534 lines
45 KiBLFS
XML
Executable File
534 lines
45 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<!-- <Character skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="HumanImmortal" SpeciesTranslationOverride="" DisplayName="" Group="husk" Humanoid="True" HasInfo="False" CanInteract="True" Husk="False" UseHuskAppendage="True" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer=""> -->
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<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="HumanImmortal" SpeciesTranslationOverride="" DisplayName="" Group="husk" Humanoid="True" Hascharacterinfo="True" HasInfo="True" CanInteract="True" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="false" CanSpeak="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="duffelbag">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<sound File="Content/Characters/Human/female_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/male_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage11.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk1.ogg" State="Idle" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk2.ogg" State="Idle" Range="1000" Volume="0.6" Tags="" />
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<!-- <sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk3.ogg" State="Idle" Range="3000" Volume="1" Tags="" /> -->
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk4.ogg" State="Idle" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk5.ogg" State="Idle" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk6.ogg" State="Idle" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk3.ogg" State="Attack" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk4.ogg" State="Attack" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk5.ogg" State="Attack" Range="1000" Volume="0.6" Tags="" />
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<sound dontmuffle="false" File="%ModDir:2518816103%/Characters/HumanImmortal/immortaltalk6.ogg" State="Attack" Range="1000" Volume="0.6" Tags="" />
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<health minvitality="-30" Vitality="160" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="True" BleedingReduction="4" BurnReduction="0" ConstantHealthRegeneration="3" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="True" Immunities="">
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<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
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<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
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<Limb name="Head">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="2.0" />
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</Limb>
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<Limb name="Torso">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
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<VitalityMultiplier type="bleeding" multiplier="0.7" />
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<VitalityMultiplier type="damage" multiplier="0.7" />
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</Limb>
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<Limb name="LeftArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="RightArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="LeftLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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<Limb name="RightLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.5" />
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</Limb>
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</health>
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<ai CombatStrength="160" Sight="4" Hearing="4" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="false" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="True" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="True" StartAggression="0" MaxAggression="100" AggressionCumulation="20" WallTargetingMethod="Target">
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<target Tag="provocative" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="PassiveAggressive" Priority="70" ReactDistance="800" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="40" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="searchlight" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="swarmfeeder" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<targetpriority Tag="mine" State="idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="true" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" equip="true" Identifier="humanshotgun" />
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<Item Identifier="shotgun" />
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<Item amount="6" Identifier="shotgunshell" />
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<Item amount="2" Identifier="antibleeding1" />
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<Item Identifier="genesplicer" />
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<Item outconditionmin="0.4" outconditionmax="0.5" Identifier="geneticmaterialhusk" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="InnerClothes" Identifier="cultistrobescool" />
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<Item Identifier="plasmacutter" />
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<Item Identifier="steroids" />
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<Item amount="3" Identifier="huskeggs" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="5">
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<Item amount="1" Identifier="chemgrenade" />
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<Item amount="2" Identifier="antibleeding1" />
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<Item Identifier="revolver" />
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<Item Identifier="revolver" />
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<Item slot="RightHand" equip="true" Identifier="humanrevolver" />
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<Item slot="LeftHand" equip="true" Identifier="humanrevolver" />
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<Item Identifier="revolverround" amount="8" maxamount="12" />
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<Item Identifier="genesplicer" />
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<Item outconditionmin="0.4" outconditionmax="0.5" Identifier="geneticmaterialhusk" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="InnerClothes" Identifier="zealotrobes" />
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<Item slot="OuterClothes" Identifier="BTCCuirass" />
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<Item Identifier="rituallantern" />
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<Item Identifier="steroids" />
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<Item Identifier="huskeggs" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" equip="true" Identifier="immortalalienassaultrifle" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="InnerClothes" Identifier="cultistrobescool" />
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<Item amount="4" Identifier="antibleeding1" />
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<Item Identifier="huskstinger" />
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<Item Identifier="genesplicer" />
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<Item Identifier="rituallantern" />
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<Item outconditionmin="0.4" outconditionmax="0.5" Identifier="geneticmaterialhusk" />
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|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="steroids" />
|
|
