330 lines
78 KiBLFS
XML
Executable File
330 lines
78 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Hammerhead" Texture="%ModDir:2518816103%/Characters/Hammerheadmatriarchconcept/Hammerheadmatriarchconcept.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="1.05" JointScale="1.05" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="75" CanEnterSubmarine="Partial" CanWalk="False" Draggable="True" MainLimb="Torso">
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<collider Name="Main Collider" Radius="80" Height="300" Width="0" BodyType="Dynamic" />
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<limb mass="0" Name="Torso" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="356.39996" Width="380.69998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1183,919,423,396" Origin="0.5112625,0.5286262" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="Head" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="161.99998" Height="0" Width="0" Density="50" IgnoreCollisions="False" AngularDamping="7" AttackPriority="5" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1575,919,360,398" Origin="0.4502646,0.5158103" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="10" MaxRotation="10" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,180" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,180" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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</limb>
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<limb mass="0" Name="Tail1" ID="2" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="357.3" Width="260.09998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="914,919,289,397" Origin="0.5,0.5" Depth="0.3" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="Fin1" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="313.2" Width="431.09998" Density="2" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1443,1502,479,348" Origin="0.5,0.5" Depth="0.174" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.25" ChangeSpeed="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0" row1="0.5,0.5 0.5,0.5 0.5,0.5" row2="1,0 1,1 1,1" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="Fin2" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="105.749985" Height="0" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="994,1633,366,235" Origin="0.5,0.5" Depth="0.201" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.25" ChangeSpeed="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0" row1="0.5,0.5 0.5,0.5 0.5,0.5" row2="1,0 1,1 1,1" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="RoundFin1" ID="5" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="157.95" Height="0" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1444,1505,481,351" Origin="0.5,0.5" Depth="0.619" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.25" ChangeSpeed="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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<spritedeformation type="custom" row0="1,0 1,0 1,0" row1="1,0 0.5,0.5 1,0" row2="0,0 0,0 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
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</deformablesprite>
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</limb>
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<limb mass="0" Name="top front sack" ID="6" Type="None" SecondaryType="None" Notes="" Scale="0.7" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="470.69998" Width="551.69995" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1,0,613,523" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.4" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="inflate" typename="inflate" Frequency="10" Scale="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="noise" typename="noise" Frequency="0.01" Amplitude="0.25" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0 0.5,0.2 1,0.3" row1="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row2="0,0 0,0 0.1,0.1 0.5,0.25 1,0.5" row3="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row4="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="5" MaxRotation="45" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<conditionalsprite exclusive="True">
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<conditional OnBroken="True" />
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<deformablesprite texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png" sourcerect="366,0,381,563" origin="0.4631682,0.5593005" depth="0.3" subdivisions="5,5">
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.3" changespeed="0.7" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
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</deformablesprite>
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</conditionalsprite>
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<StatusEffect type="OnSevered" target="This">
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<Explosion ignorecover="false" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="false" camerashake="75" structuredamage="0" applyFireEffects="false" />
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<ParticleEmitter particle="bubbles" particleamount="40" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<SpawnCharacter speciesname="hammerheadspawn" count="5" spread="100" />
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<SpawnCharacter speciesname="Hammerhead_young" probability="0.9" count="1" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="Limb" delay="1" targetlimb="top front sack">
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<BreakLimb />
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<HideLimb />
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</StatusEffect>
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</limb>
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<limb Name="back top sack" ID="17" Type="None" SecondaryType="None" Notes="" Scale="0.7" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="472.5" Width="565.19995" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="610,0,628,525" Origin="0.50014937,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.4" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="inflate" typename="inflate" Frequency="10" Scale="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="noise" typename="noise" Frequency="0.01" Amplitude="0.25" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="custom" row0="0,0 0,0 0,0 0.5,0.2 1,0.3" row1="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row2="0,0 0,0 0.1,0.1 0.5,0.25 1,0.5" row3="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row4="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="5" MaxRotation="45" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<conditionalsprite exclusive="True">
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<conditional OnBroken="True" />
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<deformablesprite texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png" sourcerect="366,0,381,563" origin="0.4631682,0.5593005" depth="0.3" subdivisions="5,5">
