Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Humanhuskcrawlielatched/Huskcrawlielatched2.xml
T

26 lines
1.9 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<huskappendage>
<limb name="Body" id="15" height="65" width="205" density="3" ignorecollisions="False" flip="True" scale="0.85" SpriteOrientation="90" ConstantTorque="0" ConstantAngle="0" mirrorvertically="True" mirrorhorizontally="False">
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
<damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
<damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
<sprite texture="%ModDir%/Characters/Humanhuskcrawlielatched/latched1.png" sourcerect="268,0,268,272" depth="0.12" origin="0.5,0.5" ignoretint="true" />
<StatusEffect type="OnDamaged" target="This" duration="1" ConditionalComparison="AND">
<RequiredAffliction type="damage" minstrength="1" />
<Affliction identifier="Crawlielatched2" strength="-35" probability="1" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This" duration="1" ConditionalComparison="AND">
<RequiredAffliction type="damage" minstrength="3" />
<Affliction identifier="Crawlielatched2" strength="-45" probability="1" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This" duration="1" ConditionalComparison="AND">
<RequiredAffliction type="damage" minstrength="15" />
<Affliction identifier="Crawlielatched2" strength="-55" probability="1" />
</StatusEffect>
<StatusEffect type="OnDamaged" target="This" duration="1" ConditionalComparison="AND">
<RequiredAffliction type="damage" minstrength="40" />
<Affliction identifier="Crawlielatched2" strength="-70" probability="1" />
</StatusEffect>
</limb>
<joint name="Torso to Sus Appendage" limb1="0" limb2="15" limb1anchor="34.1,-1.3" limb2anchor="16.9,4.4" UpperLimit="88" LowerLimit="82" canbesevered="False" limitenabled="True" />
</huskappendage>