Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Endwormre/Ragdolls/EndwormreDefaultRagdoll.xml
T

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30 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Endwormre" Texture="%ModDir%/Characters/Endwormre/Endwormrenosharpness.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="1.4642001" JointScale="1.4642001" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="False" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="222" Height="0" Width="1" BodyType="Dynamic" />
<limb Name="Head" ID="0" Type="Head" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="225" Height="0" Width="95" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="425" DamageRange="350" MinRange="0" Duration="0.5" CoolDown="5" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="75" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="70" Penetration="0" LevelWallDamage="1000" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="113, 114" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="300" TargetForceWorld="0,0" SubmarineImpactMultiplier="5" SeverLimbsProbability="0" Priority="0" Blink="True">
<StatusEffect type="OnUse" target="This">
<Explosion ignorecover="true" onlyinside="true" range="300" force="1" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="150" distancefalloff="true" itemdamage="0" applyFireEffects="false">
<Affliction identifier="stun" strength="3.5" probability="1" />
</Explosion>
<sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
<sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
</StatusEffect>
</attack>
</limb>
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<limb Name="TailArmor5" ID="12" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="400" Width="800" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="1335,5,1011,573" Origin="0.5035145,0.47552368" Depth="0.1405" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="custom" row0="0,1 0,0 0,0 0,0 0,1" row1="0,0 0,0.0 0,0.0 0,0 0,0" typename="custom" Frequency="2" Amplitude="0.2" Sync="2" BlendMode="Add" Strength="0.04" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb Name="Limb 13" ID="13" Type="None" SecondaryType="None" Notes="" Scale="0.79" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="284" Width="472" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="5" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="1852,1216,472,284" Origin="0.4913942,0.5065025" Depth="0.09" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="600" DamageRange="450" MinRange="0" Duration="0.5" CoolDown="4" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="300" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="113, 114" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="350" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="10" Priority="0" Blink="True">
<Affliction Strength="100" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="40" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="3" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<StatusEffect type="OnUse" target="This">
<sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random" />
<sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
</StatusEffect>
</attack>
</limb>
<joint Name="Joint 1 - 0" Limb1="1" Limb2="0" Limb1Anchor="220.59178,30.556408" Limb2Anchor="-146.1058,2.4489937" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-5" LowerLimit="-25" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="-176.70554,10.4302845" Limb2Anchor="232.06593,-21.118086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="37.999996" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="-178.66693,-0.46935022" Limb2Anchor="232.06593,-21.118086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="37.999996" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-180.20564,-25.364807" Limb2Anchor="232.06593,-21.118086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="37.999996" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 11" Limb1="4" Limb2="11" Limb1Anchor="-160.09378,1.3448206" Limb2Anchor="232.06593,-21.118086" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="37.999996" LowerLimit="-16" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 5" Limb1="11" Limb2="5" Limb1Anchor="-215.21277,19.471008" Limb2Anchor="64.26464,10.046868" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="38.000004" LowerLimit="2.0000024" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 6" Limb1="0" Limb2="6" Limb1Anchor="-102.07422,158.31749" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 1 - 7" Limb1="1" Limb2="7" Limb1Anchor="-111.0037,161.61713" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 8" Limb1="2" Limb2="8" Limb1Anchor="-111.0037,161.61713" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 9" Limb1="3" Limb2="9" Limb1Anchor="-111.0037,161.61713" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 4 - 10" Limb1="4" Limb2="10" Limb1Anchor="-111.0037,161.61713" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="-111.0037,161.61713" Limb2Anchor="-86.71,-23.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 13" Limb1="0" Limb2="13" Limb1Anchor="-99.3383,-92.288925" Limb2Anchor="-155.23946,79.86199" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="21.999998" LowerLimit="-40.00002" Stiffness="0.3" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
</Ragdoll>