Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Hullfish/Animations/HullfishCrouh.xml
T

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="Error Component" identifier="errorcomponents" category="Hidden" tags="smallitem" cargocontaineridentifier="metalcrate" description="" hideinmenus="true" scale="0.4">
<Deconstruct time="1" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredSkill identifier="mechanical" level="1" />
<RequiredItem identifier="tin" />
<RequiredItem identifier="tin" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="tin" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="641,837,64,54" origin="0.5,0.5" />
<Sprite name="Sin Component" texture="Content/Items/Electricity/signalcomp.png" depth="0.6" sourcerect="32,96,31,25" origin="0.5,0.5" />
<Body width="75" height="50" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="false" aimable="false">
<RequiredItem identifier="wrench" type="Equipped" />
</Holdable>
<CustomInterface canbeselected="false" drawhudwhenequipped="true">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="600,520" anchor="Center" absoluteoffset="0,-30" style="ItemUI" />
<Button text="Mag">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="smgmagazinedepletedfuel" />
</StatusEffect>
</Button>
<Button text="SShell">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="shotgunslugexplosive" count="8" />
</StatusEffect>
</Button>
<Button text="HRev">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="revolverh" />
<SpawnItem spawnposition="ThisInventory" identifier="revolverroundh" count="8" />
</StatusEffect>
</Button>
<Button text="EndNow">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="GF" />
</StatusEffect>
</Button>
<Button text="HS">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="calyxinjectorsymbiotic" />
</StatusEffect>
</Button>
<Button text="Emp">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Explosion range="200000" structuredamage="0" empstrength="10" camerashake="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false"></Explosion>
</StatusEffect>
</Button>
<Button text="naso">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="naso" />
</StatusEffect>
</Button>
<Button text="DB">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="dirtybombafteremitter" />
</StatusEffect>
</Button>
<Button text="Scr">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="watcherscreechemitter" />
</StatusEffect>
</Button>
<Button text="Geo">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="geosphere" count="1" spread="3000" />
</StatusEffect>
</Button>
<Button text="EndLater">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="SF" />
</StatusEffect>
</Button>
<Button text="Blaze">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<Fire size="4" />
</StatusEffect>
</Button>
<Button text="BotRemover">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="botremover" />
</StatusEffect>
</Button>
<Button text="BotHusker">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="husked" />
</StatusEffect>
</Button>
<Button text="Book">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="skillbookhandyseaman" />
</StatusEffect>
</Button>
<Button text="Spawner">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnItem spawnposition="ThisInventory" identifier="waterdetect2" />
</StatusEffect>
</Button>
</CustomInterface>
<ItemContainer capacity="3" canbeselected="false" hideitems="true" slotsperrow="5" drawinventory="true" ShowContainedStateIndicator="false" />
</Item>
<Item name="Water Detector" identifier="waterdetect2" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" description="" hideinmenus="true" scale="0.4">
<Deconstruct time="1" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="896,256,64,64" origin="0.5,0.5" />
<Sprite name="Sin Component" texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,240,48,32" origin="0.5,0.5" />
<Body width="75" height="50" density="30" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="false" aimable="false">
<RequiredItem identifier="wrench" type="Equipped" />
</Holdable>
<CustomInterface canbeselected="false" drawhudwhenequipped="true">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="600,520" anchor="Center" absoluteoffset="0,-30" style="ItemUI" />
<Button text="Crawler Swarm">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="crawler" count="30" spread="8000" />
</StatusEffect>
</Button>
<Button text="Baby Mudraptor">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="mudraptor_hatchling" count="5" spread="2000" />
</StatusEffect>
</Button>
<Button text="Abyssal Crawlers">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="abyssalcrawler" count="2" spread="8000" />
<SpawnCharacter speciesname="swarmcrawler" count="5" spread="8000" />
</StatusEffect>
</Button>
<Button text="Voidstalker">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="voidstalker" count="1" spread="7000" />
</StatusEffect>
</Button>
<Button text="Fractal Attack">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="fractalwalker" count="4" spread="3000" />
<SpawnCharacter speciesname="undying" count="4" spread="3000" />
<SpawnCharacter speciesname="fractalguardian" count="2" spread="3000" />
</StatusEffect>
</Button>
<Button text="Mudbouncers">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="mudbouncer" count="2" spread="8000" />
</StatusEffect>
</Button>
<Button text="The Big Eyeball">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="watcherwanderer" count="1" spread="8000" />
<SpawnCharacter speciesname="mudraptor" count="5" spread="8000" />
</StatusEffect>
</Button>
<Button text="Insta kill Boss">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="Epicentrum" count="1" spread="8000" />
</StatusEffect>
</Button>
<Button text="Ghost">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="teleglitch" count="1" spread="200" />
</StatusEffect>
</Button>
<Button text="Immortal">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="humanimmortal" count="1" spread="3000" />
</StatusEffect>
</Button>
<Button text="Fractal Destroyer">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="fractaldestroyer" count="1" spread="6000" />
</StatusEffect>
</Button>
<Button text="11">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="carrierleviathan" count="1" spread="8000" />
</StatusEffect>
</Button>
<Button text="12">
<StatusEffect type="OnUse" targettype="This" delay="2" IsOn="false" drawhudwhenequipped="true">
<SpawnCharacter speciesname="Deadnought" count="1" spread="8000" />
</StatusEffect>
</Button>
<ItemContainer capacity="3" canbeselected="false" hideitems="true" slotsperrow="5" drawinventory="true" ShowContainedStateIndicator="false" />
</CustomInterface>
</Item>
</Items>