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.3" changespeed="0.7" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
|
|
</deformablesprite>
|
|
</conditionalsprite>
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<Explosion ignorecover="false" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="false" camerashake="75" structuredamage="0" applyFireEffects="false" />
|
|
<ParticleEmitter particle="bubbles" particleamount="40" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
|
|
<SpawnCharacter speciesname="hammerheadspawn" count="5" spread="100" />
|
|
<SpawnCharacter speciesname="Hammerhead_young" probability="0.9" count="1" spread="100" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="Limb" delay="1.4" targetlimb="back top sack">
|
|
<BreakLimb />
|
|
<HideLimb />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="bottom front sack" ID="18" Type="None" SecondaryType="None" Notes="" Scale="0.7" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="467.1" Width="552.6" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite subdivisions="5,5" SourceRect="0,0,614,519" Origin="0.5,0.5" Depth="0.11" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
|
|
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.4" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="inflate" typename="inflate" Frequency="10" Scale="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="noise" typename="noise" Frequency="0.01" Amplitude="0.25" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="custom" row0="0,0 0,0 0,0 0.5,0.2 1,0.3" row1="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row2="0,0 0,0 0.1,0.1 0.5,0.25 1,0.5" row3="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row4="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="5" MaxRotation="45" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<conditionalsprite exclusive="True">
|
|
<conditional isDead="True" />
|
|
<deformablesprite texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png" sourcerect="366,0,381,563" origin="0.4631682,0.5593005" depth="0.3" subdivisions="5,5">
|
|
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.3" changespeed="0.7" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
|
|
</deformablesprite>
|
|
</conditionalsprite>
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<Explosion ignorecover="false" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="false" camerashake="75" structuredamage="0" applyFireEffects="false" />
|
|
<ParticleEmitter particle="bubbles" particleamount="40" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
|
|
<SpawnCharacter speciesname="hammerheadspawn" count="5" spread="100" />
|
|
<SpawnCharacter speciesname="Hammerhead_young" probability="0.9" count="1" spread="100" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="Limb" delay="0.2" targetlimb="bottom front sack">
|
|
<BreakLimb />
|
|
<HideLimb />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb Name="back bottom sack" ID="19" Type="None" SecondaryType="None" Notes="" Scale="0.7" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="476.09998" Width="562.5" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite subdivisions="5,5" SourceRect="606,0,625,529" Origin="0.6,0.5" Depth="0.62" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
|
|
<spritedeformation type="noise" typename="noise" Frequency="1" Amplitude="0.4" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="inflate" typename="inflate" Frequency="10" Scale="0.1" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="noise" typename="noise" Frequency="0.01" Amplitude="0.25" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="custom" row0="0,0 0,0 0,0 0.5,0.2 1,0.3" row1="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row2="0,0 0,0 0.1,0.1 0.5,0.25 1,0.5" row3="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" row4="0,0 0,0 0.1,0.1 0.5,0.2 1,0.3" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="5" MaxRotation="45" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
|
|
<conditionalsprite exclusive="True">
|
|
<conditional isDead="True" />
|
|
<deformablesprite texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png" sourcerect="366,0,381,563" origin="0.4631682,0.5593005" depth="0.3" subdivisions="5,5">
|
|
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.3" changespeed="0.7" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
|
|
<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
|
|
</deformablesprite>
|
|
</conditionalsprite>
|
|
<StatusEffect type="OnSevered" target="This">
|
|
<Explosion ignorecover="false" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="false" camerashake="75" structuredamage="0" applyFireEffects="false" />
|
|
<ParticleEmitter particle="bubbles" particleamount="40" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
|
|
<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
|
|
<SpawnCharacter speciesname="hammerheadspawn" count="5" spread="100" />
|
|
<SpawnCharacter speciesname="Hammerhead_young" probability="0.9" count="1" spread="100" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="Limb" delay="0.1" targetlimb="back bottom sack">
|
|
<BreakLimb />
|
|
<HideLimb />
|
|
</StatusEffect>
|
|
</limb>
|
|
<limb mass="0" Name="Limb 7" ID="7" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="356.39996" Width="249.3" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite subdivisions="5,5" SourceRect="658,918,277,396" Origin="0.5,0.5" Depth="0.175" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
|
|
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb Name="Limb 21" ID="21" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="355.49997" Width="239.39998" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite subdivisions="5,5" SourceRect="414,919,266,395" Origin="0.5,0.5" Depth="0.175" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
|
|
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb Name="Limb 20" ID="20" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="358.2" Width="368.09995" Density="1" IgnoreCollisions="False" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
|
|
<deformablesprite subdivisions="5,5" SourceRect="22,918,409,398" Origin="0.5,0.5" Depth="0.175" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
|
|
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
|
|
</deformablesprite>
|
|
</limb>
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<limb Name="LeftArm (9)" ID="9" Type="LeftArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="162.9" Width="350.09998" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
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</deformablesprite>
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</limb>
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<limb Name="RightArm (10)" ID="10" Type="RightArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="161.99998" Width="358.2" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="387,720,392,172" Origin="0.49560586,0.50866526" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<conditionalsprite exclusive="True">
