Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Fractalherald/Fractalherald.xml
T

118 lines
18 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Fractalherald" Tags="ruinguardian" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="True" CanClimb="False" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="True" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
<ragdolls folder="default" />
<animations folder="default" />
<health Vitality="750" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="1" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="1" EmpVulnerability="1" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle3.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle4.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack4.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack5.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death4.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<ai CombatStrength="650" Sight="3" Hearing="2" MaxPerceptionDistance="-1" AggressionHurt="0" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="10" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="True" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<target Tag="guardianshelter" State="FleeTo" Priority="1000" ReactDistance="25" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="30" ThresholdMax="99" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,60" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="provocative" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weapon" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="wall" State="Attack" Priority="110" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="tool" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="portalguardian" State="Follow" Priority="5" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="fractalguardian_emp" State="Follow" Priority="1" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="guardiantrap" State="HideTo" Priority="1" ReactDistance="25" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="True" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="100" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,60" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardiandome" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket1" />
</inventory>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardiandome" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket2" />
</inventory>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardiandome" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket3" />
</inventory>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardianlifesupport" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket1" />
</inventory>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardianlifesupport" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket2" />
</inventory>
<inventory accessiblebyowner="True" Slots="LeftHand, RightHand, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="guardianlifesupport" />
<Item Identifier="aliencircuitry" />
<Item Identifier="fractalalienpistol" />
<Item Identifier="fractalnewsteamcannon" />
<item Identifier="alienpowercell" />
<Item identifier="alientrinket3" />
</inventory>
<StatusEffect type="OnSpawn" target="Character" delay="0.5" stackable="false">
<Affliction identifier="fractaluseranged" strength="100" multiplybymaxvitality="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character" interval="15" stackable="false">
<Affliction identifier="fractalusemelee" strength="100" multiplybymaxvitality="true" />
<Affliction identifier="fractaluseranged" strength="-100" multiplybymaxvitality="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character" interval="10" stackable="false">
<Affliction identifier="fractaluseranged" strength="100" multiplybymaxvitality="true" />
<Affliction identifier="fractalusemelee" strength="-100" multiplybymaxvitality="true" />
</StatusEffect>
<StatusEffect type="OnActive" target="Character" interval="0.3" stackable="false" checkconditionalalways="true" forcesounds="true" forcePlaySounds="true" comparison="AND">
<Conditional fractalusedflash="lte 0" />
<Conditional healthpercentage="lte 20" />
<sound file="%ModDir%/Characters/Fractalherald/fractalprestun.ogg" range="2000" frequencymultiplier="0.8,1.0" dontmuffle="true" />
<Affliction identifier="fractalusedflash" strength="1000" multiplybymaxvitality="true" />
<Affliction identifier="fractaluseflash" strength="1000" multiplybymaxvitality="true" />
</StatusEffect>
<StatusEffect type="Always" target="Character" targetlimb="Head" Stackable="false" checkconditionalalways="true" ConditionalComparison="AND" disabledeltatime="true">
<Conditional fractaluseflash="gt 0" />
<ParticleEmitter particle="ElectricShock" VelocityMin="50" VelocityMax="150" LifeTimeMultiplier="1.3" AngleMax="360" DistanceMax="90" ScaleMin="0.1" ScaleMax="0.2" ScaleMultiplier="1,1" EmitInterval="0.13" ParticleAmount="10" CopyEntityAngle="False" CopyTargetAngle="False" ColorMultiplier="255,255,200,105" />
</StatusEffect>
</Character>