86 lines
16 KiBLFS
XML
Executable File
86 lines
16 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Character SpeciesName="Hammerheadmatriarch" SpeciesTranslationOverride="" DisplayName="" Group="hammerhead" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="3" ScaleMax="5" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="4" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<health Vitality="1000" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.5" EmpVulnerability="0" />
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<ai CombatStrength="800" Sight="1" Hearing="1" AggressionHurt="0" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="False" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="nasonov" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="stronger" State="Avoid" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="human" State="Avoid" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="weapon" State="Avoid" Priority="100" ReactDistance="3000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="leucocyte" State="Avoid" Priority="100" ReactDistance="1500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="tool" State="Avoid" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="wall" State="PassiveAggressive" Priority="50" ReactDistance="2500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="door" State="PassiveAggressive" Priority="50" ReactDistance="2500" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="weaker" State="Avoid" Priority="10" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target ignorewhileinside="False" ignorewhileoutside="False" Tag="watcheroid" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
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</ai>
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<Inventory Slots="Any, Any, Any, Any, Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="True" Commonness="5">
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<Item amount="3" Identifier="swimbladder" />
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<Item amount="2" Identifier="matriarchfin" />
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<Item Identifier="matriarchheadarm" />
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<Item amount="2" Identifier="hammerheadribs" />
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<Item amount="2" Identifier="matriarcheye" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="True" Commonness="10">
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<Item Identifier="matriarchfin" />
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<Item amount="2" Identifier="swimbladder" />
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<Item amount="2" Identifier="matriarchheadarm" />
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<Item Identifier="matriarcheye" />
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<Item Identifier="hammerheadribs" />
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</Inventory>
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<sound gender="None" dontmuffle="true" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion1.ogg" State="Die" Range="10000" Volume="1" Tags="" />
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<sound gender="None" dontmuffle="true" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion2.ogg" State="Die" Range="10000" Volume="1" Tags="" />
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<sound gender="None" dontmuffle="true" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion3.ogg" State="Die" Range="10000" Volume="1" Tags="" />
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<sound gender="None" dontmuffle="true" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion4.ogg" State="Die" Range="10000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage1.ogg" State="Damage" Range="7000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage2.ogg" State="Damage" Range="7000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle1.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle2.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle3.ogg" State="Idle" Range="6000" Volume="1" Tags="" />
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<StatusEffect type="Always" target="This" lifetime="5" targetlimb="Head">
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<Conditional isdead="True" />
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<ParticleEmitter particle="waterblood" particlespersecond="100" scalemin="2" scalemax="4" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="3" scalemax="5" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" targetlimb="Head">
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<Explosion ignorecover="true" onlyinside="true" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="true" camerashake="75" structuredamage="350" applyFireEffects="false">
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<Affliction identifier="stun" strength="4.5" />
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</Explosion>
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<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<SpawnCharacter speciesname="hammerheadspawn" count="10" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="0.25" target="This" targetlimb="Head">
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<ParticleEmitter particle="bubbles" particleamount="10" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodtrail" particleamount="5" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" particleamount="5" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" drawontop="True" particleamount="2" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="2" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="10" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<SpawnCharacter speciesname="hammerheadspawn" count="10" spread="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="0.55" target="This" targetlimb="Head">
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<ParticleEmitter particle="bubbles" particleamount="10" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="bloodtrail" particleamount="5" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" particleamount="5" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="waterblood" drawontop="True" particleamount="2" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="blackwaterblood" particleamount="5" scalemin="2" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
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<ParticleEmitter particle="gib" particleamount="10" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
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<SpawnCharacter speciesname="hammerheadspawn" count="10" spread="100" />
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</StatusEffect>
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</Character>
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</Override> |