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
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</limb>
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<limb Name="RightArm (11)" ID="11" Type="RightArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="175.49998" Width="356.39996" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="389,532,388,191" Origin="0.5154639,0.5104712" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<conditionalsprite exclusive="True">
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<conditional isDead="True" />
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<deformablesprite texture="Content/Characters/Hammerheadmatriarch/Hammerheadmatriarch.png" sourcerect="366,0,381,563" origin="0.4631682,0.5593005" depth="0.3" subdivisions="5,5">
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="2" changespeed="0.2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.3" changespeed="0.7" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row1="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row2="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row3="0,0 0,0 0.25,0.25 0.5,0.5 1,1" row4="0,0 0,0 0.25,0.25 0.5,0.5 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" />
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="45" strength="5" />
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</deformablesprite>
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</limb>
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<limb Name="LeftHand (12)" ID="12" Type="LeftHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="83.700005" Width="531" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="782,544,590,93" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<attack stickchance="0" StructureSoundType="StructureSlash" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="PursueIfCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="250" DamageRange="200" MinRange="0" Duration="0.2" CoolDown="3" SecondaryCoolDown="1" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="10" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="60" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="True" TargetImpulse="50" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0.9" Blink="False">
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<Affliction Strength="40" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="40" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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</attack>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
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</limb>
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<limb Name="RightHand (13)" ID="13" Type="RightHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="97.19999" Width="535.49994" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1371,542,595,108" Origin="0.5,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<attack stickchance="0" StructureSoundType="StructureSlash" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="PursueIfCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="250" DamageRange="200" MinRange="0" Duration="0.2" CoolDown="3" SecondaryCoolDown="1" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="10" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="60" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="True" TargetImpulse="50" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0.9" Blink="False">
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<Affliction Strength="40" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="40" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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</attack>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
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</limb>
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<limb Name="LeftHand (14)" ID="14" Type="LeftHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="90.9" Width="533.7" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="782,806,593,101" Origin="0.5,0.6" Depth="0.65" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<attack stickchance="0" StructureSoundType="StructureSlash" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="PursueIfCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="250" DamageRange="200" MinRange="0" Duration="0.2" CoolDown="3" SecondaryCoolDown="1" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="10" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="60" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="True" TargetImpulse="50" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0.9" Blink="False">
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<Affliction Strength="40" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<Affliction Strength="40" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
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</attack>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
|
|
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
|
|
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
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</limb>
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<limb Name="RightHand (15)" ID="15" Type="RightHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="99" Width="539.99994" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<deformablesprite subdivisions="5,5" SourceRect="1371,796,600,110" Origin="0.5,0.6" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
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<attack stickchance="0" StructureSoundType="StructureSlash" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="PursueIfCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="350" DamageRange="300" MinRange="0" Duration="0.2" CoolDown="3" SecondaryCoolDown="1" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="10" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="60" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="True" TargetImpulse="50" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0.9" Blink="False">
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<Affliction Strength="40" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="40" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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</attack>
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
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<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
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<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
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</limb>
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<limb Name="struct attack" ID="16" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="266.05" Width="93.50001" Density="0.5" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<sprite SourceRect="1931,942,110,313" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThroughUntilCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="300" DamageRange="300" MinRange="0" Duration="0.25" CoolDown="5" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="80" CreateWallDamageProjectiles="true" EmitStructureDamageParticles="True" ItemDamage="60" Penetration="0" LevelWallDamage="60" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="3" SeverLimbsProbability="0" Priority="1" Blink="False">
