119 lines
18 KiBLFS
XML
Executable File
119 lines
18 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Husk_PUCS" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="husk" Humanoid="True" HasInfo="False" CanInteract="True" CanClimb="True" ForceSlowClimbing="True" Husk="True" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="300" Visibility="300" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.1" ScaleMax="0.3" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.3" ScaleMax="0.6" VelocityMin="200" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<health minvitality="-100" Vitality="180" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="8" BurnReduction="0.12" ConstantHealthRegeneration="0.35" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="0.4" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
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<Limb name="Head">
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<VitalityMultiplier type="damage" multiplier="1.7" />
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<VitalityMultiplier type="burn" multiplier="0.5" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.1" />
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</Limb>
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<Limb name="Torso">
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<VitalityMultiplier type="damage" multiplier="0.8" />
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<VitalityMultiplier type="burn" multiplier="0.35" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.05" />
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</Limb>
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<Limb name="LeftArm">
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<VitalityMultiplier type="damage" multiplier="0.45" />
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<VitalityMultiplier type="burn" multiplier="0.2" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.05" />
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</Limb>
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<Limb name="RightArm">
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<VitalityMultiplier type="damage" multiplier="0.45" />
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<VitalityMultiplier type="burn" multiplier="0.2" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.05" />
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</Limb>
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<Limb name="LeftLeg">
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<VitalityMultiplier type="damage" multiplier="0.45" />
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<VitalityMultiplier type="burn" multiplier="0.2" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.05" />
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</Limb>
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<Limb name="RightLeg">
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<VitalityMultiplier type="damage" multiplier="0.45" />
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<VitalityMultiplier type="burn" multiplier="0.2" />
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<VitalityMultiplier Identifier="radiationsickness" multiplier="0.05" />
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</Limb>
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</health>
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<sound File="Content/Characters/Husk/HUSK_attack1.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_attack2.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_attack3.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_attack4.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_idle2.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_idle3.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_idle4.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_damage1.ogg" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_damage2.ogg" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_damage3.ogg" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_death1.ogg" State="Die" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Husk/HUSK_death2.ogg" State="Die" Range="1000" Volume="1" Tags="" />
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<ai CombatStrength="90" Sight="0.5" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="150" AggressionGreed="5" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="False" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="True" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="decoy" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="crawler" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="20" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="searchlight" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="swarmfeeder" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="huskinfected" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="1" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="8">
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<Item equip="true" Identifier="idcard" />
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<Item Identifier="scrap" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="scrap" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="huskstinger" />
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<Item Identifier="scrap" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="fuelrod" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="fuelrod" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="huskstinger" />
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<Item Identifier="fuelrod" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="fulguriumfuelrodvolatile" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="fulguriumfuelrodvolatile" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<inventory Slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="huskeggsbasic" />
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<Item Identifier="huskstinger" />
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<Item Identifier="fulguriumfuelrodvolatile" />
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<Item equip="true" Identifier="idcard" />
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</inventory>
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<StatusEffect type="OnDeconstructed" target="Character">
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<SpawnItem identifiers="calcium" spawnposition="ThisInventory" count="1" probability="1" />
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<SpawnItem identifiers="alienblood" spawnposition="ThisInventory" count="1" probability="0.1" />
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<SpawnItem identifiers="huskeggsbasic" spawnposition="ThisInventory" count="1" probability="0.03" />
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</StatusEffect>
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</Character> |