Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Crook/Ragdolls/CrookBTCDefaultRagdoll.xml
T

177 lines
50 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Crook" Texture="%ModDir%/Characters/Crook/crook.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.3432" JointScale="0.3432" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="325" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="38" BodyType="Dynamic" />
<limb Name="Torso 1" ID="0" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="55" Height="0" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="custom" row0="0,0 0,0" row1="0,1 0,1" Frequency="2.5" Amplitude="0.38" Sync="1" BlendMode="Add" Strength="0.18" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</limb>
<limb Name="Head" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="45" Height="0" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<conditionalsprite exclusive="True">
<Conditional crookopenmouth="gt 0" />
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</conditionalsprite>
<attack context="Any" cooldown="3" range="150" damagerange="100" duration="0.5" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="40" targetimpulseworld="60,60" severlimbsprobability="0" force="13" rootforceworldstart="2,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Smooth" applyforceonlimbs="1" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="1" targettype="Any" secondarycooldown="1.2" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThroughUntilCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="false" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
<Affliction identifier="stun" strength="0.5" probability="1" />
<Affliction identifier="stun" strength="0.5" probability="0.5" />
<Affliction identifier="bleeding" strength="10" probability="0.5" />
<Affliction identifier="bitewounds" strength="30" />
</attack>
</limb>
<limb Name="Torso 3" ID="2" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="53" Height="0" Width="95" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="custom" Frequency="0" Amplitude="1" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="2,2" />
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</limb>
<limb Name="Torso 4" ID="3" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="2" Radius="65" Height="0" Width="85" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<spritedeformation type="custom" Frequency="0" Amplitude="1" Sync="1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="2,2" />
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</limb>
<limb Name="Torso 5" ID="4" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="10" Radius="68" Height="0" Width="55" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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</limb>
<limb Name="RightLeg 1" ID="5" Type="RightThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="40" Height="0" Width="135" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<limb Name="RightLeg 2" ID="6" Type="RightLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="16" Height="0" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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</limb>
<limb Name="RightLeg 3" ID="7" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="0" Width="99" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="5,0" StepOffset="5,0" RefJoint="4" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="-1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<sound Tag="footstep_crook" />
</limb>
<limb Name="LeftLeg 1" ID="8" Type="LeftThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="40" Height="0" Width="135" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<limb Name="LeftLeg 2" ID="9" Type="LeftLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="16" Height="0" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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</limb>
<limb Name="LeftLeg 3" ID="10" Type="LeftFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="0" Width="99" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="5,0" StepOffset="5,0" RefJoint="4" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<sound Tag="footstep_crook" />
</limb>
<limb Name="Tail 1" ID="11" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="37" Height="0" Width="47" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<limb Name="Tail 3" ID="13" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="25" Height="0" Width="65" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="2.5" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="41.81,-5.7" Limb2Anchor="-57.01,7.6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="65.99999" LowerLimit="88" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 8" Limb1="4" Limb2="8" Limb1Anchor="-55.11,-15.5" Limb2Anchor="-74.11,-5.7" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-95.00002" LowerLimit="-174.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 9" Limb1="8" Limb2="9" Limb1Anchor="112.26255,-11.732022" Limb2Anchor="-30.41,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-50.000004" LowerLimit="-135.00002" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="41.81,-5.7" Limb2Anchor="-57.01,7.6" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="65.99999" LowerLimit="88" Stiffness="0.1" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 11" Limb1="4" Limb2="11" Limb1Anchor="-58.91,28.5" Limb2Anchor="39.91,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-11" LowerLimit="-114.00001" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="-26.97818,8.345872" Limb2Anchor="49.41,-1.9" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-48" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 12 - 13" Limb1="12" Limb2="13" Limb1Anchor="-49.41,0" Limb2Anchor="41.81,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="9.000004" LowerLimit="-29" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 13 - 14" Limb1="13" Limb2="14" Limb1Anchor="-43.71,0" Limb2Anchor="32.31,-1.9" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="7.0000014" LowerLimit="-14.999997" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 15" Limb1="14" Limb2="15" Limb1Anchor="-28.5,1.9" Limb2Anchor="66.51,-5.7" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-14.999997" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 16" Limb1="0" Limb2="16" Limb1Anchor="-16.994818,-8.959697" Limb2Anchor="-47.51,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-21.999998" LowerLimit="-104.000015" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 16 - 17" Limb1="16" Limb2="17" Limb1Anchor="60.243885,-1.5607705" Limb2Anchor="-31.830538,4.089044" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-27.000025" LowerLimit="-58" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="43.71,0" Limb2Anchor="-64.61,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="147" LowerLimit="45.000004" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 18 - 19" Limb1="18" Limb2="19" Limb1Anchor="92.5,-25" Limb2Anchor="-36.6,25.1" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-12.999994" LowerLimit="-56.00001" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="-16.994818,-8.959697" Limb2Anchor="-47.51,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-21.999998" LowerLimit="-104.000015" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 20 - 21" Limb1="20" Limb2="21" Limb1Anchor="60.243885,-1.5607705" Limb2Anchor="-31.830538,4.089044" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-27.000025" LowerLimit="-58" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 21 - 22" Limb1="21" Limb2="22" Limb1Anchor="43.71,0" Limb2Anchor="-64.61,-3.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="147" LowerLimit="45.000004" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 22 - 23" Limb1="22" Limb2="23" Limb1Anchor="92.5,-25" Limb2Anchor="-36.6,25.1" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-12.999994" LowerLimit="-56.00001" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 24" Limb1="1" Limb2="24" Limb1Anchor="18,16.9" Limb2Anchor="-40,1.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="91.0" LowerLimit="-6" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 25" Limb1="1" Limb2="25" Limb1Anchor="12.6,-15.3" Limb2Anchor="-42.5,2.2" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0.0" LowerLimit="-123" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 26" Limb1="1" Limb2="26" Limb1Anchor="18,16.9" Limb2Anchor="-40,1.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="91.0" LowerLimit="-6" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 27" Limb1="1" Limb2="27" Limb1Anchor="12.6,-15.3" Limb2Anchor="-42.5,2.2" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0.0" LowerLimit="-123" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>