128 lines
14 KiBLFS
XML
Executable File
128 lines
14 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Fractaldestroyer" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="True" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="20" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="6800" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="0" EmpVulnerability="0.3" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
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<Limb name="Torso" />
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<Limb name="Head" />
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<Limb name="LeftArm" />
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<Limb name="RightArm" />
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</health>
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<sound gender="None" dontmuffle="True" File="%ModDir:2518816103%/Characters/fractaldestroyer/FRACTALDESTROYER_idle1.ogg" State="Attack" Range="5000" Volume="2" Tags="" />
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<StatusEffect type="OnActive" target="this">
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<Sound file="%ModDir:2518816103%/Characters/Fractaldestroyer/Fractalspawn.ogg" loop="false" range="40000" dontmuffle="true" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="This" targetlimb="Head">
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<Explosion range="10" structuredamage="0" force="1" smoke="false" sparks="true" shockwave="true" underwaterbubble="false" severlimbsprobability="1.0" camerashake="300" camerashakerange="5000" flashrange="100000" flashduration="1.0" screencolor="155,100,0,55" screencolorrange="100000" screencolorduration="2.0"></Explosion>
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<sound file="%ModDir:2518816103%/Characters/fractaldestroyer/FRACTALDESTROYER_die1.ogg" range="5000" volume="8" selectionmode="All" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="2" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="4" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="6" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="8" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="10" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="12" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="14" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="16" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="18" target="This" targetlimb="Head">
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<Explosion range="100" structuredamage="0" force="1" smoke="false" sparks="false" shockwave="true" underwaterbubble="false" severlimbsprobability="0.0" camerashake="1" camerashakerange="5000" flashrange="10000" flashduration="1.0" screencolor="155,100,0,25" screencolorrange="5000" screencolorduration="2.0">
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<!-- <Affliction identifier="burn" strength="1" /> -->
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</Explosion>
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<sound file="Content/Items/Weapons/Emp.ogg" range="5000" volume="2" />
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</StatusEffect>
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<StatusEffect type="OnDeath" delay="20" target="This" targetlimb="Head">
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<sound file="Content/Items/Weapons/ExplosionLarge1.ogg" range="20000" volume="8" dontmuffle="true" selectionmode="All" />
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<ParticleEmitter particle="underwaterexplosion" drawontop="True" particleamount="1" scalemin="30" scalemax="30" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
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<Explosion range="4000" stun="0.5" distancefalloff="true" structuredamage="300" force="0.1" smoke="false" sparks="true" empstrength="25" shockwave="true" underwaterbubble="true" severlimbsprobability="1.0" camerashake="800" camerashakerange="10000">
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<Affliction identifier="burn" strength="90" />
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<Affliction identifier="radiationsickness" strength="100" />
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<Affliction identifier="explosiondamage" strength="40" />
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<Affliction identifier="stun" strength="2" />
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</Explosion>
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</StatusEffect>
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<StatusEffect type="OnActive" target="This">
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<Sound file="Content/Items/Alien/ALIEN_guardianPodLoop.ogg" loop="true" gender="None" range="10000" dontmuffle="true" />
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</StatusEffect>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="1">
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item amount="2" Identifier="coalitionmedal" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="5">
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="fulguriumfuelrod" />
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<Item Identifier="alientrinket3" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="8">
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item Identifier="alientrinket1" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="10">
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<Item Identifier="alientrinket2" />
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<Item Identifier="k_em_fractalsensor" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item Identifier="k_em_fractalthorn" />
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<Item forcetoslot="true" Identifier="thoriumfuelrod" />
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<Item Identifier="fuelrod" />
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</Inventory>
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<ai CombatStrength="10000" Sight="10" Hearing="10" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="0" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="0" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="4000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="0" CircleMaxRandomOffset="0" />
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</ai>
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</Character> |