Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Husk_Slipsuit/Animations/Husk_SlipsuitRun.xml
T

2 lines
1.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<HumanRun MultiplyByDir="True" GetUpForce="0.17000002" HeadLeanAmount="1" TorsoLeanAmount="0.4" FootMoveStrength="5" FootLiftHorizontalFactor="0.20000002" StepSizeWhenStanding="0.01,0" FootAngle="130" FootMoveOffset="-0,0" LegBendTorque="0.5" HandMoveAmount="0.4,0.15" HandMoveOffset="0.2,0.1" HandClampY="-0.15" ArmMoveStrength="0.3" HandMoveStrength="1" FixedHeadAngle="True" Flip="True" FlipCooldown="1" FlipDelay="0.5" HeadMoveForce="10" TorsoMoveForce="10" FootMoveForce="8" TailTorque="50" LegTorque="0" ColliderStandAngle="0" FootAngles="3: 0,5: 0" TailAngle="NaN" StepSize="0.28,0.2" HeadPosition="0.8903552" TorsoPosition="0.83901495" StepLiftHeadMultiplier="1.5000001" StepLiftAmount="5.4999995" StepLiftOffset="-0.49999997" StepLiftFrequency="2" BackwardsMovementMultiplier="0.55" ClimbSpeed="2" SlideSpeed="4" ClimbBodyMoveForce="10.5" ClimbHandMoveForce="5.2" ClimbFootMoveForce="10" ClimbStepHeight="60" AnimationType="Run" MovementSpeed="1.3819633" CycleSpeed="4.7999268" HeadAngle="-30" TorsoAngle="-30" HeadTorque="70" TorsoTorque="10" FootTorque="10" ArmIKStrength="3" HandIKStrength="2" />