Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Huskchimerabroodmother/Huskchimerabroodmother.xml
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Huskchimerabroodmother" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="Husk" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="False" ForceSlowClimbing="False" Husk="True" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="%ModDir%/Characters/Huskchimerabroodmother/Ragdolls/" />
<animations folder="%ModDir%/Characters/Huskchimerabroodmother/Animations/" />
<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blackblood" AngleMin="0" AngleMax="0" ScaleMin="1.5" ScaleMax="2" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="2" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.7" ScaleMax="0.9" VelocityMin="200" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<health minvitality="-100" Vitality="1400" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="10" BurnReduction="0.25" ConstantHealthRegeneration="0.5" HealthRegenerationWhenEating="5" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.3" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
<Limb name="Torso">
<VitalityMultiplier type="damage" multiplier="1.0" />
<VitalityMultiplier type="burn" multiplier="2.0" />
</Limb>
<Limb name="Head">
<VitalityMultiplier type="damage" multiplier="1.5" />
<VitalityMultiplier type="burn" multiplier="2.0" />
</Limb>
<Limb name="LeftLeg">
<VitalityMultiplier type="damage" multiplier="0.8" />
<VitalityMultiplier type="burn" multiplier="1.0" />
</Limb>
<Limb name="RightLeg">
<VitalityMultiplier type="damage" multiplier="0.8" />
<VitalityMultiplier type="burn" multiplier="1.0" />
</Limb>
<Limb>
<!--Taily etc-->
<VitalityMultiplier type="damage" multiplier="0.8" />
<VitalityMultiplier type="burn" multiplier="1.0" />
</Limb>
</health>
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_attack1.ogg" State="Attack" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_attack2.ogg" State="Attack" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_attack3.ogg" State="Attack" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_idle1.ogg" State="Idle" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_idle2.ogg" State="Idle" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_idle3.ogg" State="Idle" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_idle4.ogg" State="Idle" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_damage1.ogg" State="Damage" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_damage2.ogg" State="Damage" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_damage3.ogg" State="Damage" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_death1.ogg" State="Die" Range="1000" Volume="1.3" Tags="" />
<sound File="Content/Characters/Husk_chimera/HUSKCHIMERA_death2.ogg" State="Die" Range="1000" Volume="1.3" Tags="" />
<ai CombatStrength="901" Sight="1.5" Hearing="1.5" MaxPerceptionDistance="-1" AggressionHurt="200" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<target Tag="decoy" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="crawler" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="room" State="Attack" Priority="20" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="door" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="sonar" State="Attack" Priority="5" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="searchlight" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="swarmfeeder" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="huskinfected" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="1" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<SwarmBehavior mindistfromclosest="200" maxdistfromcenter="3000" cohesion="0.1" />
</ai>
<inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="huskeggsbasic" />
<Item Identifier="alienblood" />
<Item Identifier="slimebacteria" />
<Item Identifier="huskstinger" />
</inventory>
<inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="huskeggsbasic" />
<Item Identifier="huskeggsbasic" />
<Item Identifier="alienblood" />
<Item Identifier="slimebacteria" />
<Item Identifier="huskstinger" />
</inventory>
<inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="swimbladder" />
<Item Identifier="huskeggsbasic" />
<Item Identifier="alienblood" />
<Item Identifier="slimebacteria" />
<Item Identifier="huskstinger" />
</inventory>
<StatusEffect type="OnDeath" target="Character,Limb" delay="2.4" targetlimb="Guts">
<Explosion ignorecover="true" onlyinside="true" range="500" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="true" camerashake="35" structuredamage="105" applyFireEffects="false">
<Affliction identifier="stun" strength="4.5" />
</Explosion>
<ParticleEmitter particle="bubbles" particleamount="30" scalemin="2" scalemax="4" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
<ParticleEmitter particle="bloodtrail" particleamount="10" scalemin="4" scalemax="6" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particleamount="10" scalemin="4" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="blackwaterblood" drawontop="True" particleamount="15" scalemin="4" scalemax="6" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="blackwaterblood" particleamount="30" scalemin="5" scalemax="8" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="heavygib" particleamount="3" scalemin="15" scalemax="18" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
<ParticleEmitter particle="gib" particleamount="60" scalemin="2" scalemax="3" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
<SpawnCharacter speciesname="Crawlerhusk" count="1" spread="100" />
<SpawnCharacter speciesname="Crawlerhusk" count="1" spread="100" />
<SpawnCharacter speciesname="Husk_RandomTiny" count="1" spread="100" />
<SpawnCharacter speciesname="Husk_RandomLight" count="1" spread="100" />
<BreakLimb />
</StatusEffect>
</Character>