38 lines
8.4 KiBLFS
XML
Executable File
38 lines
8.4 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Character SpeciesName="Fractalmermaid" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="True" HasInfo="False" CanInteract="True" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="True" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="True" HideInThermalGoggles="True" SonarDisruption="40" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="500" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="100" BurnReduction="50" ConstantHealthRegeneration="0.5" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="" />
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<ai CombatStrength="800" Sight="2.0000002" Hearing="4" MaxPerceptionDistance="-1" AggressionHurt="10" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="False" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="10" MaxAggression="100" AggressionCumulation="10" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="human" State="PassiveAggressive" Priority="60" ReactDistance="0" AttackDistance="0" Timer="2" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="diving" State="Observe" Priority="120" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="ruin" State="FleeTo" Priority="1" ReactDistance="9000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="10" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="Avoid" Priority="90" ReactDistance="3000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Avoid" Priority="80" ReactDistance="250" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="PassiveAggressive" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="90" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory accessiblebyowner="True" Slots="Any,Any,Any,Any,Any,Any,RightHand,LeftHand" AccessibleWhenAlive="False" Commonness="1">
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<item Identifier="aliencircuitry" />
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<item Identifier="oxygeniteshard" />
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</inventory>
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<!-- <StatusEffect type="OnActive" target="NearbyCharacters" stackable="false" tag="EMI" range="13000">
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<Affliction identifier="mermaidsoundinterference" strength="999" />
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</StatusEffect>
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<StatusEffect type="OnDeath" target="NearbyCharacters" range="11000">
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<ReduceAffliction identifier="mermaidsoundinterference" strength="999" />
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<ReduceAffliction identifier="mermaidsound" strength="999" />
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</StatusEffect> -->
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<!-- <StatusEffect type="OnActive" target="this">
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<sound file="%ModDir:2518816103%/Characters/Fractalmermaid/Fractalmermaid_interference.ogg" dontmuffle="true" range="3500.0" loop="true" volume="1.25" />
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</StatusEffect> -->
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<StatusEffect type="OnActive" target="NearbyCharacters" Interval="5" Range="4000" JamTimer="5.5" setvalue="true">
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<Affliction identifier="mermaidsoundinterference" strength="40" />
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</StatusEffect>
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<StatusEffect type="OnActive" target="this" interval="10" stackable="false" onlyinside="true">
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<Conditional IsDead="false" />
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<SpawnCharacter speciesname="Fractalmermaidinvisattack" count="1" spread="50" />
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</StatusEffect>
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</Character>
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</Override> |