<Item amount="2" Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="1">
|
|
<Item Identifier="humanadvancedsryingegun" equip="true" slot="RightHand,LeftHand" />
|
|
<Item amount="2" Identifier="paralyzant" />
|
|
<Item Identifier="advancedsyringegun" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item slot="InnerClothes" Identifier="zealotrobes" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" equip="true" Identifier="humanuniquesmg" />
|
|
<Item Identifier="smgunique" />
|
|
<Item amount="2" Identifier="smgmagazine" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item slot="InnerClothes" Identifier="cultistrobes" />
|
|
<Item amount="3" Identifier="antidama1" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" equip="true" Identifier="largefleshstinger" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item slot="InnerClothes" Identifier="cultistrobescool" />
|
|
<Item slot="OuterClothes" Identifier="BTCCuirass" />
|
|
<Item amount="3" Identifier="antidama1" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand" equip="true" Identifier="meatcleaver" />
|
|
<Item slot="LeftHand" equip="true" Identifier="meatcleaver" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item slot="InnerClothes" Identifier="cultistrobescool" />
|
|
<Item slot="OuterClothes" Identifier="BTCCuirass" />
|
|
<Item amount="3" Identifier="antidama1" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" equip="true" Identifier="humanharpoongun" />
|
|
<Item Identifier="harpoongun" />
|
|
<Item amount="2" maxamount="5" Identifier="spear" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item slot="InnerClothes" Identifier="cultistrobescool" />
|
|
<Item slot="OuterClothes" Identifier="BTCCuirass" />
|
|
<Item amount="3" Identifier="antidama1" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" equip="true" Identifier="humansmg" />
|
|
<Item Identifier="smg" />
|
|
<Item Identifier="smgmagazine" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item Identifier="rituallantern" />
|
|
<Item slot="InnerClothes" Identifier="cultistrobescool" />
|
|
<Item slot="OuterClothes" Identifier="BTCCuirass" />
|
|
<Item amount="3" Identifier="antidama1" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="huskstinger" />
|
|
<Item Identifier="steroids" />
|
|
<Item Identifier="huskeggs" />
|
|
</inventory>
|
|
<StatusEffect type="OnDeconstructed" target="Character">
|
|
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="1" probability="0.5" />
|
|
<SpawnItem identifiers="calcium" spawnposition="ThisInventory" count="1" probability="0.5" />
|
|
<SpawnItem identifiers="antibloodloss2" spawnposition="ThisInventory" count="1" probability="0.1" />
|
|
<SpawnItem identifiers="huskeggsbasic" spawnposition="ThisInventory" count="1" probability="0.03" />
|
|
<SpawnItem identifiers="Huskcrawlie1noheadspawn" spawnposition="ThisInventory" count="1" probability="0.2" />
|
|
</StatusEffect>
|
|
<Heads>
|
|
<Head tags="head1,male" sheetindex="0,0" />
|
|
<Head tags="head2,male" sheetindex="1,0" />
|
|
<Head tags="head3,male" sheetindex="2,0" />
|
|
<Head tags="head4,male" sheetindex="3,0" />
|
|
<Head tags="head5,male" sheetindex="0,1" />
|
|
<Head tags="head6,male" sheetindex="1,1" />
|
|
<Head tags="head7,male" sheetindex="2,1" />
|
|
<Head tags="head8,male" sheetindex="3,1" />
|
|
<Head tags="head9,male" sheetindex="0,2" />
|
|
<Head tags="head10,male" sheetindex="1,2" />
|
|
<Head tags="head11,male" sheetindex="2,2" />
|
|
<Head tags="head12,male" sheetindex="3,2" />
|
|
<Head tags="head13,male" sheetindex="0,3" />
|
|
<Head tags="head14,male" sheetindex="1,3" />
|
|
<Head tags="head15,male" sheetindex="2,3" />
|
|
<Head tags="head16,male" sheetindex="3,3" />
|
|
<Head tags="head1,female" sheetindex="0,0" />
|
|
<Head tags="head2,female" sheetindex="1,0" />
|
|
<Head tags="head3,female" sheetindex="2,0" />
|
|
<Head tags="head4,female" sheetindex="3,0" />
|
|
<Head tags="head5,female" sheetindex="0,1" />
|
|
<Head tags="head6,female" sheetindex="1,1" />
|
|
<Head tags="head7,female" sheetindex="2,1" />
|
|
<Head tags="head8,female" sheetindex="3,1" />
|
|
<Head tags="head9,female" sheetindex="0,2" />
|
|
<Head tags="head10,female" sheetindex="1,2" />
|
|
<Head tags="head11,female" sheetindex="2,2" />
|
|
<Head tags="head12,female" sheetindex="3,2" />
|
|
<Head tags="head13,female" sheetindex="0,3" />
|
|
<Head tags="head14,female" sheetindex="1,3" />
|
|
<Head tags="head15,female" sheetindex="2,3" />
|
|
<Head tags="head16,female" sheetindex="3,3" />
|
|
</Heads>
|
|
<Vars>
|
|
<Var var="GENDER" tags="female,male" />
|
|
</Vars>
|
|
<MenuCategory var="GENDER" />
|
|
<Pronouns var="GENDER" />
|
|
<HeadAttachments>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.05">
|
|
<sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.03">
|
|
<sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<!--
|
|
<Wearable type="FaceAttachment" commonness="1.0">
|
|
<sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
|
|
</Wearable>
|
|
-->
|
|
<Wearable type="Husk">
|
|
<sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Herpes">
|
|
<sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
</HeadAttachments>
|
|
<!-- <StatusEffect type="Always" target="Character" comparison="and" delay="1.3" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="shamblerarmedbtc" amount="500" />
|
|
<SpawnItem identifier="humanshotgun" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional shamblerarmedbtc="eq 0" />
|
|
<Requireditem item="shotgun" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.32" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="shamblerarmedbtc" amount="500" />
|
|
<SpawnItem identifier="humansmg" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional shamblerarmedbtc="eq 0" />
|
|
<Requireditem item="smg" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="shamblerarmedbtc" amount="500" />
|
|
<Conditional shamblerarmedbtc="eq 0" />
|
|
<Requireditem item="revolver" type="picked" allowvariants="true" />
|
|
</StatusEffect> -->
|
|
<!-- Start kill timer after sufforin reaches maximum potency -->
|
|
<!-- Start kill timer after cyanide reaches maximum potency -->
|
|
<!-- Start kill timer after cyanide+sufforin reache maximum potency -->
|
|
<!-- <StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="fractalpistol" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="alienpistol" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanuniquesmg" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="smgunique" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanalienshotgun" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="immortalalienshotgun" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.36" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanharpoongun" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="harpoongun" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanadvancedsryingegun" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="advancedsyringegun" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.34" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanalienassaultrifle" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="immortalalienassaultrifle" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.36" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<SpawnItem identifier="humanmeatcleaver" spawnposition="ThisInventory" equip="true" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="meatcleaver" type="picked" allowvariants="true" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="Character" comparison="and" delay="1.36" checkconditionalalways="true" stackable="false">
|
|
<Affliction identifier="humanarmed" amount="500" />
|
|
<Conditional humanarmed="eq 0" />
|
|
<Requireditem item="humanassaultrifle" type="picked" allowvariants="true" />
|
|
</StatusEffect> -->
|
|
</Character> |