16 lines
3.7 KiBLFS
XML
Executable File
16 lines
3.7 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Hammerheadspawn" texture="Content/Items/Alien/AlienRuins_Items.png" canentersubmarine="True" spritesheetorientation="90" limbscale="0.95500004" jointscale="0.95500004" texturescale="1" colliderheightfromfloor="80" impacttolerance="50" canwalk="False" draggable="False" mainlimb="Head" color="255,255,255,255">
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<collider radius="390" width="0" name="Main Collider" height="230" />
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<limb bodytype="Kinematic" Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="10" Radius="0" Height="400" Width="400" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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<deformablesprite SourceRect="1075,1367,395,395" Origin="0.5,0.5" Depth="0.84" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
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<spritedeformation type="noise" typename="noise" Frequency="0.3" Amplitude="10" ChangeSpeed="10" Sync="-1" BlendMode="Multiply" Strength="10" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="True" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
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<damagemodifier isarmor="false" DamageSound="" DamageParticle="" DamageMultiplier="0.2" ProbabilityMultiplier="0.5" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="organdamage,radiationsickness" AfflictionTypes="bleeding,damage,poison,stun,burn" />
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<sprite SourceRect="1075,1367,1255,844" Origin="0.15737052,0.23400474" Depth="0.84" Texture="Content/Items/Alien/AlienRuins_Items.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,160" DeadColorTime="1.0000001" />
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<LightComponent range="600" lightcolor="140,197,180,111" IsOn="true" castshadows="true" allowingameediting="false" flicker="0.2" flickerspeed="5.0" pulsefrequency="0.2" pulseamount="0.4"></LightComponent>
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<attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" Reverse="False" Retreat="False" Range="110" DamageRange="110" MinRange="0" Duration="0.1" CoolDown="2" SecondaryCoolDown="0.01" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="270" Stun="0" OnlyHumans="True" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="15" Blink="False" />
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<lightsource Color="120,20,150,255" Range="600" Scale="2.0000002" Offset="0,0" Rotation="2" Flicker="1" FlickerSpeed="0.8" PulseFrequency="0" PulseAmount="0.8000001" BlinkFrequency="0">
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<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
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</lightsource>
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</limb>
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</Ragdoll> |