91 lines
18 KiBLFS
XML
Executable File
91 lines
18 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Hornshrimp" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="mantisoid" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="70" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="0.4" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.5" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="300" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0.5" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="10" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
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<ai CombatStrength="700" Sight="0.4999999" Hearing="3.4999995" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="5" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="180" AvoidTime="10" MinFleeTime="12" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="decoy" State="Attack" Priority="300" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="Avoid" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="90" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="dead" State="Eat" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="turret" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="Shrimpbrut_kse" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="Razzershrimp_kse" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="hornshrimpshell" />
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<Item Identifier="shrimpclaw" />
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<Item forcetoslot="true" amount="2" Identifier="alienblood" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="hornshrimpshell" />
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<Item Identifier="shrimpantenna" />
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<Item forcetoslot="true" amount="2" Identifier="alienblood" />
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<Item Identifier="shrimpclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hornshrimpshell" />
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<Item forcetoslot="true" Identifier="diversremains" />
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<Item Identifier="shrimpclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hornshrimpshell" />
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<Item Identifier="shrimpstomach" />
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<Item Identifier="shrimpclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hornshrimpshell" />
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<Item forcetoslot="true" Identifier="diversremains" />
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<Item Identifier="shrimpantenna" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hornshrimpshell" />
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<Item Identifier="shrimpstomach" />
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<Item Identifier="shrimpantenna" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="hornshrimpshell" />
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<Item forcetoslot="true" amount="2" Identifier="alienblood" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="hornshrimpshell" />
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<Item Identifier="shrimpantenna" />
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<Item forcetoslot="true" amount="2" Identifier="alienblood" />
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</Inventory>
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur1.OGG" State="Damage" Range="1500" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur2.OGG" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur3.OGG" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur4.OGG" State="Damage" Range="1000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur5.OGG" State="Damage" Range="1500" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Bauur6.OGG" State="Damage" Range="1500" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Blubb1.OGG" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Blubb2.OGG" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Blubb3.OGG" State="Idle" Range="10000" Volume="1" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Schaden1.OGG" State="Attack" Range="1000" Volume="1.2" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\schaden2.OGG" State="Attack" Range="1000" Volume="1.2" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\schaden3.OGG" State="Attack" Range="1000" Volume="1.2" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\schaden4.OGG" State="Attack" Range="1000" Volume="1.2" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\schaden5.OGG" State="Attack" Range="1000" Volume="1.2" Tags="" />
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<sound File="%ModDir:2518816103%\Characters\Hornshrimp\Gore.OGG" State="Die" Range="2000" Volume="1" Tags="" />
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<StatusEffect type="OnDeath" target="Character" delay="1">
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<SpawnCharacter speciesname="Shrimpbrut_kse" count="1" probability="0.3" spread="1" />
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<particleemitter particle="brownchunks" particleamount="6" velocitymin="0" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.4" scalemax="0.6" />
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<ParticleEmitter scalemax="2" scalemin="1" anglemax="360" anglemin="0" velocitymax="100" velocitymin="50" particleamount="30" particle="bubbles" />
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<ParticleEmitter scalemax="5" scalemin="2" anglemax="360" anglemin="0" velocitymax="1000" velocitymin="200" particleamount="20" particle="bloodtrail" />
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<ParticleEmitter scalemax="4" scalemin="2" anglemax="360" anglemin="0" velocitymax="20" velocitymin="0" particleamount="10" particle="blackwaterblood" />
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<ParticleEmitter scalemax="4" scalemin="2" anglemax="360" anglemin="0" velocitymax="20" velocitymin="0" particleamount="10" drawontop="True" particle="waterblood" />
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<ParticleEmitter scalemax="5" scalemin="3" anglemax="360" anglemin="0" velocitymax="20" velocitymin="0" particleamount="10" particle="blackwaterblood" />
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<ParticleEmitter scalemax="15" scalemin="15" anglemax="360" anglemin="0" velocitymax="0" velocitymin="0" particleamount="2" particle="heavygib" />
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<ParticleEmitter scalemax="2" scalemin="1" anglemax="360" anglemin="0" velocitymax="300" velocitymin="100" particleamount="200" particle="gib" />
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<Sound file="Content/Sounds/Damage/Gore7.ogg" range="800" />
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</StatusEffect>
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</Character> |