Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Husk_chimera_unarmoured/Chimeraitems.xml
T

42 lines
3.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="" identifier="intestinetendonchimeracharacter" nameidentifier="tonguetendon" tags="" health="100" hideinmenus="true" category="" sonarsize="0" scale="1" damagedbyexplosions="false" damagedbyprojectiles="false" damagedbyrepairtools="false" damagedbymeleeweapons="false" impactsoundtag="impact_soft">
<Sprite texture="Content/Particles/ParticleAtlas.png" SourceRect="0,482,41,30" Origin="0.5,0.5" depth="0.606" />
<Body radius="20" density="10" />
<Rope sourcepullforce="0" targetpullforce="250" projectilepullforce="0" maxlength="2100" snaponcollision="false" spritewidth="256" tile="true" snapanimduration="1" breakfrommiddle="false" maxangle="60" lerpforces="false">
<Sprite name="tongue" texture="Content/Particles/ParticleAtlas.png" SourceRect="0,482,41,30" Origin="0.5,0.5" depth="0.606" />
<EndSprite texture="Content/Particles/ParticleAtlas.png" SourceRect="41,482,90,30" Origin="0.5,0.5" depth="0.607" />
<SnapSound file="Content/Items/Weapons/HarpoonGun1.ogg" range="500" frequencymultiplier="3.0,4.0" />
<!-- Automatically snap after 5 seconds -->
<StatusEffect type="OnUse" target="This" Snapped="true" delay="5" />
<!-- Remove 1 second after snapping -->
<StatusEffect type="Always" target="This" delay="1" checkconditionalalways="true">
<Conditional Snapped="true" />
<Remove />
</StatusEffect>
<!-- Snap after 3 seconds if not stuck to anything -->
<StatusEffect type="OnUse" target="This" Snapped="true" delay="5" checkconditionalalways="true">
<Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
</StatusEffect>
</Rope>
<Projectile characterusable="false" launchimpulse="60.0" sticktostructures="false" sticktoitems="false" sticktodoors="false" sticktodeflective="true" sticktocharacters="true" maxtargetstohit="1" sticktolighttargets="true" prismatic="false">
<Attack structuredamage="10">
<Affliction identifier="blunttrauma" strength="20" />
<Affliction identifier="stun" strength="5" />
</Attack>
<StatusEffect type="OnActive" target="UseTarget,This" comparison="And" disabledeltatime="true">
<Conditional Snapped="false" />
<Affliction identifier="drag" strength="1" />
</StatusEffect>
<StatusEffect type="OnImpact" target="This">
<particleemitter drawontop="true" particle="tonguehitsplash" particleamount="20" scalemin="1" scalemax="3" anglemin="0" anglemax="360" />
<particleemitter drawontop="false" particle="damagebubbles" particleamount="20" scalemin="1" scalemax="3" anglemin="0" anglemax="360" />
<particleemitter drawontop="true" particle="damagebubbles" particleamount="10" scalemin="1" scalemax="3" anglemin="0" anglemax="360" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<Conditional Snapped="true" />
<sound file="Content/Characters/Latcher/ABYSSM_tongueMove_1.ogg" range="200" volume="1" dontmuffle="false" />
</StatusEffect>
</Projectile>
</Item>
</Items>