314 lines
58 KiBLFS
XML
Executable File
314 lines
58 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Hermit" Texture="%ModDir%/Characters/Hermits/Hermit/Hermit.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.785" JointScale="0.785" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="360" Height="0" Width="0" BodyType="Dynamic" />
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<limb Name="Torso" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="140" Height="0" Width="120" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="727,735,482,430" Origin="0.5,0.525" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" Alpha="100.0" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" Alpha="-100.0" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Neck" ID="1" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="140" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1236,1170,278,331" Origin="0.55,0.515" Depth="0.51" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="6" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Head" ID="2" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="0" Width="39" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1514,1170,251,331" Origin="0.43,0.535" Depth="0.512" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="6" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Eye" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="25" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1789,1232,87,107" Origin="0.5,0.5" Depth="0.495" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="3" Scale="0.22" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,4 0,1 0,1 0,2 0,2" row1="1,3 0,3 0,2 0,3 5,0" row2="0,3 0,3 0,3 2,3 0,3" row3="1,0 0,0 0,0 3,0 1,0" row4="0,0 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Jaw" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="45" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.1" BlinkHoldTime="0" BlinkRotationIn="-55" BlinkRotationOut="-105" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="1823,1370,130,79" Origin="0.5,0.5" Depth="0.513" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="TorsoAppendage" ID="5" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="106" Height="0" Width="120" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="693,1204,405,294" Origin="0.5,0.46" Depth="0.43" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="2.8" Scale="0.21" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="1,3 1,-0.3 3,-0.5 0,0 0,0" row1="1,0 0,0 0,0 0,0 0,0" row2="0.2,0 0,0 7,0 0,0 0,0" row3="1,0 0,0 0,0 0,0 0,0" row4="1,3 0,-1.3 3,-0.2 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Tail1" ID="6" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="115" Height="165" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1489,30,309,468" Origin="0.462,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="2,0 0,0 0,0 0,0 0,0" row2="0,0 2,0 3,0 0,0 0,0" row3="1,0 0,0 6,0 0,0 0,0" row4="1,0 0.5,0 0.3,0 0.5,0 2,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Tail2" ID="7" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="75" Height="145" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1512,543,226,323" Origin="0.5,0.5" Depth="0.601" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="2,0 1,0 2,0 5,0 1,0" row2="0,0 0,0 0,0 0,0 0,0" row3="0.6,0 2,0 0,0 3,0 1.6,0" row4="1,2 0,0 0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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<limb Name="Tail3" ID="8" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="75" Height="0" Width="52" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1547,921,271,200" Origin="0.49,0.5" Depth="0.601" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<SpriteDeformation type="inflate" typename="inflate" Frequency="2" Scale="0.2" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<SpriteDeformation type="custom" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0 4,0 0,0 3,0 0.3,0" row2="0,0 0,0 0,0 2,0 0,1.2" row3="0,0 0,0 0,0 3,0.3 0,0" row4="2,2 0.4,0.2 0,2 0,0 1,0.3" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ignorecollisions="false" ConditionalComparison="OR">
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<Conditional backcarrierwreckdamage="gte 99" />
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<Conditional frontcarrierwreckdamage="gte 99" />
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</StatusEffect>
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<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ignorecollisions="true" ConditionalComparison="AND">
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<Conditional backcarrierwreckdamage="lt 99" />
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<Conditional frontcarrierwreckdamage="lt 99" />
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</StatusEffect> -->
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</limb>
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</limb>
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<limb Name="RightClaw2" ID="10" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="48" Height="100" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="4" ConstantAngle="90" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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</limb>
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<limb Name="RightClaw3" ID="11" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="65" Height="142" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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</limb>
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<limb Name="RightClaw4" ID="12" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="48" Height="225" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1.8" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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</limb>
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<limb Name="MiddleClaw1" ID="13" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="39" Height="100" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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</limb>
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<limb Name="MiddleClaw2" ID="14" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="39" Height="100" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="4" ConstantAngle="90" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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</limb>
