Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Clowns/Clownbox/Ragdolls/ClownboxDefaultRagdoll.xml
T

16 lines
3.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Terminalcell" Texture="Content/Items/Containers/containers.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.5" JointScale="0.5" TextureScale="1" ColliderHeightFromFloor="45" ImpactTolerance="5" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="35" Height="0" Width="1" />
<limb Name="Limb 0" ID="0" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="76.49999" Width="144.9" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="408,375,153,94" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="FollowThroughUntilCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="150" DamageRange="150" MinRange="0" Duration="0.1" CoolDown="5" SecondaryCoolDown="2" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="75" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<StatusEffect type="OnUse" target="This" disabledeltatime="true">
<Explosion range="100" force="1" flash="false" structuredamage="0" shockwave="false" sparks="false" flames="false" smoke="true" underwaterbubble="false" camerashake="0" flashrange="0" playtinnitus="false" flashduration="0" applyFireEffects="false" />
<sound file="%ModDir:2518816103%/Audio/opencrate.ogg" dontmuffle="true" range="2000" volume="1" />
<Affliction identifier="stun" strength="0.9" />
<RemoveCharacter />
<SpawnCharacter speciesname="clownsawcrazy" count="1" spread="0" />
</StatusEffect>
</attack>
</limb>
</Ragdoll>