90 lines
14 KiBLFS
XML
Executable File
90 lines
14 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Hermitdugong" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="hermitoid" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="False" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="False" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="7500" DisableDistance="50000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="1300" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="0.3" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="False" AllowSeveringLegs="True" ApplyAfflictionColors="False" Immunities="" />
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<ai CombatStrength="2000" Sight="2" Hearing="2" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="leucocyte" State="Avoid" Priority="200" ReactDistance="1500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="Avoid" Priority="200" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="decoy" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="80" ReactDistance="4000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="80" ReactDistance="4000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<sound gender="None" File="%ModDir%/Characters/Hermits/hull3_damage.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Hermits/hull4_damage.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Hermits/hull5_damage.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="%ModDir%/Characters/Hermits/hull6_damage.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
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<Item Identifier="antibleeding1" />
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<Item Identifier="fuelrod" />
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<Item amount="6" Identifier="scrap" />
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<item amount="1" Identifier="aluminium" />
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<item amount="3" Identifier="iron" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="antibleeding1" />
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<Item Identifier="fuelrod" />
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<Item amount="3" Identifier="scrap" />
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<item amount="2" Identifier="aluminium" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="antibleeding1" />
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<Item Identifier="fuelrod" />
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<Item amount="2" Identifier="scrap" />
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<item amount="3" Identifier="steel" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
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<Item Identifier="antibleeding1" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item amount="3" Identifier="scrap" />
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<item amount="2" Identifier="aluminium" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
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<Item Identifier="antibleeding1" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item amount="2" Identifier="scrap" />
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<item amount="3" Identifier="steel" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="antibleeding1" />
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<Item Identifier="fulguriumfuelrodvolatile" />
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<Item amount="3" Identifier="scrap" />
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<item amount="2" Identifier="aluminium" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="2">
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<Item Identifier="antibleeding1" />
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<Item Identifier="fulguriumfuelrodvolatile" />
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<Item amount="2" Identifier="scrap" />
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<item amount="3" Identifier="steel" />
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<Item amount="1" Identifier="titanium" />
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</Inventory>
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<StatusEffect type="OnDeath" target="This" forcePlaySounds="true">
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<Explosion ignorecover="true" onlyinside="true" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="true" camerashake="75" structuredamage="350" applyFireEffects="false">
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<Affliction identifier="stun" strength="4.5" />
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</Explosion>
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<ParticleEmitter particle="blackwaterblood" particleamount="140" scalemin="14" scalemax="14" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" DistanceMax="825" />
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<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="150" velocitymin="495" velocitymax="500" scalemin="2.9" scalemax="3.8" DrawOrder="Foreground" DistanceMax="625" />
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<ParticleEmitter particle="whitespark" anglemin="0" anglemax="360" particleamount="175" velocitymin="455" velocitymax="525" scalemin="2.9" scalemax="3.8" DrawOrder="Foreground" DistanceMax="625" />
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<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="145" velocitymin="455" velocitymax="650" scalemin="2.9" scalemax="3.8" ColorMultiplier="35,35,35,255" DrawOrder="Foreground" DistanceMax="625" />
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<SpawnCharacter speciesname="Hermitspawn" count="1" probability="1" spread="400" />
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<SpawnCharacter speciesname="Hermitspawn" count="1" probability="0.7" spread="400" />
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<sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="12000.0" selectionmode="Random" frequencymultiplier="0.6,0.7" />
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<sound file="Content/Sounds/Damage/ArmorBreak2.ogg" range="12000.0" selectionmode="Random" frequencymultiplier="0.6,0.7" />
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<sound file="Content/Sounds/Damage/ArmorBreak3.ogg" range="12000.0" selectionmode="Random" frequencymultiplier="0.6,0.7" />
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<sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="12000.0" selectionmode="Random" frequencymultiplier="0.6,0.7" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" delay="0.2">
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<RemoveCharacter />
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</StatusEffect>
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</Character> |