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<limb Name="MiddleClaw3" ID="15" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="51" Height="125" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="471,729,134,289" Origin="0.56,0.5" Depth="0.272" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="MiddleClaw4" ID="16" Type="LeftFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="46" Height="250" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1.8" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="480,1081,120,513" Origin="0.5,0.45" Depth="0.271" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="LeftClaw1" ID="17" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="18" Height="75" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.6" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="1312,508,66,145" Origin="0.5,0.5" Depth="0.25" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="LeftClaw2" ID="18" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="55" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.6" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="1287,736,125,244" Origin="0.55,0.3" Depth="0.249" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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</limb>
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<limb Name="FullWreck" ID="19" Type="None" SecondaryType="None" Notes="" Scale="0.723" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="300" Height="0" Width="600" Density="0" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.1" BlinkHoldTime="0" BlinkRotationIn="-55" BlinkRotationOut="-105" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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<deformablesprite SourceRect="0,0,2308,1140" Origin="0.5,0.5" Depth="0.9" Texture="%ModDir%/Characters/Hermits/Hermit/wrecknormal.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ConditionalComparison="OR">
|
|
<Conditional backcarrierwreckdamage="gte 99" />
|
|
<Conditional frontcarrierwreckdamage="gte 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
</StatusEffect> -->
|
|
</limb>
|
|
<limb Name="FrontWreck" ID="20" Type="None" SecondaryType="None" Notes="" Scale="0.723" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="330" Height="0" Width="700" Density="0" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.1" BlinkHoldTime="0" BlinkRotationIn="-55" BlinkRotationOut="-105" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
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|
<deformablesprite SourceRect="0,0,2308,1140" Origin="0.65,0.5" Depth="0.31" Texture="%ModDir%/Characters/Hermits/Hermit/wreckfront.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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|
<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" ignorecollisions="false">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" ignorecollisions="true">
|
|
<Conditional frontcarrierwreckdamage="gte 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="gte 99" />
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="gte 99" />
|
|
</StatusEffect> -->
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="1" />
|
|
<Affliction identifier="frontcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="2" />
|
|
<Affliction identifier="frontcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="5" />
|
|
<Affliction identifier="frontcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="10" />
|
|
<Affliction identifier="frontcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="This" stackable="false" interval="0.1" disabledeltatime="true" ConditionalComparison="AND" forcePlaySounds="true">
|
|
<conditional frontcarrierwreckdamage="gte 99" />
|
|
<Conditional frontcarrierwreckbreak="lte 0" />
|
|
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="100" velocitymin="165" velocitymax="300" scalemin="1.2" scalemax="1.5" DrawOrder="Foreground" DistanceMax="225" />
|
|
<ParticleEmitter particle="whitespark" anglemin="0" anglemax="360" particleamount="135" velocitymin="135" velocitymax="325" scalemin="1.2" scalemax="1.5" DrawOrder="Foreground" DistanceMax="225" />
|
|
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="55" velocitymin="265" velocitymax="500" scalemin="1.1" scalemax="1.3" ColorMultiplier="35,35,35,255" DrawOrder="Foreground" DistanceMax="225" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak2.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak3.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="9000.0" selectionmode="Random" frequencymultiplier="0.9,1.1" />
|
|
<Affliction identifier="frontcarrierwreckbreak" strength="100" probability="1" />
|
|
</StatusEffect>
|
|
<damagemodifier DamageSound="HitMetal" DamageParticle="shrapnel" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,burn,bleeding" />
|
|
</limb>
|
|
<limb Name="BackWreck" ID="21" Type="None" SecondaryType="None" Notes="" Scale="0.723" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="420" Height="0" Width="250" Density="0" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.1" BlinkHoldTime="0" BlinkRotationIn="-55" BlinkRotationOut="-105" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
|
|
<deformablesprite SourceRect="0,0,2308,1140" Origin="0.3,0.53" Depth="0.31" Texture="%ModDir%/Characters/Hermits/Hermit/wreckback.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<!-- <StatusEffect type="Always" stackable="false" delay="0.05" target="This" ignorecollisions="false">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" ignorecollisions="true">
|
|
<Conditional backcarrierwreckdamage="gte 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="false" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="gte 99" />
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ConditionalComparison="AND">
|
|
<Conditional frontcarrierwreckdamage="lt 99" />
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" stackable="false" delay="0.05" target="This" hide="true" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="gte 99" />
|
|
</StatusEffect> -->
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="1" />
|
|
<Affliction identifier="backcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="2" />
|
|
<Affliction identifier="backcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="5" />
|
|
<Affliction identifier="backcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDamaged" target="This" ConditionalComparison="AND">
|
|
<Conditional backcarrierwreckdamage="lt 99" />
|
|
<RequiredAffliction type="damage,burn" minstrength="10" />
|
|
<Affliction identifier="backcarrierwreckdamage" strength="10" probability="1" />
|
|
</StatusEffect>
|
|
<StatusEffect type="Always" target="This" stackable="false" interval="0.1" disabledeltatime="true" ConditionalComparison="AND" forcePlaySounds="true">
|
|
<conditional backcarrierwreckdamage="gte 99" />
|
|
<Conditional backcarrierwreckbreak="lte 0" />
|
|
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="100" velocitymin="165" velocitymax="300" scalemin="1.2" scalemax="1.5" DrawOrder="Foreground" DistanceMax="225" />
|
|
<ParticleEmitter particle="whitespark" anglemin="0" anglemax="360" particleamount="135" velocitymin="135" velocitymax="325" scalemin="1.2" scalemax="1.5" DrawOrder="Foreground" DistanceMax="225" />
|
|
<ParticleEmitter particle="brownchunks" anglemin="0" anglemax="360" particleamount="55" velocitymin="265" velocitymax="500" scalemin="1.1" scalemax="1.3" ColorMultiplier="35,35,35,255" DrawOrder="Foreground" DistanceMax="225" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak1.ogg" range="1500.0" selectionmode="Random" frequencymultiplier="0.8,0.9" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak2.ogg" range="1500.0" selectionmode="Random" frequencymultiplier="0.8,0.9" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak3.ogg" range="1500.0" selectionmode="Random" frequencymultiplier="0.8,0.9" />
