velocitymax="100" scalemin="0.1" scalemax="0.2" ColorMultiplier="125,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="heavygib" particleamount="20" scalemin="0.2" scalemax="0.6" velocitymin="50" velocitymax="80" anglemin="0" anglemax="360" DistanceMax="0" DrawOrder="Foreground" />
</StatusEffect>
<StatusEffect type="OnSevered" target="This" delay="0.3">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="20" velocitymin="85" velocitymax="130" scalemin="0.4" scalemax="0.6" ColorMultiplier="185,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="15" velocitymin="35" velocitymax="100" scalemin="0.1" scalemax="0.2" ColorMultiplier="125,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="heavygib" particleamount="20" scalemin="0.2" scalemax="0.6" velocitymin="50" velocitymax="80" anglemin="0" anglemax="360" DistanceMax="0" DrawOrder="Foreground" />
</StatusEffect>
<StatusEffect type="OnSevered" target="This" delay="0.6">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="15" velocitymin="85" velocitymax="130" scalemin="0.3" scalemax="0.5" ColorMultiplier="185,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="35" velocitymax="100" scalemin="0.1" scalemax="0.14" ColorMultiplier="125,0,0,255" DrawOrder="Foreground" DistanceMax="0" />
<ParticleEmitter particle="heavygib" particleamount="15" scalemin="0.2" scalemax="0.4" velocitymin="50" velocitymax="80" anglemin="0" anglemax="360" DistanceMax="0" DrawOrder="Foreground" />
</StatusEffect>
<StatusEffect type="OnSevered" target="Character">
<Affliction identifier="crawliebeheaded" strength="100" probability="1" />
</StatusEffect>
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true">
<Conditional speciesname="huskcrawlie1nohead" />
<Affliction identifier="crawliebeheaded" strength="100" probability="1" />
</StatusEffect>
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false">
<Conditional speciesname="huskcrawlie1" />
</StatusEffect>
</limb>
<limb Name="Jaw" ID="2" Type="Jaw" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="0" Width="15" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="345,407,56,47" Origin="0.5,0.5" Depth="0.489" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Spine" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="85" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="241,412,39,135" Origin="0.5,0.5" Depth="0.513" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="155" DamageRange="135" MinRange="0" Duration="0.3" CoolDown="3" SecondaryCoolDown="0.1" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="5" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="5" Penetration="0" LevelWallDamage="5" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="True" ApplyForceOnLimbs="" Force="1" RootForceWorldStart="0,0" RootForceWorldMiddle="0,15" RootForceWorldEnd="0,0" RootTransitionEasing="Smoother" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="10" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="True">
<Conditional isdead="false" />
<Conditional speciesname="eq human" />
<Conditional huskinfection="lt 85" />
<Conditional crawlielatched1="eq 0" />
<Conditional crawlielatched2="eq 0" />
<Conditional crawliebeheaded="eq 0" targetself="true" />
<StatusEffect type="OnFailure" target="This" disabledeltatime="true">
<RemoveCharacter />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="Crawlielatched1" strength="100" probability="1" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" delay="0.1" disabledeltatime="true">
<Affliction identifier="Stun" strength="3" probability="1" />
</StatusEffect>
</attack>
</limb>
<limb Name="Hips" ID="4" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="18" Height="25" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="52,528,46,61" Origin="0.5,0.5" Depth="0.511" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="155" DamageRange="135" MinRange="0" Duration="0.3" CoolDown="3" SecondaryCoolDown="0.1" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="5" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="5" Penetration="0" LevelWallDamage="5" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="True" ApplyForceOnLimbs="" Force="1" RootForceWorldStart="0,0" RootForceWorldMiddle="0,15" RootForceWorldEnd="0,0" RootTransitionEasing="Smoother" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="10" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="True">
<Conditional isdead="false" />
<Conditional speciesname="eq human" />
<Conditional huskinfection="lt 85" />
<Conditional crawlielatched1="eq 0" />
<Conditional crawlielatched2="eq 0" />
<Conditional crawliebeheaded="gt 0" targetself="true" />
<StatusEffect type="OnFailure" target="This" disabledeltatime="true">
<RemoveCharacter />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" disabledeltatime="true">
<Affliction identifier="Crawlielatched2" strength="100" probability="1" />
</StatusEffect>
<StatusEffect type="OnFailure" target="UseTarget" delay="0.1" disabledeltatime="true">
<Affliction identifier="Stun" strength="3" probability="1" />
</StatusEffect>
</attack>
</limb>
<limb Name="SpineWires1" ID="5" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="18" Height="75" Width="0" Density="5" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="178,405,53,125" Origin="0.5,0.5" Depth="0.509" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="SpineWires2" ID="6" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="18" Height="75" Width="0" Density="5" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="174,533,51,125" Origin="0.5,0.5" Depth="0.512" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Backleg1a" ID="7" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="0" Width="85" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="398,90,127,41" Origin="0.5,0.5" Depth="0.65" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Backleg2a" ID="8" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="75" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="259,82,108,49" Origin="0.5,0.5" Depth="0.649" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Backleg3a" ID="9" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="135" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="-70.02968,-1.0794541" StepOffset="-120,0" RefJoint="6" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="56,78,175,50" Origin="0.5,0.56" Depth="0.648" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<sound Tag="footstep_metal" />
</limb>
