58 lines
8.7 KiBLFS
XML
Executable File
58 lines
8.7 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character speciesname="Geosphere" humanoid="False" group="abyss" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="0" pathfinderpriority="1" hideinsonar="True" sonardisruption="0" speciestranslationoverride="" caninteract="False" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="False" usepathfinding="True" hideinthermalgoggles="True" distantsonarrange="0" disabledistance="25000" soundinterval="10">
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<ragdolls folder="default" />
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<animations folder="default" />
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<bloodemitter particle="blood" particleamount="5" anglemin="0" anglemax="0" scalemin="0.25" scalemax="0.5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="0.25" scalemax="0.5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="gib" particleamount="10" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<gibemitter particle="heavygib" particleamount="5" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
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<health vitality="1000" doesbleed="False" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0.5" healthregenerationwheneating="1.0000001" stunimmunity="True" applyafflictioncolors="False" />
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<ai combatstrength="7000" sight="7" hearing="7" aggressionhurt="100" aggressiongreed="30" fleehealththreshold="10" attackonlywhenprovoked="False" avoidgunfire="False" aggressiveboarding="False" attackwhenprovoked="False" enforceaggressivebehaviorformissions="False" targetouterwalls="False" randomattack="False" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
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<target tag="stronger" state="Escape" priority="150" reactdistance="3000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="500" ignorecontained="False" ignoreinside="True" ignoreoutside="False" ignoreifnotinsamesub="True" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="weaker" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="500" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="room" state="Avoid" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="leucocyte" state="Follow" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="wall" state="Avoid" priority="40" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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<target tag="sonar" state="Observe" priority="10" reactdistance="1000" attackdistance="0" timer="500" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
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</ai>
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<StatusEffect type="Always" target="This">
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<ReduceAffliction identifier="Organdamage" amount="100" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" disabledeltatime="true" stackable="false">
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<Explosion range="4000" structuredamage="80" force="500" smoke="false" sparks="false" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="100" camerashakerange="2000" flashrange="10000" flashduration="1.0" screencolor="255,255,255,25" screencolorrange="5000" screencolorduration="1.0">
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<Affliction identifier="blunttrauma" strength="10" />
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<Affliction identifier="stun" strength="5" />
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</Explosion>
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<sound file="%ModDir:2518816103%/Characters/Geosphere/death.ogg" range="10000" volume="2" dontmuffle="true" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="5" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<RemoveCharacter />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="NearbyCharacters" range="99999" disabledeltatime="true" stackable="false">
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<ReduceAffliction identifier="shockwavelong" strength="100" />
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<ReduceAffliction identifier="deafness" strength="100" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="This,Character" delay="2.5" stackable="false">
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<Explosion range="20000" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="0.0">
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<Affliction identifier="shockwavelong" strength="100" />
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</Explosion>
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</StatusEffect>
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<StatusEffect type="OnActive" target="NearbyCharacters" range="6000" comparison="and" stackable="false">
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<conditional ishuman="true" />
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<ReduceAffliction identifier="shockwavelong" strength="0.2" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="This,NearbyCharacters" range="6000" delay="4" stackable="false">
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<Explosion range="6000" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="10">
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<Affliction identifier="shockwaveclose" strength="100" />
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<Affliction identifier="deafness" strength="100" />
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</Explosion>
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</StatusEffect>
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<StatusEffect type="OnActive" target="NearbyCharacters" range="6000" comparison="and" delay="4" stackable="false">
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<conditional ishuman="true" />
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<conditional isdead="false" />
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<conditional InWater="true" />
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<Explosion range="6000" flashrange="0" stun="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignorecover="true" severlimbsprobability="0.0" camerashake="500">
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<Affliction identifier="shockwaveblast" strength="100" />
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</Explosion>
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</StatusEffect>
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</Character> |