Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Deepseaclownnew/Animations/DeepseaclownnewRun.xml
T

2 lines
1.3 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<HuskmutantslayerRun footrotatestrength="70" crouchingtorsopos="0.8" crouchingtorsoangle="-20" crouchingfootmoveoffset="0,0" crouchingheadpos="1.2" crouchingheadangle="0" type="Huskmutantslayer" Flip="True" FlipCooldown="1" FlipDelay="0.5" HeadMoveForce="10" TorsoMoveForce="10" FootMoveForce="8" TailTorque="50" LegTorque="0" ColliderStandAngle="0" FootAngles="" TailAngle="NaN" MultiplyByDir="True" GetUpForce="0.4999999" HeadLeanAmount="0.14920515" TorsoLeanAmount="0.12743664" FootMoveStrength="10" FootLiftHorizontalFactor="0.4999999" StepSizeWhenStanding="0.1,0" FootAngle="2" FootMoveOffset="0,0" LegBendTorque="100" HandMoveAmount="0.40294433,0.02519013" HandMoveOffset="0.7,-0.2" HandClampY="0" ArmMoveStrength="1" HandMoveStrength="1" FixedHeadAngle="True" StepSize="1.1,0.5" HeadPosition="3.3506024" TorsoPosition="3.2441483" StepLiftHeadMultiplier="1" StepLiftAmount="10.000006" StepLiftOffset="-0.5" StepLiftFrequency="2" BackwardsMovementMultiplier="0.75" ClimbSpeed="3.5" SlideSpeed="4" ClimbBodyMoveForce="10.5" ClimbHandMoveForce="5.2" ClimbFootMoveForce="10" ClimbStepHeight="60" AnimationType="Run" MovementSpeed="4.154753" CycleSpeed="1.6199911" HeadAngle="-16" TorsoAngle="-41" HeadTorque="100" TorsoTorque="50" FootTorque="25" ArmIKStrength="3" HandIKStrength="2.5" />