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<limb Name="Stinger2c" ID="28" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="14" Height="0" Width="95" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="65" ConstantAngle="55" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<limb Name="Stinger3c" ID="29" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="14" Height="0" Width="115" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="58.221066,-5.4860888" StepOffset="60,0" RefJoint="12" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="65" ConstantAngle="25" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1.15" BlinkDurationIn="0.2" BlinkDurationOut="0.2" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-145" BlinkForce="60" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<limb Name="Stinger1d" ID="30" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="14" Height="0" Width="65" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="65" ConstantAngle="85" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<limb Name="Stinger2d" ID="31" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="14" Height="0" Width="95" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="65" ConstantAngle="125" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<limb Name="Stinger3d" ID="32" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="14" Height="0" Width="115" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="58.221066,-5.4860888" StepOffset="60,0" RefJoint="12" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="65" ConstantAngle="15" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.2" BlinkDurationOut="0.2" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-145" BlinkForce="60" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-6.15351,5.1927285" Limb2Anchor="-0,-6" CanBeSevered="True" SeveranceProbabilityModifier="3" BreakSound="gore" LimitEnabled="True" UpperLimit="115" LowerLimit="105" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="14.230585,15.285705" Limb2Anchor="-14.855856,10.66767" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 3" Limb1="0" Limb2="3" Limb1Anchor="27.840307,-9.102579" Limb2Anchor="3.0853548,57.14444" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="100" LowerLimit="50" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="4.9786515,-62.333862" Limb2Anchor="1.6827279,14.167471" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="17" LowerLimit="-17" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 5" Limb1="3" Limb2="5" Limb1Anchor="1.0201889,62.223583" Limb2Anchor="10.30079,26.927338" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="5" LowerLimit="1" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 6" Limb1="3" Limb2="6" Limb1Anchor="-5.8784647,28" Limb2Anchor="2.0141664,37.36322" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="3" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 7" Limb1="0" Limb2="7" Limb1Anchor="-14.934958,-23.646181" Limb2Anchor="47.718204,-2.5321114" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="82" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-50.06929,4.9029837" Limb2Anchor="39.46878,-2.627147" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-135" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="-40.947323,5.4681616" Limb2Anchor="66.215485,-6.6034036" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="155" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 10" Limb1="0" Limb2="10" Limb1Anchor="-14.934958,-23.646181" Limb2Anchor="47.718204,-2.5321114" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="82" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="-50.06929,4.9029837" Limb2Anchor="39.46878,-2.627147" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-135" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="-40.947323,5.4681616" Limb2Anchor="66.215485,-6.6034036" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="155" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="-4.5367403,-18.479279" Limb2Anchor="-24.737734,-0.6896533" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-155" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="29.606962,1.7629374" Limb2Anchor="-36.871243,-2.8106341" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="135" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="41.01671,-4.900138" Limb2Anchor="-34.101616,1.3010623" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 16" Limb1="4" Limb2="16" Limb1Anchor="-4.5367403,-18.479279" Limb2Anchor="-24.737734,-0.6896533" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-155" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 16 - 17" Limb1="16" Limb2="17" Limb1Anchor="29.606962,1.7629374" Limb2Anchor="-36.871243,-2.8106341" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="135" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="41.01671,-4.900138" Limb2Anchor="-34.101616,1.3010623" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 19" Limb1="4" Limb2="19" Limb1Anchor="-12.199713,-11.280394" Limb2Anchor="27.404331,0.37513494" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="100" LowerLimit="-65" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 19 - 20" Limb1="19" Limb2="20" Limb1Anchor="-37.79018,-0.51218534" Limb2Anchor="23.728539,-1.7240901" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-155" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 20 - 21" Limb1="20" Limb2="21" Limb1Anchor="-25.0602,-2.8708014" Limb2Anchor="32.552525,-12.464502" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="165" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="23.741766,11.920262" Limb2Anchor="-17.909494,-0.17214756" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="100" LowerLimit="35" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 22 - 23" Limb1="22" Limb2="23" Limb1Anchor="24.882744,-0.96612555" Limb2Anchor="-19.946785,-0.110294014" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="125" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 23 - 24" Limb1="23" Limb2="24" Limb1Anchor="23.820982,-5.9136024" Limb2Anchor="-22.21789,-3.7959945" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-35" LowerLimit="-170" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 25" Limb1="0" Limb2="25" Limb1Anchor="-18.5374,35.811176" Limb2Anchor="-19.946785,-0.110294014" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="165" LowerLimit="100" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 25 - 26" Limb1="25" Limb2="26" Limb1Anchor="23.820982,-5.9136024" Limb2Anchor="-22.21789,-3.7959945" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-35" LowerLimit="-170" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 27" Limb1="0" Limb2="27" Limb1Anchor="18.34695,7.465224" Limb2Anchor="-17.861376,-0.6896533" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="65" LowerLimit="65" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 27 - 28" Limb1="27" Limb2="28" Limb1Anchor="25.809113,1.0980434" Limb2Anchor="-28.09354,-2.7034914" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="135" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 28 - 29" Limb1="28" Limb2="29" Limb1Anchor="34.920662,-3.3424134" Limb2Anchor="-26.434889,-1.1763777" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 30" Limb1="0" Limb2="30" Limb1Anchor="4.5375338,14.769723" Limb2Anchor="-17.861376,-0.6896533" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="65" LowerLimit="65" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 30 - 31" Limb1="30" Limb2="31" Limb1Anchor="25.809113,1.0980434" Limb2Anchor="-28.09354,-2.7034914" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="135" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 31 - 32" Limb1="31" Limb2="32" Limb1Anchor="34.920662,-3.3424134" Limb2Anchor="-26.434889,-1.1763777" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>