114 lines
25 KiBLFS
XML
Executable File
114 lines
25 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Fractalguardian" texture="Content/Characters/Fractalguardian/fractalguardian.png" canentersubmarine="True" canwalk="False" spritesheetorientation="0" limbscale="0.4515" jointscale="0.4515" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
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<collider radius="120" width="0" name="Main Collider" height="0" />
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<limb id="0" name="MainBody" type="Torso" height="90" width="0" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="100" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="0.25" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="194,0,240,344" origin="0.5,0.5" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="-55,55" afflictiontypes="damage" damagemultiplier="1.25" damagesound="GlassImpact" deflectprojectiles="False" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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<conditionalsprite exclusive="True">
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<conditional isDead="True" />
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<sprite sourcerect="194,650,240,344" origin="0.5,0.5" texture="Content/Characters/Fractalguardian/fractalguardian.png" />
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</conditionalsprite>
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<damagedsprite sourcerect="0,467,200,266" origin="0.5,0.5" />
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<StatusEffect type="OnDamaged" target="This" requiredafflictions="lacerations,gunshotwound,explosiondamage">
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<Conditional isdead="False" />
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<ParticleEmitter particle="plasmaspark" drawontop="true" particleamount="10" scalemin="0.3" scalemax="0.5" velocitymin="300" velocitymax="600" anglemin="0" anglemax="360" />
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</StatusEffect>
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<lightsource color="255,255,255,200" range="300" scale="1" castshadows="true" offset="0,0" rotation="-90" flicker="0.3" flickerspeed="100" pulsefrequency="0.2" pulseamount="0.8" blinkfrequency="0">
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<lighttexture texture="Content/Lights/Guardianlight.png" origin="0.15,0.5" size="1,1" />
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<Conditional AIState="! FleeTo" />
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<Conditional AIState="! Hiding" />
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<Conditional HealthPercentage="gt 30" />
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</lightsource>
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</limb>
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<limb id="1" width="0" height="0" name="Sensor" type="Head" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="70" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="3" blinkdurationin="0.75" blinkdurationout="0.5" blinkholdtime="0.5" blinkrotationin="0" blinkrotationout="90" blinkforce="50" blinktransitionin="EaseIn" blinktransitionout="EaseIn" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="207,355,149,149" origin="0.5,0.5" depth="0.6" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="1.25" damagesound="GlassImpact" deflectprojectiles="False" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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<lightsource color="255,255,255,0" range="0" scale="1" castshadows="false" offset="0,0" rotation="0" flicker="0.3" flickerspeed="100" pulsefrequency="0.2" pulseamount="0.8" blinkfrequency="0">
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<lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
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<Conditional AIState="! Hiding" />
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<Conditional HealthPercentage="gt 30" />
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</lightsource>
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</limb>
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<!--Arms-->
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<limb id="2" radius="0" width="45" height="160" name="RightArm" type="RightArm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" ConstantTorque="5" ConstantAngle="180" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="100,277,75,176" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="3" radius="0" width="30" height="120" name="RightForearm" type="RightForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="99,113,75,165" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="4" radius="0" width="30" height="80" name="RightHand" type="RightHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="99,0,75,114" origin="0.49506646,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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<attack cooldown="3" range="700" damagerange="700" duration="3" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="0" applyforceonlimbs="" context="Any" targettype="Character" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0" reverse="False" retreat="False" secondarycooldown="0" cooldownrandomfactor="0" fullspeedafterattack="True" penetration="0" levelwalldamage="0" ranged="True" avoidfriendlyfire="False" requiredangle="360" stun="0" onlyhumans="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" submarineimpactmultiplier="0" priority="1" blink="False">
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<conditional drag="lte 0" />
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<conditional targetself="true" healthpercentage="gt 30" />
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</attack>
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</limb>
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<limb id="5" radius="0" width="45" height="160" name="LeftArm" type="LeftArm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" ConstantTorque="5" ConstantAngle="180" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="100,277,75,176" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="6" radius="0" width="30" height="120" name="LeftForearm" type="LeftForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="99,113,75,165" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="7" radius="0" width="30" height="80" name="LeftHand" type="LeftHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="99,0,75,114" origin="0.49506646,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<!--Tail-->