|
|
<sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="1500.0" selectionmode="Random" frequencymultiplier="0.8,0.9" />
|
|
<Affliction identifier="backcarrierwreckbreak" strength="100" probability="1" />
|
|
</StatusEffect>
|
|
<damagemodifier DamageSound="HitMetal" DamageParticle="shrapnel" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,burn,bleeding" />
|
|
</limb>
|
|
<limb Name="Structure Attack" ID="22" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="45" Width="45" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
|
|
<sprite SourceRect="1887,607,45,45" Origin="0.35939717,0.12127251" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<attack StructureSoundType="StructureBlunt" Context="Outside" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="500" DamageRange="500" MinRange="0" Duration="0.25" CoolDown="5" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="86" CreateWallDamageProjectiles="True" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
|
|
<sound file="Content/Characters/Moloch/Moloch_bumpAttack.ogg" range="5000" volume="1" dontmuffle="true" />
|
|
<Explosion ignorecover="true" onlyinside="true" range="1000" force="6" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="50" camerashakerange="4000" playtinnitus="false" structuredamage="3" distancefalloff="true" applyFireEffects="false" smoke="false">
|
|
<Affliction identifier="stun" strength="0.35" probability="1" />
|
|
</Explosion>
|
|
</StatusEffect>
|
|
<Affliction Strength="5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<Affliction Strength="55" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<Affliction Strength="50" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
</attack>
|
|
</limb>
|
|
<limb Name="Character Attack" ID="23" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="45" Width="45" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="False" InheritHiding="None">
|
|
<sprite SourceRect="1887,607,45,45" Origin="0.35939717,0.12127251" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
|
|
<attack StructureSoundType="StructureBlunt" Context="Outside" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="500" DamageRange="500" MinRange="0" Duration="0.25" CoolDown="3" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="86" CreateWallDamageProjectiles="True" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
|
|
<Affliction Strength="45" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<Affliction Strength="1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<affliction Strength="22" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<affliction Strength="15" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
</attack>
|
|
</limb>
|
|
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="15.83247,22.479965" Limb2Anchor="-85.56599,-12.716619" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="8" LowerLimit="-8" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="126.256134,-7.3759394" Limb2Anchor="-105.15054,-1.1495581" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="8" LowerLimit="-8" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="71.41018,-17.563292" Limb2Anchor="0.30639386,-43.78947" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-30" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 2 - 4" Limb1="2" Limb2="4" Limb1Anchor="116.773926,-37.683945" Limb2Anchor="-47.607765,-5.4449825" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-55" LowerLimit="-105" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="-147.90822,-37.320248" Limb2Anchor="2.9168918,2.078394" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="3" LowerLimit="-3" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 6" Limb1="0" Limb2="6" Limb1Anchor="-183.05583,89.82303" Limb2Anchor="13.844691,95.82714" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-65" LowerLimit="-75" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="10.362893,-203.7465" Limb2Anchor="0.932014,92.90543" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="23" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="17.28712,-125.29037" Limb2Anchor="-49.226254,59.534508" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="21" LowerLimit="12" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 9" Limb1="0" Limb2="9" Limb1Anchor="122.08243,-88.12359" Limb2Anchor="4.5380044,69.8511" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="35" LowerLimit="-25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="19.700651,-56.77662" Limb2Anchor="-5.520545,81.19458" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="125" LowerLimit="60" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="-12.113484,-99.40265" Limb2Anchor="0.679892,126.8209" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-85" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="12.63451,-152.77101" Limb2Anchor="5.9364533,138.68007" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-58" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 13" Limb1="0" Limb2="13" Limb1Anchor="28.750824,-158.29915" Limb2Anchor="-9.409873,76.8033" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="35" LowerLimit="-35" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="8.062607,-79.670876" Limb2Anchor="-5.217965,57.50319" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="80" LowerLimit="20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="-9.782775,-70.63525" Limb2Anchor="4.8667326,77.06749" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-55" LowerLimit="-85" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 15 - 16" Limb1="15" Limb2="16" Limb1Anchor="5.311386,-162.0671" Limb2Anchor="-1.4355378,132.54701" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-25" LowerLimit="-58" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="-57.71756,-169.47983" Limb2Anchor="7.1142406,44.773777" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-33" LowerLimit="-39" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="3.1054637,-54.047607" Limb2Anchor="-48.131535,46.35317" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-23" LowerLimit="-41" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="-63.4,25.7" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-3" LowerLimit="-3" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="187.73448,12.026066" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-2.9999967" LowerLimit="-3.0000103" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 21" Limb1="0" Limb2="21" Limb1Anchor="-395,9.6" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-4" LowerLimit="-4" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 22 - 2" Limb1="22" Limb2="2" Limb1Anchor="-0,10.12" Limb2Anchor="86.05,-45.55" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
</Ragdoll> |