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<StatusEffect type="OnUse" target="this">
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<Explosion ignorecover="true" onlyinside="true" range="420" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="160" applyFireEffects="false" smoke="false">
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<Affliction identifier="stun" strength="3" probability="1" />
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</Explosion>
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</StatusEffect>
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</attack>
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</limb>
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<limb Name="char attack" ID="22" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="304.19998" Width="88.2" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<sprite SourceRect="1934,927,98,338" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="FollowThroughUntilCanAttack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="100" DamageRange="100" MinRange="0" Duration="0.25" CoolDown="7" SecondaryCoolDown="2" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="75" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
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<Affliction Strength="60" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
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<affliction Strength="1.8" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
|
|
<Conditional stun="lte 0"></Conditional>
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</attack>
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</limb>
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<joint Name="Joint 1 - 0" Limb1="1" Limb2="0" Limb1Anchor="-154.36826,-4.386946" Limb2Anchor="191.49222,5.9016814" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-9.999998" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-199.85289,4.943278" Limb2Anchor="132.83179,2.0941277" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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|
<joint Name="Joint 0 - 4" Limb1="2" Limb2="4" Limb1Anchor="-116.14697,-52.149548" Limb2Anchor="149.38728,-35.46265" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="75" LowerLimit="38.999996" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 11" Limb1="0" Limb2="11" Limb1Anchor="157.7898,91.61335" Limb2Anchor="-154.16382,49.8388" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="141" LowerLimit="112" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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|
<joint Name="Joint 0 - 10" Limb1="0" Limb2="10" Limb1Anchor="160.89374,-85.04321" Limb2Anchor="-155.23016,-39.725582" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="231" LowerLimit="213" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 8" Limb1="0" Limb2="8" Limb1Anchor="156.79803,-83.34769" Limb2Anchor="-153.1194,26.74" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="-50.00002" LowerLimit="-88.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 9" Limb1="0" Limb2="9" Limb1Anchor="157.36641,89.489006" Limb2Anchor="-165.69316,-31.418356" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="117" LowerLimit="91" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 0 - 3" Limb1="2" Limb2="3" Limb1Anchor="-91.935555,-18.967852" Limb2Anchor="205.93896,8.941821" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="107.00001" LowerLimit="56.999992" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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|
<joint Name="Joint 10 - 15" Limb1="10" Limb2="15" Limb1Anchor="162.59596,-32.739353" Limb2Anchor="-268.03976,37.238426" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="137" LowerLimit="109" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 11 - 13" Limb1="11" Limb2="13" Limb1Anchor="149.8712,21.38356" Limb2Anchor="-254.99728,-17.899082" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-98.00002" LowerLimit="-122" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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|
<joint Name="Joint 8 - 14" Limb1="8" Limb2="14" Limb1Anchor="174.52368,36.939613" Limb2Anchor="-262.79636,43.963264" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="66" LowerLimit="53" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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|
<joint Name="Joint 9 - 12" Limb1="9" Limb2="12" Limb1Anchor="175.76726,-53.28235" Limb2Anchor="-245.3946,-21.664507" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="267" LowerLimit="250" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 5" Limb1="0" Limb2="5" Limb1Anchor="140.98509,-102.047035" Limb2Anchor="199.75174,20.9341" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="4.999999" LowerLimit="32.00001" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 1 - 16" Limb1="1" Limb2="16" Limb1Anchor="176.17445,-4.159541" Limb2Anchor="11.97764,-39.9466" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 17" Limb1="0" Limb2="17" Limb1Anchor="170.34482,116.137505" Limb2Anchor="270.45975,-59.62999" CanBeSevered="True" SeveranceProbabilityModifier="5" BreakSound="gore" LimitEnabled="True" UpperLimit="-11.000006" LowerLimit="-11.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 18" Limb1="0" Limb2="18" Limb1Anchor="160.48662,-68.31134" Limb2Anchor="272.90414,-51.087234" CanBeSevered="True" SeveranceProbabilityModifier="5" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="198.33655,-45.380238" Limb2Anchor="217.96477,-54.683155" CanBeSevered="True" SeveranceProbabilityModifier="5" BreakSound="gore" LimitEnabled="True" UpperLimit="36" LowerLimit="36" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 7 - 21" Limb1="7" Limb2="21" Limb1Anchor="-121.37104,-15.042266" Limb2Anchor="133.3694,-13.766442" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 21 - 20" Limb1="21" Limb2="20" Limb1Anchor="-125.52096,9.955637" Limb2Anchor="197.27873,11.519346" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 2 - 7" Limb1="2" Limb2="7" Limb1Anchor="-154.58496,-6.0103784" Limb2Anchor="109.1308,-9.167359" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 0 - 6" Limb1="0" Limb2="6" Limb1Anchor="107.87941,99.87439" Limb2Anchor="269.51685,-52.37506" CanBeSevered="True" SeveranceProbabilityModifier="5" BreakSound="gore" LimitEnabled="True" UpperLimit="16.000006" LowerLimit="-27.000011" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
|
|
<joint Name="Joint 22 - 1" Limb1="22" Limb2="1" Limb1Anchor="16.87,-40.49" Limb2Anchor="179.30597,-0.9045301" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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</Ragdoll> |