Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Cthulhu/InsanityMonsters/Hallucination2/Hallucination2.xml
T

73 lines
16 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Hallucination2" SpeciesTranslationOverride="" DisplayName="" Group="abyss" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1">
<ragdolls />
<animations />
<health Vitality="200" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="100" BurnReduction="0" ConstantHealthRegeneration="0.20000002" HealthRegenerationWhenEating="1" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="False">
<Limb name="Torso" />
<VitalityMultiplier identifier="acidburn" multiplier="0" />
<Limb name="Head" />
<VitalityMultiplier identifier="acidburn" multiplier="0" />
<Limb name="LeftLeg" />
<VitalityMultiplier identifier="acidburn" multiplier="0" />
<Limb name="RightLeg" />
<VitalityMultiplier identifier="acidburn" multiplier="0" />
</health>
<damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.15" ScaleMax="0.2" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_idle1.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_idle2.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_idle3.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_idle4.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound gender="None" File="%ModDir%/Characters/Cthulhu/InsanityMonsters/Hallucination2/MUDRAPTOR_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<StatusEffect target="This" type="OnSpawn" stackable="false">
<sound file="Content/Items/Alien/AlienButton.ogg" range="1000" selectionmode="random" />
<ParticleEmitter particle="bloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="3.25" scalemax="3.25" />
<ParticleEmitter particle="bloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="3.25" scalemax="3.25" />
</StatusEffect>
<StatusEffect target="This" type="OnSpawn" stackable="false" delay="60">
<Affliction identifier="organdamage" strength="2500000.0" />
</StatusEffect>
<StatusEffect target="This" type="OnDeath" targetlimb="Torso" stackable="false" setvalue="true" delay="5.05">
<ParticleEmitter particle="bloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
<ParticleEmitter particle="bloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
</StatusEffect>
<StatusEffect target="This" type="OnDeath" stackable="false" setvalue="true" delay="5.1">
<RemoveCharacter />
</StatusEffect>
<StatusEffect type="Always" target="Character" delay="20" stackable="false">
<RemoveCharacter />
<ParticleEmitter particle="bloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
<ParticleEmitter particle="bloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
</StatusEffect>
<StatusEffect type="OnDeath" target="NearbyCharacters" targets="human" delay="1" range="1000">
<ReduceAffliction identifier="bitewoundsfake" strength="9999" />
<ReduceAffliction identifier="fakebleeding" strength="9999" />
</StatusEffect>
<ai CombatStrength="210" Sight="0.75" Hearing="1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="True" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
<latchonto attachtowalls="true" attachtosub="false" attachlimb="HeadArmor" />
<target damagethreshold="0" Tag="decoy" State="Attack" Priority="600" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="weapon" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="stronger" State="Attack" Priority="110" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="tigerthresher" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="dead" State="Eat" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="sonar" State="Attack" Priority="40" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target damagethreshold="0" Tag="watcheroid" State="Idle" Priority="0" ReactDistance="10000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
</ai>
</Character>