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<limb id="8" radius="0" width="50" height="170" name="Tail1" type="Tail" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="0,0,70,235" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="9" radius="0" width="50" height="170" name="Tail2" type="Tail" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="0,0,70,235" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="10" radius="0" width="50" height="170" name="Tail3" type="Tail" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="0,0,70,235" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<limb id="11" radius="0" width="50" height="170" name="Tail4" type="Tail" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="180" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="4" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="0,0,70,235" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<!--Melee-->
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<limb id="12" width="30" height="157.5" name="Stinger" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="5" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="0.75" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="3" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="1,304,76,148" origin="0.45454016,0.5009382" depth="0" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
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<attack cooldown="2" range="175" damagerange="50" duration="0.25" structuredamage="20" itemdamage="10" structuresoundtype="StructureSlash" targetforce="50" severlimbsprobability="0" torque="0" force="12" applyforceonlimbs="0, 5, 6, 7, 12" context="Any" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FollowThrough" afterattackdelay="0" reverse="False" retreat="False" secondarycooldown="0" cooldownrandomfactor="0" fullspeedafterattack="False" penetration="0" levelwalldamage="0.1" ranged="False" avoidfriendlyfire="False" requiredangle="20" stun="0" onlyhumans="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" submarineimpactmultiplier="1" priority="0" blink="False">
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<affliction identifier="lacerations" strength="30" probability="1" />
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<affliction identifier="bleeding" strength="30" probability="1" />
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<affliction identifier="stun" strength="0.2" probability="1" />
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</attack>
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<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.75" damagesound="MetalImpact" deflectprojectiles="True" damageparticle="" probabilitymultiplier="1" afflictionidentifiers="" />
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</limb>
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<!--Emergency mode-->
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<limb id="13" width="0" height="0" name="Emergency" type="None" notes="" scale="1" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="70" density="10" ignorecollisions="True" angulardamping="7" attackpriority="0" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="3" blinkdurationin="0.75" blinkdurationout="0.5" blinkholdtime="0.5" blinkrotationin="0" blinkrotationout="90" blinkforce="50" blinktransitionin="EaseIn" blinktransitionout="EaseIn" healthindex="1" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite texture="" sourcerect="513,0,149,149" origin="0.5,0.5" depth="0.6" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<lightsource color="255,0,0,255" range="300" scale="1" castshadows="false" offset="0,0" rotation="0" flicker="0.5" flickerspeed="10" pulsefrequency="0" pulseamount="0" blinkfrequency="5">
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<lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="356,355,149,149" origin="0.5,0.5" size="1,1" alpha="1.0" />
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<Conditional HealthPercentage="lte 30" />
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</lightsource>
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</limb>
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<!--Sensor-->
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<joint limb1="0" limb2="1" limb1anchor="0,56.705017" limb2anchor="0,0" name="Torso-Sensor" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="180" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="13" limb1anchor="0,56.705017" limb2anchor="0,0" name="Torso-Emergency" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="180" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<!--Arms-->
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<joint limb1="0" limb2="2" limb1anchor="61,-61" limb2anchor="0.43189558,-60.072" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="2" limb2="3" limb1anchor="0.5492516,66.80062" limb2anchor="-1.3444438,-46.514153" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="90" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="4" limb1anchor="-1.3845586,64.292046" limb2anchor="-1.5662653,-33.37965" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="90" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="5" limb1anchor="-61,-61" limb2anchor="0.40093312,-61.108025" name="Joint 0 - 5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="180" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-1.4535246,66.70912" Limb2Anchor="-1.786032,-46.98801" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-0.27359048,64.099434" Limb2Anchor="-1.4222066,-33.44571" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
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<joint limb1="7" limb2="12" limb1anchor="-0.6515329,32.592834" limb2anchor="1.2743322,-62.849365" name="Joint 7 - 12" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-10" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<!--Tail-->
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<joint limb1="0" limb2="8" limb1anchor="0.66559714,-128.41592" limb2anchor="0,85" name="Torso-Tail 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="8" limb2="9" limb1anchor="0,-85" limb2anchor="0,85" name="Tail 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="9" limb2="10" limb1anchor="0,-85" limb2anchor="0,85" name="Tail 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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<joint limb1="10" limb2="11" limb1anchor="0,-85" limb2anchor="0,85" name="Tail 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
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</Ragdoll> |